Game System, Server Apparatus, Terminal, And Computer Program Product
    1.
    发明申请
    Game System, Server Apparatus, Terminal, And Computer Program Product 审中-公开
    游戏系统,服务器设备,终端和计算机程序产品

    公开(公告)号:US20090280894A1

    公开(公告)日:2009-11-12

    申请号:US12065897

    申请日:2006-08-31

    IPC分类号: A63F13/12 A63F9/24

    摘要: In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) receives a play data element and a card ID of a card (2) whenever a player plays using any of the game devices (1) using the card (2), and generates terminal-provided play data elements indicating the skill of the player in the game on the basis thereof. The server apparatus (3) stores the terminal-provided play data element, the card ID, and a date data item indicating the current date in such a manner that they are mutually associated. The server apparatus (3) transmits, to a mobile terminal (4), which is owned by a second player who designates a first player as the second player's friend, various pieces of information. The information includes date data items indicating dates on which the first player played within a first period, other date data items indicating dates on which the first player played within a second period, and terminal-provided play data elements of the first player which correspond to the other date data items.

    摘要翻译: 在游戏系统中,无论何时游戏玩家使用游戏装置(1)进行游戏,与多个游戏装置(1)通信的服务器装置(3)接收卡(2)的播放数据元素和卡片ID, 使用卡(2),并且基于此,生成指示游戏者的技能的终端提供的播放数据元素。 服务器装置(3)以与它们相互关联的方式存储终端提供的播放数据元素,卡片ID和表示当前日期的日期数据项目。 服务器装置(3)向作为第二玩家的朋友指定第一玩家的第二玩家拥有的移动终端(4)发送各种信息。 信息包括指示第一玩家在第一时段内玩的日期的日期数据项,指示第一玩家在第二时段内玩的日期的其他日期数据项,以及对应于第一玩家的终端提供的玩家数据元素 其他日期数据项。

    Server apparatus and game system
    3.
    发明授权
    Server apparatus and game system 有权
    服务器设备和游戏系统

    公开(公告)号:US08409007B2

    公开(公告)日:2013-04-02

    申请号:US12065824

    申请日:2006-08-31

    IPC分类号: A63F9/24 G06F17/00

    摘要: In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).

    摘要翻译: 在游戏系统中,与多个游戏装置(1)通信的服务器装置(3)存储多个玩家的播放数据元素和用于识别最新播放数据表(T1)中的多个玩家的公开ID,以及 公共ID表(T2)。 服务器装置(3)根据存储在最新播放数据表(T1)中的最新播放数据元素向播放器使用的移动终端(4)发送信息,属于其他播放器的最新播放数据元素 已经作为拥有移动终端(4)的玩家的朋友登记在个人关系表(T3)中的人。 在从玩家正在使用的移动终端(4)接收到公共ID变更请求时,服务器装置(3)改变存储在公开ID表(T2)中的玩家的公开ID。

    Server Apparatus And Game System
    4.
    发明申请
    Server Apparatus And Game System 有权
    服务器设备和游戏系统

    公开(公告)号:US20090298593A1

    公开(公告)日:2009-12-03

    申请号:US12065824

    申请日:2006-08-31

    IPC分类号: A63F9/24

    摘要: In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).

    摘要翻译: 在游戏系统中,与多个游戏装置(1)通信的服务器装置(3)存储多个玩家的播放数据元素和用于识别最新播放数据表(T1)中的多个玩家的公开ID,以及 公共ID表(T2)。 服务器装置(3)根据存储在最新播放数据表(T1)中的最新播放数据元素向播放器使用的移动终端(4)发送信息,属于其他播放器的最新播放数据元素 已经作为拥有移动终端(4)的玩家的朋友登记在个人关系表(T3)中的人。 在从玩家正在使用的移动终端(4)接收到公共ID变更请求时,服务器装置(3)改变存储在公开ID表(T2)中的玩家的公开ID。

    Game Device
    5.
    发明申请
    Game Device 审中-公开
    游戏设备

    公开(公告)号:US20070298879A1

    公开(公告)日:2007-12-27

    申请号:US11660870

    申请日:2005-06-30

    IPC分类号: A63F9/24

    摘要: A game system is has at least three game devices (2A to 2D). Each game device (2A to 2D) executes a program to enable a player to play a game, and the processor (21) thereof identifies at least two game devices (2A to 2D) that will participate in a game before starting the game. Processor (21) also generates game information (score information and an attack identifier) corresponding to progress of a game that is being played, and transmits, by means of a communication interface (22), the generated game information to each of the above two or more game devices (2A to 2D), while processor (21) receives game information generated at each of the at least two game devices (2A to 2D) and causes changes in game situations based on the received game information.

    摘要翻译: 一个游戏系统至少有三个游戏设备(2 A到2 D)。 每个游戏装置(2A至2D)执行程序以使玩家玩游戏,并且其处理器(21)识别在开始之前将参与游戏的至少两个游戏装置(2A至2D) 游戏。 处理器(21)还生成与正在播放的游戏的进度对应的游戏信息(得分信息和攻击标识符),并且通过通信接口(22)将生成的游戏信息发送到上述两个 或更多的游戏装置(2A至2D),而处理器(21)接收在所述至少两个游戏装置(2A至2D)中的每一个处生成的游戏信息,并基于所接收的游戏信息引起游戏情况的改变。

    Game system and method for controlling game system, game server device therefor, and game device therefor
    6.
    发明授权
    Game system and method for controlling game system, game server device therefor, and game device therefor 有权
    用于控制游戏系统的游戏系统和方法,游戏服务器装置及其游戏装置

    公开(公告)号:US07806768B2

    公开(公告)日:2010-10-05

    申请号:US11667775

    申请日:2005-10-24

    IPC分类号: A63F13/00

    摘要: A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.

    摘要翻译: 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。

    Game System And Method For Controlling Game System, Game Server Device Therefor, And Game Device Therefor
    7.
    发明申请
    Game System And Method For Controlling Game System, Game Server Device Therefor, And Game Device Therefor 有权
    用于控制游戏系统的游戏系统和方法,游戏服务器设备及其游戏设备

    公开(公告)号:US20080132336A1

    公开(公告)日:2008-06-05

    申请号:US11667775

    申请日:2005-10-24

    IPC分类号: A63F9/24

    摘要: A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.

    摘要翻译: 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。

    Pull-on absorbent article and method of making the same
    10.
    发明授权
    Pull-on absorbent article and method of making the same 有权
    吸收性物品及其制作方法

    公开(公告)号:US09011404B2

    公开(公告)日:2015-04-21

    申请号:US13377765

    申请日:2010-06-28

    摘要: A pull-on absorbent article including a front outer cover to be worn around a wearer's front side, a rear outer cover to be worn around the wearer's rear side, and an absorbent assembly fixed to the front and the rear outer cover so as to bridge them and having a pair of side seals. The length of each of the front and the outer cover in the longitudinal direction of the article is uniform in the lateral direction and larger than that of the side seals so that the front and the outer cover have extension portions that extend downward from the side seals. The extension portions of the front and/or the rear outer cover have an elasticized region extensible in the lateral direction in a region located laterally outward of each side edge of the absorbent assembly.

    摘要翻译: 一种吸引性物品,其特征在于,包括要佩戴在前方的佩戴的前外盖,穿戴者的后侧佩戴的后外盖以及固定在前后外罩上的吸收体, 他们并有一对侧封。 前盖和外盖每个在纵向方向上的长度在侧向方向上是均匀的,并且大于侧密封件的长度,使得前盖和外盖具有从侧密封件向下延伸的延伸部分 。 前外侧盖和/或后外盖的延伸部分具有沿横向延伸的弹性区域,位于吸收组件的每个侧边缘的横向外侧的区域中。