COMMUNICATION DEVICE, POWER SUPPLYING METHOD THEREFOR, AND POWER SUPPLY SYSTEM
    1.
    发明申请
    COMMUNICATION DEVICE, POWER SUPPLYING METHOD THEREFOR, AND POWER SUPPLY SYSTEM 有权
    通信设备,其供电方法和电源系统

    公开(公告)号:US20110310519A1

    公开(公告)日:2011-12-22

    申请号:US13161363

    申请日:2011-06-15

    IPC分类号: H02H3/20 H02H3/08 H01H35/00

    摘要: A communication device that establishes a communication with another communication device and supplies electric power to the other communication device by way of a transmission channel, the device comprises a supply voltage generation section that generates a supply voltage, a first detection section that detects a connection of an electric device other than the other communication device to the transmission channel, and an output control section that controls .a supply of electric power to the other communication device, wherein the output control section supplies no power to the other communication device when the first detection section detects the connection of the electric device

    摘要翻译: 一种与另一通信设备建立通信并通过传输信道向另一通信设备提供电力的通信设备,所述设备包括产生电源电压的电源电压产生部分,检测连接的第一检测部分 除传送通道以外的其他通信装置的电气装置,以及控制向另一通信装置供电的输出控制部,其中,当所述第一检测时,所述输出控制部不向所述其他通信装置供电 部分检测电气设备的连接

    GAME PROGRAM, GAME DEVICE, GAME CONTROL METHOD AND GAME SYSTEM
    2.
    发明申请
    GAME PROGRAM, GAME DEVICE, GAME CONTROL METHOD AND GAME SYSTEM 审中-公开
    游戏程序,游戏设备,游戏控制方法和游戏系统

    公开(公告)号:US20090247303A1

    公开(公告)日:2009-10-01

    申请号:US12391625

    申请日:2009-02-24

    IPC分类号: A63F9/24

    摘要: First consecutive action determination means determines whether or not a pitcher character consecutively or repeatedly performs a predetermined action at a predetermined frequency. Consecutive action execution flag-on means turns on a consecutive action execution flag indicating execution of consecutive actions to an on-state. Warning display means displays a warning on a first display unit of a first terminal device used by a first game player responsible for a malicious play. Second predetermined action determination means determines whether or not the pitcher character consecutively or repeatedly performs a predetermined action in accordance with the operation of a first operation unit after the warning display means displays the warning. First disciplinary action execution means executes a first disciplinary action for the first game player when the pitcher character consecutively or repeatedly performs the predetermined action after the warning display means displays the warning.

    摘要翻译: 第一连续动作确定装置确定投手角色是否连续或重复地以预定频率执行预定动作。 连续动作执行标志开启装置将指示连续动作的执行的连续动作执行标志打开为开状态。 警告显示装置在负责恶意游戏的第一玩家使用的第一终端装置的第一显示单元上显示警告。 第二预定动作确定装置在警告显示装置显示警告之后,根据第一操作单元的操作,确定投手字符是否连续或重复执行预定动作。 第一纪律处分执行装置在警告显示装置显示警告之后,当投手角色连续地或重复地执行预定动作时,执行第一玩家的第一纪律动作。

    DISK DRIVE APPARATUS
    3.
    发明申请
    DISK DRIVE APPARATUS 有权
    磁盘驱动器

    公开(公告)号:US20100077419A1

    公开(公告)日:2010-03-25

    申请号:US12625626

    申请日:2009-11-25

    IPC分类号: G11B17/028

    CPC分类号: G11B17/0282

    摘要: A disk drive apparatus able to prevent jamming of a disk and abutting parts having a rotary table fit on a shaft of a brushless motor and carrying a disk and a centering part elastically biased in an axial direction away from a center hole of this rotary table and fit in a center through hole of the disk to center and hold the disk, the centering part having inelastic abutting parts sticking out from a center taper part in radial directions and abutting against an inner circumferential edge of the center through hole and having outer circumferential groove parts forming clearances from the inner circumferential edge between the inelastic abutting parts adjoining each other in the circumferential direction.

    摘要翻译: 一种磁盘驱动装置,其能够防止磁盘的卡住和具有旋转台的抵接部件配合在无刷电动机的轴上,并承载盘和定心部分,该定心部分沿轴向方向偏离该旋转台的中心孔, 配合在盘的中心通孔中心并保持盘,定心部具有非弹性的邻接部分,其径向方向从中心锥形部分伸出并抵靠中心通孔的内圆周边缘并且具有外周向槽 零件在圆周方向上彼此邻接的非弹性邻接部分之间的内周边缘形成间隙。

    MASTER STATION OF COMMUNICATION SYSTEM AND ACCESS CONTROL METHOD
    4.
    发明申请
    MASTER STATION OF COMMUNICATION SYSTEM AND ACCESS CONTROL METHOD 有权
    通信系统主站和访问控制方法

    公开(公告)号:US20110206060A1

    公开(公告)日:2011-08-25

    申请号:US13098754

    申请日:2011-05-02

    IPC分类号: H04L12/413

    摘要: A communication bandwidth is divided into a beacon period in which all master stations compete for transmission of a beacon packet, a first carrier sense multiple access (CSMA) period in which only authorized specific stations are allowed to compete for access, and a second CSMA period in which all stations are allowed to compete for access. The master stations exchange information with each other about a communication bandwidth being used in the first CSMA period, thereby calculating a communication bandwidth which can be used by each communication system in the first CSMA period, based on the information.

    摘要翻译: 通信带宽被划分为信标周期,其中所有主站竞争信标分组的传输,仅允许授权的特定站竞争接入的第一载波侦听多址(CSMA)周期,以及第二CSMA周期 所有车站都可以竞争进入。 主站基于该第一CSMA周期中的通信带宽,交换信息,从而根据该信息计算出第一CSMA周期中的每个通信系统能够使用的通信带宽。

    TERMINAL CAPABLE OF SUBSTITUTING FOR CONTROL STATION
    5.
    发明申请
    TERMINAL CAPABLE OF SUBSTITUTING FOR CONTROL STATION 有权
    控制站替代终端

    公开(公告)号:US20110161490A1

    公开(公告)日:2011-06-30

    申请号:US12967496

    申请日:2010-12-14

    IPC分类号: G06F15/173

    CPC分类号: H04L12/403

    摘要: A terminal of the present invention comprises a control frame detection portion of detecting a control frame issued from a control station, a control frame memory portion of storing control information contained in the control frame, a substitute frame issuance determination portion of determining to issue a substitute frame when the control frame is not detected until a predetermined first time period is elapsed, and a substitute frame issuance portion of creating a frame which is the same as or equivalent to the control frame, as the substitute frame, based on the control information stored in the control frame memory portion when the substitute frame issuance determination portion determines to issue the substitute frame, and issuing the created substitute frame.

    摘要翻译: 本发明的终端包括:控制帧检测部,其检测从控制站发出的控制帧;控制帧存储部,存储控制帧中包含的控制信息;替代帧发行确定部,确定发出替换 当经过预定的第一时间段之后,当没有检测到控制帧时,基于所存储的控制信息,创建与控制帧相同或相当于的帧的替代帧发行部分作为替代帧 在替代帧发行确定部分确定发出替代帧并发出所创建的替代帧时,在控制帧存储器部分中。

    GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD
    6.
    发明申请
    GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD 审中-公开
    游戏程序,游戏装置和游戏控制方法

    公开(公告)号:US20090325697A1

    公开(公告)日:2009-12-31

    申请号:US12556314

    申请日:2009-09-09

    IPC分类号: A63F13/00 A63F9/24

    摘要: In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.

    摘要翻译: 在游戏程序中,通过玩家队伍确定单元通过玩家的控制器的操作来确定由CPU玩的比赛中的玩家队伍。 通过开放式演示视频确定单元,由CPU确定由演奏团队确定单元确定的演奏组之间的比赛游戏的开场演示视频。 开始演示视频确定单元确定的开放演示视频在比赛游戏开始之前由CPU通过打开演示视频显示/重放单元在监视器上显示或重放。 在该游戏程序中,在CPU进行虚拟比赛游戏之后,通过高亮场景确定单元从虚拟对战游戏内确定满足预定高光条件的虚拟对战游戏中的高亮场景。

    NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD
    7.
    发明申请
    NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD 有权
    网络游戏系统,网络游戏程序,网络游戏设备和网络游戏控制方法

    公开(公告)号:US20090221373A1

    公开(公告)日:2009-09-03

    申请号:US12365499

    申请日:2009-02-04

    IPC分类号: A63F9/24

    摘要: A player can be prevented from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. An object is selected at the end of a match event of competition game by a client on the basis of action frequency of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server and the object is managed in the server as an object that can not appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client executes a process for selecting an object from among a plurality of objects excluding the notified object.

    摘要翻译: 可以防止在多个客户端经由网络执行的网络竞赛游戏中连续使用影响匹配结果的对象的玩家。 基于参与匹配事件的对象的动作频率,客户端在比赛游戏的比赛事件结束时选择对象。 接下来,将在此时选择的对象的通知发送到服务器,并将对象作为不能出现在新的匹配事件中的对象在服务器中进行管理。 如果要在客户端中执行新的匹配事件,则将在服务器中管理的对象的通知发送到客户端。 此时,客户端执行从排除通知对象的多个对象中选择对象的处理。

    TERMINAL DEVICE AND METHOD FOR USE IN MEDIA ACCESS COMMUNICATION SYSTEM
    8.
    发明申请
    TERMINAL DEVICE AND METHOD FOR USE IN MEDIA ACCESS COMMUNICATION SYSTEM 有权
    终端设备和用于媒体接入通信系统的方法

    公开(公告)号:US20090034477A1

    公开(公告)日:2009-02-05

    申请号:US12241996

    申请日:2008-09-30

    IPC分类号: H04W36/00

    CPC分类号: H04W84/20

    摘要: Terminal devices F and G store statistical information related to interference from an external communication system, and notify the stored statistical information to a master station E. The master station E determines the terminal device G as a candidate station for a master station capability handover destination based on collected statistical information. The master station E requests to hand over a master station capability to the terminal device G. If it is determined that the terminal device G accepts handover of the master station capability, the terminal device G starts to act as the master station.

    摘要翻译: 终端设备F和G存储与来自外部通信系统的干扰有关的统计信息,并将存储的统计信息通知给主站E.主站E将终端设备G确定为主站能力切换目的地的候选站 收集统计资料。 主站E请求将主站能力切换到终端装置G.如果确定终端装置G接受主站能力的切换,则终端装置G开始充当主站。