AD STALKING DEFENSE
    1.
    发明申请
    AD STALKING DEFENSE 审中-公开

    公开(公告)号:US20110288934A1

    公开(公告)日:2011-11-24

    申请号:US12786231

    申请日:2010-05-24

    IPC分类号: G06Q30/00 G06F17/30 G06F3/048

    摘要: Techniques are described to mitigate ad stalking and other user concerns resulting from user-targeted advertising. A user may be informed of advertising information by a process in which an advertising server receives a request for an ad. The request may have been generated in response to a user request for a landing web page. An ad may be selected based on user information available to the advertising server, where the user information is associated with the user and describes behavior and/or attributes and/or preferences associated with the user. Text about how the ad was selected may be incorporated into the ad. Such text may describe the user information used to select the ad. The selection-disclosing text may be incorporated in the ad in a form that is displayable to the user by a browser. The ad may then be transmitted for display in the landing web page.

    摘要翻译: 描述技术来减轻由用户定向广告产生的广告跟踪和其他用户关注的问题。 可以通过广告服务器接收到广告请求的处理来向用户通知广告信息。 请求可能是响应于用户对登陆网页的请求而产生的。 可以基于广告服务器可用的用户信息来选择广告,其中用户信息与用户相关联并且描述与用户相关联的行为和/或属性和/或偏好。 关于广告如何选择的文字可能会纳入广告。 这样的文本可以描述用于选择广告的用户信息。 选择公开的文本可以以浏览器向用户显示的形式并入广告中。 该广告然后可以被传输以在着陆网页中显示。

    Trusted hardware component for distributed systems
    2.
    发明授权
    Trusted hardware component for distributed systems 有权
    分布式系统的可信硬件组件

    公开(公告)号:US09455992B2

    公开(公告)日:2016-09-27

    申请号:US12483338

    申请日:2009-06-12

    IPC分类号: G06F15/16 H04L29/06 H04L9/32

    摘要: Techniques for utilizing trusted hardware components for mitigating the effects of equivocation amongst participant computing devices of a distributed system are described herein. For instance, a distributed system employing a byzantine-fault-resilient protocol—that is, a protocol intended to mitigate (e.g., tolerate, detect, isolate, etc.) the effects of byzantine faults—may employ the techniques. To do so, the techniques may utilize a trusted hardware component comprising a non-decreasing counter and a key. This hardware component may be “trusted” in that the respective participant computing device cannot modify or observe the contents of the component in any manner other than according to the prescribed procedures, as described herein. Furthermore, the trusted hardware component may couple to the participant computing device in any suitable manner, such as via a universal serial bus (USB) connection or the like.

    摘要翻译: 在此描述了利用可信硬件组件来减轻分布式系统的参与者计算设备之间的混淆效应的技术。 例如,采用拜占庭故障弹性协议的分布式系统 - 即旨在减轻(例如,容忍,检测,隔离等)拜占庭故障的影响的协议 - 可以采用这些技术。 为了这样做,这些技术可以利用包括非递减计数器和密钥的可信硬件组件。 该硬件组件可能是“可信赖的”,因为如本文所述,相应的参与者计算设备不能以除了根据规定的过程之外的任何方式修改或观察组件的内容。 此外,可信硬件组件可以以任何合适的方式,例如经由通用串行总线(USB)连接等耦合到参与者计算设备。

    Trusted Hardware Component for Distributed Systems
    3.
    发明申请
    Trusted Hardware Component for Distributed Systems 有权
    分布式系统的可信硬件组件

    公开(公告)号:US20100318786A1

    公开(公告)日:2010-12-16

    申请号:US12483338

    申请日:2009-06-12

    IPC分类号: H04L29/06

    摘要: Techniques for utilizing trusted hardware components for mitigating the effects of equivocation amongst participant computing devices of a distributed system are described herein. For instance, a distributed system employing a byzantine-fault-resilient protocol—that is, a protocol intended to mitigate (e.g., tolerate, detect, isolate, etc.) the effects of byzantine faults—may employ the techniques. To do so, the techniques may utilize a trusted hardware component comprising a non-decreasing counter and a key. This hardware component may be “trusted” in that the respective participant computing device cannot modify or observe the contents of the component in any manner other than according to the prescribed procedures, as described herein. Furthermore, the trusted hardware component may couple to the participant computing device in any suitable manner, such as via a universal serial bus (USB) connection or the like.

    摘要翻译: 在此描述了利用可信硬件组件来减轻分布式系统的参与者计算设备之间的混淆效应的技术。 例如,采用拜占庭故障弹性协议的分布式系统 - 即旨在减轻(例如,容忍,检测,隔离等)拜占庭故障的影响的协议 - 可以采用这些技术。 为了这样做,这些技术可以利用包括非递减计数器和密钥的可信硬件组件。 该硬件组件可能是“可信赖的”,因为如本文所述,相应的参与者计算设备不能以除了根据规定的过程之外的任何方式修改或观察组件的内容。 此外,可信硬件组件可以以任何合适的方式,例如经由通用串行总线(USB)连接等耦合到参与者计算设备。

    Method and apparatus for thwarting traffic analysis in online games
    4.
    发明授权
    Method and apparatus for thwarting traffic analysis in online games 有权
    阻止在线游戏流量分析的方法和装置

    公开(公告)号:US08719336B2

    公开(公告)日:2014-05-06

    申请号:US12364913

    申请日:2009-02-03

    IPC分类号: G06F15/16

    摘要: The subject disclosure relates to a method and apparatus for routing data in a network-based computer game via proxy computers. The method and system includes a set of techniques that utilizes the proxy computers to thwart traffic analysis in high-speed games while continuing to satisfy the games' latency requirements. The method and apparatus facilitates thwarting multiple classes of traffic analysis, including inspection of unencrypted header fields, observation of packet size, correlation of packet timing, and collusion among players. A matchmaking system for matching players in a network-based computer game in a manner that resists traffic analysis is also provided.

    摘要翻译: 本公开涉及一种用于经由代理计算机在基于网络的计算机游戏中路由数据的方法和装置。 该方法和系统包括利用代理计算机在继续满足游戏等待时间要求的同时阻止高速游戏中的流量分析的一套技术。 该方法和装置有助于阻止多类业务分析,包括对未加密报头字段的检查,分组大小的观察,分组定时的相关性和播放器之间的串通。 还提供了一种用于以抵抗流量分析的方式在基于网络的计算机游戏中匹配玩家的配对系统。

    METHOD AND APPARATUS FOR THWARTING TRAFFIC ANALYSIS IN ONLINE GAMES
    5.
    发明申请
    METHOD AND APPARATUS FOR THWARTING TRAFFIC ANALYSIS IN ONLINE GAMES 有权
    在线游戏中进行交通分析的方法和装置

    公开(公告)号:US20100197405A1

    公开(公告)日:2010-08-05

    申请号:US12364913

    申请日:2009-02-03

    IPC分类号: A63F9/24

    摘要: The subject disclosure relates to a method and apparatus for routing data in a network-based computer game via proxy computers. The method and system includes a set of techniques that utilizes the proxy computers to thwart traffic analysis in high-speed games while continuing to satisfy the games' latency requirements. The method and apparatus facilitates thwarting multiple classes of traffic analysis, including inspection of unencrypted header fields, observation of packet size, correlation of packet timing, and collusion among players. A matchmaking system for matching players in a network-based computer game in a manner that resists traffic analysis is also provided.

    摘要翻译: 本公开涉及一种用于经由代理计算机在基于网络的计算机游戏中路由数据的方法和装置。 该方法和系统包括利用代理计算机在继续满足游戏等待时间要求的同时阻止高速游戏中的流量分析的一套技术。 该方法和装置有助于阻止多类业务分析,包括对未加密报头字段的检查,分组大小的观察,分组定时的相关性和播放器之间的串通。 还提供了一种用于以抵抗流量分析的方式在基于网络的计算机游戏中匹配玩家的配对系统。

    Partitioned artificial intelligence for networked games
    8.
    发明授权
    Partitioned artificial intelligence for networked games 有权
    网络游戏分区人工智能

    公开(公告)号:US08137199B2

    公开(公告)日:2012-03-20

    申请号:US12029286

    申请日:2008-02-11

    摘要: Partitioned artificial intelligence (AI) for networked gaming. An exemplary system splits the AI into a computationally lightweight server-side component and a computationally intensive client-side component to harness the aggregate computational power of numerous gaming clients. Aggregating resources of many, even thousands of client machines enhances game realism in a manner that would be prohibitively expensive on the central server. The system is tolerant of latency between server and clients. Deterministic and stateless client-side components enable rapid handoff, preemptive migration, and replication of the client-side AI to address problems of client failure and game exploitation. The partitioned AI can support tactical gaming navigation, a challenging task to offload because of sensitivity to latency. The tactical navigation AI calculates influence fields partitioned into server-side and client-side components by means of a Taylor-series approximation.

    摘要翻译: 网络游戏分区人工智能(AI)。 示例性系统将AI分解成计算轻量级的服务器侧组件和计算密集型客户端组件,以利用众多游戏客户端的总计算能力。 许多甚至数以千计的客户端机器的资源的集合增强了在中央服务器上昂贵的游戏现实感。 系统容忍服务器和客户端之间的延迟。 确定性和无状态的客户端组件可以实现客户端AI的快速切换,抢占式迁移和复制,以解决客户端故障和游戏开发问题。 分割的AI可以支持战术游戏导航,这是一个具有挑战性的任务,因为对延迟的敏感度要卸载。 战术导航AI通过泰勒级数近似计算分割成服务器端和客户端分量的影响场。

    Partitioned artificial intelligence for networked games
    10.
    发明授权
    Partitioned artificial intelligence for networked games 有权
    网络游戏分区人工智能

    公开(公告)号:US09327194B2

    公开(公告)日:2016-05-03

    申请号:US13372305

    申请日:2012-02-13

    IPC分类号: A63F9/24 A63F13/40 A63F13/30

    摘要: Partitioned artificial intelligence (AI) for networked gaming. An exemplary system splits the AI into a computationally lightweight server-side component and a computationally intensive client-side component to harness the aggregate computational power of numerous gaming clients. Aggregating resources of many, even thousands of client machines enhances game realism in a manner that would be prohibitively expensive on the central server. The system is tolerant of latency between server and clients. Deterministic and stateless client-side components enable rapid handoff, preemptive migration, and replication of the client-side AI to address problems of client failure and game exploitation. The partitioned AI can support tactical gaming navigation, a challenging task to offload because of sensitivity to latency. The tactical navigation AI calculates influence fields partitioned into server-side and client-side components by means of a Taylor-series approximation.

    摘要翻译: 网络游戏分区人工智能(AI)。 示例性系统将AI分解成计算轻量级的服务器侧组件和计算密集型客户端组件,以利用众多游戏客户端的总计算能力。 许多甚至数以千计的客户端机器的资源的集合增强了在中央服务器上昂贵的游戏现实感。 系统容忍服务器和客户端之间的延迟。 确定性和无状态的客户端组件可以实现客户端AI的快速切换,抢占式迁移和复制,以解决客户端故障和游戏开发问题。 分割的AI可以支持战术游戏导航,这是一个具有挑战性的任务,因为对延迟的敏感度要卸载。 战术导航AI通过泰勒级数近似计算分割成服务器端和客户端分量的影响场。