Gaming system with failover and takeover capability
    1.
    发明授权
    Gaming system with failover and takeover capability 有权
    具有故障转移和接管功能的游戏系统

    公开(公告)号:US09318003B2

    公开(公告)日:2016-04-19

    申请号:US12269393

    申请日:2008-11-12

    摘要: Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.

    摘要翻译: 在适于操作多个客户端游戏机终端的计算机化游戏系统中管理故障转移和接管游戏会话,所述多个客户端游戏机终端通信地耦合到多个游戏应用服务器之一,包括:将游戏会话的请求从客户端游戏机发送到 第一个游戏应用服务器; 确定客户端游戏机对请求无响应; 将所述客户端游戏机的请求重新发送到第二游戏应用服务器; 在第二游戏应用服务器中构建游戏会话状态; 在第二游戏应用服务器中处理该请求; 以及根据该请求从游戏应用服务器向客户端游戏机发送响应。

    INFORMATION UPDATING MANAGEMENT IN A GAMING SYSTEM
    2.
    发明申请
    INFORMATION UPDATING MANAGEMENT IN A GAMING SYSTEM 有权
    信息更新管理在游戏系统

    公开(公告)号:US20080039208A1

    公开(公告)日:2008-02-14

    申请号:US11830514

    申请日:2007-07-30

    IPC分类号: G06F19/00 G06F17/30

    摘要: Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.

    摘要翻译: 通过以下方式来更新基于客户端 - 服务器的游戏系统中的信息:包括客户端游戏机,游戏应用服务器和中央数据库,其中:存储在登录到游戏系统中的游戏系统单元的所述中央数据库登录信息中; 将更新的信息存储在中央数据库中; 存储信息更新控制命令,包括所述更新信息的指示和所述中央数据库中的接收器游戏系统单元的指示; 生成更新命令消息,其包括用于在所述接收器游戏系统单元中执行更新操作的更新命令; 根据存储的登录信息确定到接收方游戏系统单元的通信路由; 根据确定的通信路由将更新命令消息传送到接收机游戏系统单元; 执行包含在接收器游戏系统单元中的更新命令消息中的更新命令。

    GAMING SYSTEM
    3.
    发明申请
    GAMING SYSTEM 审中-公开
    游戏系统

    公开(公告)号:US20100087255A1

    公开(公告)日:2010-04-08

    申请号:US12433615

    申请日:2009-04-30

    IPC分类号: A63F9/24

    摘要: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.

    摘要翻译: 一种用于在具有连接到游戏服务器的客户端游戏机的基于计算机的游戏系统中操作游戏应用的方法和系统,其中:游戏应用程序的客户端模块在客户端游戏机中执行; 响应于玩家输入信号并依赖于在所述客户端模块中定义的游戏的逻辑规则确定游戏参数; 所述游戏应用程序的服务器模块响应于所述游戏参数传送到所述服务器模块而在游戏服务器中执行; 结果参数取决于所述服务器模块中定义的游戏条件,取决于所述传播的游戏参数并依赖于在游戏服务器中生成的随机数。

    Gaming System
    5.
    发明申请
    Gaming System 审中-公开
    游戏系统

    公开(公告)号:US20120172135A1

    公开(公告)日:2012-07-05

    申请号:US13413180

    申请日:2012-03-06

    IPC分类号: A63F9/24

    摘要: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.

    摘要翻译: 一种用于在具有连接到游戏服务器的客户端游戏机的基于计算机的游戏系统中操作游戏应用的方法和系统,其中:游戏应用程序的客户端模块在客户端游戏机中执行; 响应于玩家输入信号并依赖于在所述客户端模块中定义的游戏的逻辑规则确定游戏参数; 所述游戏应用程序的服务器模块响应于所述游戏参数传送到所述服务器模块而在游戏服务器中执行; 结果参数取决于所述服务器模块中定义的游戏条件,取决于所述传播的游戏参数并依赖于在游戏服务器中生成的随机数。

    GAMING INTERRUPTION AND RECONNECTION MANAGEMENT
    6.
    发明申请
    GAMING INTERRUPTION AND RECONNECTION MANAGEMENT 有权
    游戏中断和重新配置管理

    公开(公告)号:US20100151934A1

    公开(公告)日:2010-06-17

    申请号:US12497330

    申请日:2009-07-02

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/3239

    摘要: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.

    摘要翻译: 一种用于在具有计算机游戏机的计算机的游戏系统中管理中断和重新连接游戏会话的方法,系统和计算机程序产品,其设计用于执行游戏并且与远程数据存储器通信地连接,其中:执行游戏 包括确定一组相关联的游戏会话数据的至少一个实例; 保留用于识别游戏的每个执行实例的身份代码; 每个确定的相关联的游戏会话数据集合与所述身份代码相关联并存储在远程数据存储器中; 并且如果在游戏执行中发生中断,则当前游戏执行实例的身份代码与指示所述游戏执行已被中断的状态指示器相关联。

    GAMING SYSTEM WITH FAILOVER AND TAKEOVER CAPABILITY
    7.
    发明申请
    GAMING SYSTEM WITH FAILOVER AND TAKEOVER CAPABILITY 有权
    具有失败和取消能力的游戏系统

    公开(公告)号:US20090181775A1

    公开(公告)日:2009-07-16

    申请号:US12269393

    申请日:2008-11-12

    IPC分类号: A63F9/24

    摘要: Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.

    摘要翻译: 在适于操作多个客户端游戏机终端的计算机化游戏系统中管理故障转移和接管游戏会话,所述多个客户端游戏机终端通信地耦合到多个游戏应用服务器之一,包括:将游戏会话的请求从客户端游戏机发送到 第一个游戏应用服务器; 确定客户端游戏机对请求无响应; 将所述客户端游戏机的请求重新发送到第二游戏应用服务器; 在第二游戏应用服务器中构建游戏会话状态; 在第二游戏应用服务器中处理该请求; 以及根据该请求从游戏应用服务器向客户端游戏机发送响应。

    Radio Base Station with Asymmetric Interface Between Baseband Unit and RF Unit
    8.
    发明申请
    Radio Base Station with Asymmetric Interface Between Baseband Unit and RF Unit 有权
    基站单元与射频单元之间具有不对称接口的无线基站

    公开(公告)号:US20140328308A1

    公开(公告)日:2014-11-06

    申请号:US14364987

    申请日:2011-12-15

    IPC分类号: H04W88/08 H04L5/00

    摘要: The invention relates to an integrated antenna node (22) for use in wireless communication in a communication system (20), the wireless communication involving uplink and downlink physical-layer processing. The integrated antenna node (22) is adapted to perform, for at least one set of corresponding uplink and downlink physical-layer processing functions, only the uplink physical-layer processing functions or the corresponding downlink physical-layer processing functions. The invention further relates to a main node (21), a radio base station (28), computer programs and computer program products.

    摘要翻译: 本发明涉及一种在通信系统(20)中用于无线通信的集成天线节点(22),所述无线通信涉及上行链路和下行链路物理层处理。 集成天线节点(22)适用于对于至少一组对应的上行链路和下行链路物理层处理功能,仅执行上行链路物理层处理功能或相应的下行链路物理层处理功能。 本发明还涉及主节点(21),无线电基站(28),计算机程序和计算机程序产品。

    Radio base station with asymmetric interface between baseband unit and RF unit
    10.
    发明授权
    Radio base station with asymmetric interface between baseband unit and RF unit 有权
    射频单元与基带单元之间具有非对称接口的无线基站

    公开(公告)号:US09549436B2

    公开(公告)日:2017-01-17

    申请号:US14364987

    申请日:2011-12-15

    IPC分类号: H04W4/00 H04W88/08 H04L5/00

    摘要: The invention relates to an integrated antenna node (22) for use in wireless communication in a communication system (20), the wireless communication involving uplink and downlink physical-layer processing. The integrated antenna node (22) is adapted to perform, for at least one set of corresponding uplink and downlink physical-layer processing functions, only the uplink physical-layer processing functions or the corresponding downlink physical-layer processing functions. The invention further relates to a main node (21), a radio base station (28), computer programs and computer program products.

    摘要翻译: 本发明涉及一种在通信系统(20)中用于无线通信的集成天线节点(22),所述无线通信涉及上行链路和下行链路物理层处理。 集成天线节点(22)适用于对于至少一组对应的上行链路和下行链路物理层处理功能,仅执行上行链路物理层处理功能或相应的下行链路物理层处理功能。 本发明还涉及主节点(21),无线电基站(28),计算机程序和计算机程序产品。