摘要:
In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) receives a play data element and a card ID of a card (2) whenever a player plays using any of the game devices (1) using the card (2), and generates terminal-provided play data elements indicating the skill of the player in the game on the basis thereof. The server apparatus (3) stores the terminal-provided play data element, the card ID, and a date data item indicating the current date in such a manner that they are mutually associated. The server apparatus (3) transmits, to a mobile terminal (4), which is owned by a second player who designates a first player as the second player's friend, various pieces of information. The information includes date data items indicating dates on which the first player played within a first period, other date data items indicating dates on which the first player played within a second period, and terminal-provided play data elements of the first player which correspond to the other date data items.
摘要:
There are stored in a database stored in a host server (12) of a server system (10), a portable phone terminal ID, a player ID, a card ID, and individual information in association with one another. The card ID is identical to a card ID stored in a card (28) carried by a player. A course data set contained in the individual information specifies an order and names of music pieces to be played by a game device (18) capable of communicating with the game server system (10). A player uses a portable information terminal (26) to execute an application to specify a card ID and generate a course data set, the generated course data set is registered in the database together with a portable telephone terminal ID of the portable information terminal (26), as individual information corresponding to the card ID. When a player inserts his/her own card (28) in a game device (18), the game device (18) transmits to the game device (18) a course data set corresponding to the card ID by accessing host server (12).
摘要:
In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).
摘要:
In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).
摘要:
A game system is has at least three game devices (2A to 2D). Each game device (2A to 2D) executes a program to enable a player to play a game, and the processor (21) thereof identifies at least two game devices (2A to 2D) that will participate in a game before starting the game. Processor (21) also generates game information (score information and an attack identifier) corresponding to progress of a game that is being played, and transmits, by means of a communication interface (22), the generated game information to each of the above two or more game devices (2A to 2D), while processor (21) receives game information generated at each of the at least two game devices (2A to 2D) and causes changes in game situations based on the received game information.
摘要:
A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.
摘要:
A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.
摘要:
A lighting device includes: a light emitting device including a plurality of light emitting elements arranged in curve having a first curvature; and a honeycomb member having an extendable and contractible honeycomb structure, arranged in curve having a second curvature larger than the first curvature, in an emission direction of light emitted from the light emitting device.
摘要:
A disk array device includes hard disks from which RAID groups are configured. Therein, a volume setting unit sets one or more used areas. A data check control unit determines, on the basis of the state into which the used areas have been set, which areas in the RAID groups are subject to a diagnosis. A data check execution unit that executes a cyclical diagnosis on the areas determined, by the data check control unit, to be those subject to a diagnosis.
摘要:
A pull-on absorbent article including a front outer cover to be worn around a wearer's front side, a rear outer cover to be worn around the wearer's rear side, and an absorbent assembly fixed to the front and the rear outer cover so as to bridge them and having a pair of side seals. The length of each of the front and the outer cover in the longitudinal direction of the article is uniform in the lateral direction and larger than that of the side seals so that the front and the outer cover have extension portions that extend downward from the side seals. The extension portions of the front and/or the rear outer cover have an elasticized region extensible in the lateral direction in a region located laterally outward of each side edge of the absorbent assembly.