Method of fabricating a trenched flash memory cell
    1.
    发明授权
    Method of fabricating a trenched flash memory cell 有权
    制造沟槽闪存单元的方法

    公开(公告)号:US06436765B1

    公开(公告)日:2002-08-20

    申请号:US09779540

    申请日:2001-02-09

    IPC分类号: H01L21336

    摘要: A method of fabricating a trenched flash memory cell is provided. A plurality of shallow trench isolation structures are formed to enclose at least an active area in a silicon substrate. A doped region is formed in the silicon substrate, followed by the deposition of an isolation layer on the silicon substrate. A first photo and etching process (PEP) is performed to form two trenches within the active area. A tunnel oxide layer, a floating gate, and ONO dielectric layer are formed in the trenches, respectively. A doped polysilicon layer is then formed on the silicon substrate to fill the trenches, followed by the removal of a portion of the doped polysilicon layer to form two controlling gates in the active area. Next, a self-alignment common source is formed between the two controlling gates and a plurality of spacers are formed on either side of each controlling gate. Finally, a silicide layer is formed on the surfaces of the controlling gates and the common source.

    摘要翻译: 提供一种制造沟槽闪存单元的方法。 形成多个浅沟槽隔离结构以将至少一个有源区域包围在硅衬底中。 在硅衬底中形成掺杂区,随后在硅衬底上沉积隔离层。 执行第一照相和蚀刻工艺(PEP)以在有效区域内形成两个沟槽。 在沟槽中分别形成隧道氧化物层,浮栅和ONO介电层。 然后在硅衬底上形成掺杂多晶硅层以填充沟槽,随后去除掺杂多晶硅层的一部分以在有源区域中形成两个控制栅极。 接下来,在两个控制栅极之间形成自对准共同源极,并且在每个控制栅极的任一侧上形成多个间隔物。 最后,在控制栅极和公共源的表面上形成硅化物层。

    System and method for personalized commands
    2.
    发明授权
    System and method for personalized commands 有权
    个性化命令的系统和方法

    公开(公告)号:US08732075B1

    公开(公告)日:2014-05-20

    申请号:US13525007

    申请日:2012-06-15

    IPC分类号: G06Q40/00

    CPC分类号: G06Q20/10 G06F9/451 G06Q40/12

    摘要: Various embodiments of a system and method for personalized commands are described. The system and method for personalized commands may include a payment service including a command management component. Such payment service may be responsive to one or more base commands. The command management component may be configured to generate a user interface for specifying personalized commands that correspond to the base commands. The command management component may be configured to generate mapping information from the information received via the user interface. The command management component may be configured to receive one or more messages that may include commands for the payment service, including personalized commands. From the personalized commands, the command management component may be configured to determine a corresponding base commands (e.g., based on the mapping information). Once the base command is determined, the payment service may perform the base command.

    摘要翻译: 描述用于个性化命令的系统和方法的各种实施例。 用于个性化命令的系统和方法可以包括包括命令管理组件的支付服务。 这种支付服务可以响应于一个或多个基本命令。 命令管理组件可以被配置为生成用于指定与基本命令相对应的个性化命令的用户界面。 命令管理组件可以被配置为从经由用户界面接收的信息生成映射信息。 命令管理组件可以被配置为接收可包括用于支付服务的命令的一个或多个消息,包括个性化命令。 根据个性化命令,命令管理组件可以被配置为确定相应的基本命令(例如,基于映射信息)。 一旦确定了基本命令,支付服务就可以执行基本命令。

    MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS
    4.
    发明申请
    MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS 审中-公开
    多玩家同步游戏系统和方法

    公开(公告)号:US20130344963A1

    公开(公告)日:2013-12-26

    申请号:US13924255

    申请日:2013-06-21

    IPC分类号: A63F13/00

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing synchronous multiplayer games are presented. To begin, an enabling request for multiplayer functionality in a multiplayer instance that includes a single player mode game is received. The single player mode game may involve a game board dedicated to a first player. Then, the single player mode game of the multiplayer instance is matched with additional multiplayer instances. Each additional multiplayer instance includes a corresponding single player mode game dedicated to a respective player. The single player mode games from the multiplayer instance and the additional multiplayer instances are then instructed to initiate gameplay at substantially the same time. Final scores from the single player mode games from the multiplayer instance and the additional multiplayer instances are collected. A game summary page is finally communicated to the first player and the respective players.

    摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于提供同步多人游戏的计算机实现的方法。 首先,接收到包括单人游戏模式游戏在内的多玩家实例中的多玩家功能的启用请求。 单人模式游戏可能涉及专用于第一玩家的游戏板。 然后,多玩家实例的单人游戏模式游戏与附加的多玩家实例相匹配。 每个附加的多玩家实例包括专用于相应玩家的相应的单人游戏模式游戏。 然后指示来自多人实例和附加多人实例的单人游戏模式游戏基本上同时发起游戏。 收集来自多人实例和附加多人实例的单人游戏模式游戏的最终成绩。 游戏总结页面最终传达给第一玩家和各玩家。

    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES
    5.
    发明申请
    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES 审中-公开
    同步和非同步游戏模式

    公开(公告)号:US20130225287A1

    公开(公告)日:2013-08-29

    申请号:US13780119

    申请日:2013-02-28

    IPC分类号: A63F13/12

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在同步和异步游戏模式之间切换的计算机实现的方法。 生成第一播放器和第二播放器的计算机实现的游戏的第一游戏实例。 第一游戏实例以与第二玩家可用性相关联的第一模式生成以玩游戏。 第一显示数据被提供给第一玩家的客户端设备以在第一模式中显示游戏的第一游戏实例。 确定第二玩家的可用性的变化。 以与第二玩家的可用性的变化相关联的第二模式生成游戏的第二游戏实例。 第二显示数据被提供给客户端设备以在第二模式中显示游戏的第二游戏实例。

    Anonymous mobile payments
    6.
    发明授权

    公开(公告)号:US08423457B1

    公开(公告)日:2013-04-16

    申请号:US12422404

    申请日:2009-04-13

    IPC分类号: G06F15/30

    摘要: Anonymous mobile payments enable a user to make and/or receive payments without disclosing personal or private information to another party. In some aspects, a provider of a payment may request an anonymous payment for a specified value from a host. In response, the host may transmit to the provider a code that is available for redemption. The provider may then relay the code to a recipient, who may redeem the code from the host. In other aspects, a recipient may request a temporary identifier (special code) from a host. The recipient may relay the temporary identifier to a provider, who may in turn transmit a payment, via the host, using the temporary identifier. The recipient may then claim the payment from the host. In additional aspects, the codes of the anonymous payments may include expiration times and/or restrictions on a number of uses of the code.

    SYSTEM AND METHOD FOR MESSAGE-BASED PURCHASING
    7.
    发明申请
    SYSTEM AND METHOD FOR MESSAGE-BASED PURCHASING 有权
    基于消息的采购的系统和方法

    公开(公告)号:US20120303482A1

    公开(公告)日:2012-11-29

    申请号:US13569007

    申请日:2012-08-07

    IPC分类号: G06Q30/06

    摘要: Various embodiments of a system and method for message-based purchasing are described. The system and method for message-based purchasing may include a message-based purchase service configured to determine that a selection has been performed through a network-based interface. Such selection may be indicative of one or more items offered for sale via the network-based interface. The message-based purchase service may be configured to, in response to the selection of one or more items, send to a communication device, a message indicating a code corresponding to the selection. The message-based purchase service may receive from the communication device through a communication channel that does not include the network-based interface, a message including the code. The message-based purchase service may be configured to, in response to determining that the message received from the communication device includes the code, generate a purchase request for the one or more previously selected items.

    摘要翻译: 描述用于基于消息的购买的系统和方法的各种实施例。 用于基于消息的购买的系统和方法可以包括被配置为确定已经通过基于网络的接口执行了选择的基于消息的购买服务。 这样的选择可以指示通过基于网络的接口提供出售的一个或多个物品。 基于消息的购买服务可以被配置为响应于对一个或多个项目的选择,向通信设备发送指示与选择相对应的代码的消息。 基于消息的购买服务可以通过不包括基于网络的接口的通信信道从通信设备接收包括代码的消息。 基于消息的购买服务可以被配置为响应于确定从通信设备接收到的消息包括代码,为一个或多个先前选择的项生成购买请求。

    Method and system for mapping between logical data and physical data
    8.
    发明申请
    Method and system for mapping between logical data and physical data 有权
    用于逻辑数据和物理数据之间映射的方法和系统

    公开(公告)号:US20060004750A1

    公开(公告)日:2006-01-05

    申请号:US10880888

    申请日:2004-06-30

    IPC分类号: G06F17/30 G06F7/00

    摘要: The mapping system maps a physical table of a database to a logical table representing a logical view of the database that integrates standard columns and custom columns. The physical table includes a standard table with standard columns and a custom table with custom columns. The custom table may be implemented as a pivot table. The mapping system provides a map between standard and custom columns and logical columns. The physical table may include multiple standard tables. The mapping system allows for individual standard tables to be updated, rather than updating all the columns across all the standard tables for a row.

    摘要翻译: 映射系统将数据库的物理表映射到表示集成标准列和自定义列的数据库的逻辑视图的逻辑表。 物理表包括带有标准列的标准表和具有自定义列的自定义表。 自定义表可以实现为枢轴表。 映射系统提供了标准列和自定义列与逻辑列之间的映射。 物理表可以包括多个标准表。 映射系统允许更新单个标准表,而不是更新一行的所有标准表中的所有列。

    System and method for message-based purchasing
    9.
    发明授权
    System and method for message-based purchasing 有权
    基于消息的采购的系统和方法

    公开(公告)号:US08533059B2

    公开(公告)日:2013-09-10

    申请号:US13569007

    申请日:2012-08-07

    IPC分类号: G06Q30/00

    摘要: Various embodiments of a system and method for message-based purchasing are described. The system and method for message-based purchasing may include a message-based purchase service configured to determine that a selection has been performed through a network-based interface. Such selection may be indicative of one or more items offered for sale via the network-based interface. The message-based purchase service may be configured to, in response to the selection of one or more items, send to a communication device, a message indicating a code corresponding to the selection. The message-based purchase service may receive from the communication device through a communication channel that does not include the network-based interface, a message including the code. The message-based purchase service may be configured to, in response to determining that the message received from the communication device includes the code, generate a purchase request for the one or more previously selected items.

    摘要翻译: 描述用于基于消息的购买的系统和方法的各种实施例。 用于基于消息的购买的系统和方法可以包括被配置为确定已经通过基于网络的接口执行了选择的基于消息的购买服务。 这样的选择可以指示通过基于网络的接口提供出售的一个或多个物品。 基于消息的购买服务可以被配置为响应于对一个或多个项目的选择,向通信设备发送指示对应于该选择的代码的消息。 基于消息的购买服务可以通过不包括基于网络的接口的通信信道从通信设备接收包括代码的消息。 基于消息的购买服务可以被配置为响应于确定从通信设备接收到的消息包括代码,为一个或多个先前选择的项产生购买请求。

    High demand sale processing
    10.
    发明授权
    High demand sale processing 有权
    高需求销售加工

    公开(公告)号:US08255288B1

    公开(公告)日:2012-08-28

    申请号:US12364677

    申请日:2009-02-03

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/06

    摘要: Item scarcity resulting from a high demand of the item is addressed by providing users a high demand sale process. In some aspects, users may opt-in to purchase the item in a sale by transmitting a mobile message to a host over a mobile device network prior to a sale of the item. If the user is eligible, the host then attempts to purchase the item on behalf of the user once the sale begins.

    摘要翻译: 由于对该项目的高需求导致的项目缺乏是通过为用户提供高需求的销售流程来解决的。 在某些方面,用户可以在销售商品之前通过在移动设备网络上向主机发送移动消息来选择在销售中购买该商品。 如果用户符合资格,则主机随后尝试在销售开始后代表用户购买该商品。