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公开(公告)号:US5129655A
公开(公告)日:1992-07-14
申请号:US652867
申请日:1991-02-08
申请人: Michael R. Gillespie , Donald A. Rosenwinkel , John V. Zaruba , Douglas Harrison , Thomas N. Fenton
发明人: Michael R. Gillespie , Donald A. Rosenwinkel , John V. Zaruba , Douglas Harrison , Thomas N. Fenton
CPC分类号: A63F7/3622 , A63F3/00 , A63F2003/00394 , A63F9/16
摘要: A path game including a generally serpentine path rising from a start to a higher finish. Removably seated adjacent the finish is a top together with a winding and release mechanism for the top. Card play provides for forward and backward movement of tokens, exchange of tokens with opposing players and release of the spinning top. When the mechanism is removed, the top may be readily mounted on the winding and release mechanism for winding. The wound top, together with the winding and release mechanism is then reseated for release upon play of a particular type of card. Upwardly projecting ridges between segment of the path generally provide a guide for downward movement of the released spinning top along the path. Gaps in the ridges provide for movement of the top from one segment of the path to a nonconsecutive segment while skipping intervening consecutive segment and also permit the top to leave the path entirely.
摘要翻译: 一个路径游戏,包括从开始到更高完成的一般蛇形路径。 顶部附近可移动地安置在顶部,并具有用于顶部的卷绕和释放机构。 卡片游戏提供令牌的向前和向后移动,与对手交换令牌和释放旋转顶。 当去除机构时,顶部可以容易地安装在卷绕和释放机构上以进行卷绕。 然后,缠绕的顶部以及卷绕和释放机构在播放特定类型的卡片时被释放。 在路径的段之间的向上突出的脊通常提供用于沿着路径向下移动释放的旋转顶部的引导件。 脊部的间隙提供顶部从路段的一个部分移动到非连续部分,同时跳过中间连续的部分,并且还允许顶部完全离开路径。
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公开(公告)号:US4783080A
公开(公告)日:1988-11-08
申请号:US5028
申请日:1987-01-20
CPC分类号: A63F9/26 , A63F3/00075 , A63F2001/0416 , A63F2001/0458 , A63F3/00006
摘要: A board game in which players, using markers representing different types of global influence, challenge individual opponents. The outcome of the challenge being effected by point values of the markers of a selected type of global influence. In one form the markers are tiles and a balance beam is provided to determine the outcome of a contest without having to numerically add the point value on the markers.
摘要翻译: 一个棋盘游戏,使用标记代表不同类型的全球影响力的玩家挑战个别对手。 挑战的结果是通过所选择的全球影响类型的标记点的点来实现的。 在一种形式中,标记是瓦片,并且提供平衡梁以确定比赛的结果,而不必在标记上数值地添加点值。
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公开(公告)号:US4863172A
公开(公告)日:1989-09-05
申请号:US152441
申请日:1988-02-05
CPC分类号: A63F9/0857 , A63F9/0098 , A63F9/24
摘要: A puzzle in which alphabet letters or other graphics are displayed in movable squares forming a grid on a front side of the puzzle. On the back side of the puzzle is another grid of movable squares containing alphabet letters or other graphics. Each square is a part of each of two mutually transverse, continuous bands. One band comprises aligned front side and back side rows while the other transverse band comprises aligned front side and back side columns. The relationship of each square in the puzzle may be changed with respect to every other square. As squares are moved out of the front side grid, they wrap around, out of sight, and change the grid of squares on the back side while bringing an out of sight square into the front side grid. In one electronic version of the puzzle, movement of a square is effected by touching the front side square to be moved and then touching the position on the front side row or column to which the square is to be moved. Grids in a mechanical version have moveable pieces carried in transverse intersecting slots formed by parts mounted on posts and spaced from a core.
摘要翻译: 在拼图的前侧形成网格的可移动正方形中显示字母或其他图形的难题。 在拼图的背面是另一个包含字母或其他图形的可移动方格网格。 每个正方形是两个相互横向,连续的带中的每一个的一部分。 一个带包括对准的前侧和后侧行,而另一个横带包括对准的前侧和后侧列。 拼图中每个方块的关系可能会相对于每个其他正方形而改变。 当正方形移出正面格栅时,它们会绕开,不在视线之内,并且在背面改变正方形的格子,同时将视线方向移动到前侧格栅中。 在拼图的一个电子版中,正方形的移动通过触摸要移动的前侧方块然后接触正方形移动到的前侧行或列的位置来实现。 机械版本的网格具有由在安装在柱上并与芯间隔开的部分形成的横向相交槽中承载的可移动件。
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公开(公告)号:US4799678A
公开(公告)日:1989-01-24
申请号:US12084
申请日:1987-02-06
CPC分类号: A63H3/48 , A63F9/183 , A63F2009/0643 , A63F2009/241 , A63F2009/2476
摘要: An electronic game playing device including an animated character and a synthesized voice. Game play instructions, required responses and awards, are contained in a program memory within a base on which the character is mounted. Carried by the base are a player input touch pad including the letters of the alphabet and individual player input buttons as well as a gridwork of lightable spaces. Animation of different features of the character is initiated at different times in response to audio signals emanating from the voice synthesis, or from an interfaced tape player, through an animation drive powered by a single motor. The animiation drive includes a shaft carrying relatively rotatable components some of which are rotated by other of the components after a predetermined amount of rotation by such other components. Movement of the character's mouth is accomplished by a second motor having a drive engaging the edge of an inner extension of the lower jaw.
摘要翻译: 一种包括动画人物和合成声音的电子游戏装置。 游戏说明,所需的答复和奖励,包含在安装字符的基础中的程序存储器中。 由基地进行的是播放器输入触摸板,其包括字母表和个人播放器输入按钮的字母以及可照明空间的格栅。 响应于从语音合成发出的音频信号或通过由单个电动机驱动的动画驱动器从接口的带式播放器,在不同的时间启动该角色的不同特征的动画。 动画驱动器包括承载相对可旋转部件的轴,其中一些轴由这些其他部件在预定量的旋转之后被其它部件旋转。 角色的嘴的移动通过具有与下颚的内延伸部的边缘接合的驱动器的第二电动机来实现。
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公开(公告)号:US4526376A
公开(公告)日:1985-07-02
申请号:US463635
申请日:1983-02-03
CPC分类号: A63F3/00097 , A63F9/20
摘要: A game with cards in which the cards are used to build a path for moving a player token in accordance with the roll of a die to reach a goal. The deck of cards includes, in addition to the goal card, a number of girder and ladder path building cards plus obstacle and obstacle-overcoming cards. All of the cards have indicia simulating element of the "DONKEY KONG" Video arcade game. After the initial setup, each player turn consists of drawing a card from a common stack; laying down a card to build a path, place an obstacle, or clear an obstacle; rolling the die; and moving the token toward the "DONKEY KONG" goal. The goal is advanced, however, if a player builds an additional level with the cards.
摘要翻译: 具有卡的游戏,其中卡用于根据模具的滚动来建立用于移动玩家令牌的路径以达到目标。 除了目标卡之外,卡牌还包括一些大梁和梯子路径建筑卡片以及障碍物和障碍物克隆卡。 所有的卡都有“DONKEY KONG”视频街机游戏的标记模拟元素。 初始设置后,每个玩家的转弯都是从公共堆栈中绘制一张卡片; 建立路径,放置障碍物或清除障碍物; 滚动模具 并将令牌移动到“DONKEY KONG”目标。 但是,如果玩家使用卡片建立额外的级别,那么目标是先进的。
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公开(公告)号:US4569527A
公开(公告)日:1986-02-11
申请号:US550966
申请日:1983-11-14
CPC分类号: A63F3/00145 , A63F2001/0441 , A63F2003/00223 , A63F2003/00372 , A63F3/00214
摘要: A game in which the players construct a mansion during the course of play using a series of separate pieces representing rooms on different levels of the mansion. Each piece has a number of doorway connections one of which must be aligned with a doorway connection of another piece to interface the pieces. In addition, each piece contains a number of locations which the player must investigate to acquire assistance in obtaining the objective of the game which is to locate a treasure and escape from the mansion with the treasure. Frames of different height are provided to support the room pieces at different levels and step pieces are also provided to innerconnect rooms at different levels. Secret passages are provided to move from one room to another without having to move through the connecting doorways.
摘要翻译: 一个游戏,玩家在游戏过程中使用一系列独立的代表在豪宅不同层次的房间建造豪宅。 每个件具有多个门道连接,其中一个必须与另一件的门口连接对准,以便接合件。 此外,每件作品包含玩家必须调查的一些位置,以获得帮助以获得游戏的目标,该游戏的目标是找到宝藏并从宝藏逃离豪宅。 提供不同高度的框架,以支持不同层次的房间,并将步骤片段提供给不同级别的内部房间。 提供秘密通道以从一个房间移动到另一个房间,而不必通过连接门口移动。
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公开(公告)号:US4552363A
公开(公告)日:1985-11-12
申请号:US550967
申请日:1983-11-14
摘要: A game in which the players construct a three dimensional playing field during the course of play using pieces that include assigned tokens and common tiles. Each of the tiles is divided into a number of spaces such that each space is adapted to support either an assigned token or a portion of another tile with latter establishing a new level. A board provides a base surface with markings for the placement of the first level of tiles. Each of the tiles is constructed such that its upper surface can support other tiles or tokens. The tokens are supported by recesses located on the upper surface of the tiles. Other tiles are supported by intersecting slots located on the upper surface of the tiles. The game is won by the first player to place an assigned token atop a preselected level.
摘要翻译: 游戏过程中玩家使用包含分配令牌和公用瓦片的棋子构建三维游戏场地的游戏。 每个瓦片被分成多个空间,使得每个空间适于支持分配的令牌或另一瓦片的一部分,后者建立新的电平。 电路板为基面提供了用于放置第一级瓷砖的标记。 每个瓦片被构造成使得其上表面可以支撑其他瓦片或令牌。 令牌由位于瓦片上表面的凹槽支撑。 其他瓦片由位于瓦片上表面上的相交槽支撑。 该游戏由第一名玩家赢得,将分配的令牌置于预选级别的顶部。
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公开(公告)号:US5102367A
公开(公告)日:1992-04-07
申请号:US653025
申请日:1991-02-08
IPC分类号: A63H17/26 , A63H17/267
CPC分类号: A63H17/262
摘要: Toy vehicle wheels are each mounted on an axle having a gear with each of the wheels having a pair of diametrically opposed arcuate segments. Each of the arcuate segments includes an inwardly extending member with each member including a rack that is kept in engagement with an opposed toothed side of the gear. A coiled spring biases the two opposed arcuate segments toward each other. With a motor driving the axle in one direction, the wheel is initially rotated with the opposed arcuate segments in a first position proximate each other until the wheel encounters an impediment that stalls rotation of the wheel so that continued rotation of the axle in one direction drives the segments away from each other. For enhancing the visual effect of the arcuate segments being moved away from each other, edges of the arcuate segments are provided with projecting parts that are obscured when the arcuate segments are in the first position proximate each other.
摘要翻译: 玩具车轮分别安装在具有齿轮的车轴上,每个车轮具有一对直径相对的弧形段。 每个弧形段包括向内延伸的构件,每个构件包括与齿轮的相对的齿形侧面保持接合的齿条。 螺旋弹簧将两个相对的弧形部分朝向彼此偏置。 当电动机在一个方向上驱动轴时,轮子最初以相对的弧形段在第一位置彼此相邻地旋转直到车轮遇到妨碍车轮旋转的障碍物,使得轴在一个方向上的持续旋转驱动 分段彼此远离。 为了增强弧形段彼此远离的视觉效果,弧形段的边缘设有突出部分,当弓形段处于彼此靠近的第一位置时,凸起部分被遮蔽。
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公开(公告)号:USD280374S
公开(公告)日:1985-09-03
申请号:US407993
申请日:1982-06-13
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公开(公告)号:US4484747A
公开(公告)日:1984-11-27
申请号:US424354
申请日:1982-09-27
IPC分类号: A63F3/00
CPC分类号: A63F3/00895 , A63F3/00
摘要: A board game includes a game board with a plurality of playing positions arranged thereon. A first set of playing pieces, conveniently in the form of construction workers, are moved along the playing positions while other sets of playing pieces, conveniently in the form of barrels and fire balls, interfere with the progress of the first set of playing pieces. Conflicts between the first and second sets of playing pieces are resolved by a two suit deck of cards. A playing piece dispenser is arranged to dispense playing pieces of the first set, one at a time directly onto the playing surface. The playing piece dispenser includes a collection bin for storing a plurality of playing pieces in serial fashion. A pivotal arm is connected at an outlet opening of the bin to receive a single playing piece therein. The pivotal arm receives a playing piece when the arm is in a generally horizontal position. In response to downward pivotal movement instituted by the user, the playing piece slides through the pivotal arm to a position just over the playing surface so that the playing piece may be accurately deposited on the game board.
摘要翻译: 板游戏包括其上布置有多个播放位置的游戏板。 第一套以建筑工人的形式播放的乐曲,沿着播放位置移动,而其他一些玩具,方便地以桶和火球的形式,则会干扰第一组演奏的进度。 第一组和第二组玩家之间的冲突由两套卡片解决。 布置了一个播放器分配器,用于将第一组播放片段一次一个地直接分配到播放表面上。 播放器分配器包括用于以串行方式存储多个播放片的收集箱。 枢转臂连接在箱的出口开口处以在其中接收单个播放件。 当臂处于大致水平的位置时,枢转臂接收一个玩具。 响应于由用户建立的向下的枢转运动,演奏装置通过枢转臂滑动到刚好在演奏表面上的位置,使得演奏装置可以被精确地放置在游戏板上。
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