USER AUTHENTICATION ON DISPLAY DEVICE
    1.
    发明申请
    USER AUTHENTICATION ON DISPLAY DEVICE 有权
    用户对显示设备的认证

    公开(公告)号:US20140125574A1

    公开(公告)日:2014-05-08

    申请号:US13669255

    申请日:2012-11-05

    IPC分类号: G09G5/00

    摘要: Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further includes identifying one or more movements of the user via data received from a sensor of the display device, and comparing the identified movements of the user to a predefined set of authentication information for the user that links user authentication to a predefined order of the augmented reality features. If the identified movements indicate that the user selected the augmented reality features in the predefined order, then the user is authenticated, and if the identified movements indicate that the user did not select the augmented reality features in the predefined order, then the user is not authenticated.

    摘要翻译: 公开了涉及认证显示设备的用户的实施例。 例如,一个公开的实施例包括在显示设备上显示一个或多个虚拟图像,其中一个或多个虚拟图像包括一组增强现实特征。 所述方法还包括通过从所述显示设备的传感器接收的数据来识别所述用户的一个或多个移动,以及将所识别的用户移动与所述用户认证信息的预定义集合进行比较,所述用户认证信息将用户认证链接到 增强的现实功能。 如果所识别的移动指示用户以预定义的顺序选择增强的现实特征,则用户被认证,并且如果所识别的移动指示用户没有以预定义的顺序选择增强的真实特征,则用户不是 认证。

    Augmented reality display of scene behind surface
    2.
    发明授权
    Augmented reality display of scene behind surface 有权
    增强现实幕后的现实

    公开(公告)号:US09092896B2

    公开(公告)日:2015-07-28

    申请号:US13569013

    申请日:2012-08-07

    IPC分类号: G06T19/00

    摘要: Embodiments are disclosed that relate to augmenting an appearance of a surface via a see-through display device. For example, one disclosed embodiment provides, on a computing device comprising a see-through display device, a method of augmenting an appearance of a surface. The method includes acquiring, via an outward-facing image sensor, image data of a first scene viewable through the display. The method further includes recognizing a surface viewable through the display based on the image data and, in response to recognizing the surface, acquiring a representation of a second scene comprising one or more of a scene located physically behind the surface viewable through the display and a scene located behind a surface contextually related to the surface viewable through the display. The method further includes displaying the representation via the see-through display.

    摘要翻译: 公开了涉及通过透视显示装置增强表面的外观的实施例。 例如,一个公开的实施例在包括透视显示装置的计算装置上提供增加表面外观的方法。 该方法包括通过面向外的图像传感器获取可通过显示器观看的第一场景的图像数据。 该方法还包括基于图像数据识别通过显示器可视的表面,并且响应于识别表面,获取第二场景的表示,该第二场景包括物理地位于通过显示器可观看的表面之后的场景中的一个或多个,以及 位于与表面相关的表面后面的场景,可通过显示屏观看。 该方法还包括经由透视显示器显示表示。

    AUGMENTED REALITY DISPLAY OF SCENE BEHIND SURFACE
    3.
    发明申请
    AUGMENTED REALITY DISPLAY OF SCENE BEHIND SURFACE 有权
    现场表现现场表现

    公开(公告)号:US20140043433A1

    公开(公告)日:2014-02-13

    申请号:US13569013

    申请日:2012-08-07

    IPC分类号: H04N13/00 G09G5/00

    摘要: Embodiments are disclosed that relate to augmenting an appearance of a surface via a see-through display device. For example, one disclosed embodiment provides, on a computing device comprising a see-through display device, a method of augmenting an appearance of a surface. The method includes acquiring, via an outward-facing image sensor, image data of a first scene viewable through the display. The method further includes recognizing a surface viewable through the display based on the image data and, in response to recognizing the surface, acquiring a representation of a second scene comprising one or more of a scene located physically behind the surface viewable through the display and a scene located behind a surface contextually related to the surface viewable through the display. The method further includes displaying the representation via the see-through display.

    摘要翻译: 公开了涉及通过透视显示装置增强表面的外观的实施例。 例如,一个公开的实施例在包括透视显示装置的计算装置上提供增加表面外观的方法。 该方法包括通过面向外的图像传感器获取可通过显示器观看的第一场景的图像数据。 该方法还包括基于图像数据识别通过显示器可视的表面,并且响应于识别表面,获取第二场景的表示,该第二场景包括物理地位于通过显示器可观看的表面之后的场景中的一个或多个,以及 位于与表面相关的表面后面的场景,可通过显示屏观看。 该方法还包括经由透视显示器显示表示。

    OBJECT TRACKING
    4.
    发明申请
    OBJECT TRACKING 有权
    对象追踪

    公开(公告)号:US20140044305A1

    公开(公告)日:2014-02-13

    申请号:US13569003

    申请日:2012-08-07

    IPC分类号: G06K9/00

    摘要: Embodiments are disclosed herein that relate to the automatic tracking of objects. For example, one disclosed embodiment provides a method of operating a mobile computing device having an image sensor. The method includes acquiring image data, identifying an inanimate moveable object in the image data, determining whether the inanimate moveable object is a tracked object, ate moveable object is a tracked object, then storing information regarding a state of the inanimate moveable object, detecting a trigger to provide a notification of the state of the inanimate moveable object, and providing an output of the notification of the state of the inanimate moveable object.

    摘要翻译: 本文公开的实施例涉及物体的自动跟踪。 例如,一个公开的实施例提供了一种操作具有图像传感器的移动计算设备的方法。 该方法包括获取图像数据,识别图像数据中的无生命可移动对象,确定无效可移动对象是否是跟踪对象,可移动对象是跟踪对象,然后存储关于无生命可移动对象的状态的信息,检测 触发以提供无生命可移动对象的状态的通知,以及提供无生命可移动对象的状态的通知的输出。

    Object tracking
    5.
    发明授权
    Object tracking 有权
    对象跟踪

    公开(公告)号:US09443414B2

    公开(公告)日:2016-09-13

    申请号:US13569003

    申请日:2012-08-07

    IPC分类号: G06K9/00 G08B21/24 G08B13/196

    摘要: Embodiments are disclosed herein that relate to the automatic tracking of objects. For example, one disclosed embodiment provides a method of operating a mobile computing device having an image sensor. The method includes acquiring image data, identifying an inanimate moveable object in the image data, determining whether the inanimate moveable object is a tracked object, if the inanimate moveable object is a tracked object, then storing information regarding a state of the inanimate moveable object, detecting a trigger to provide a notification of the state of the inanimate moveable object, and providing an output of the notification of the state of the inanimate moveable object.

    摘要翻译: 本文公开的实施例涉及物体的自动跟踪。 例如,一个公开的实施例提供了一种操作具有图像传感器的移动计算设备的方法。 该方法包括获取图像数据,识别图像数据中的无生命可移动对象,确定无生命可移动对象是否是跟踪对象,如果无效可移动对象是被跟踪对象,则存储关于无生命可移动对象的状态的信息, 检测触发器以提供无生命可移动对象的状态的通知,以及提供无生命可移动对象的状态的通知的输出。

    CONSTRUCTING AUGMENTED REALITY ENVIRONMENT WITH PRE-COMPUTED LIGHTING
    7.
    发明申请
    CONSTRUCTING AUGMENTED REALITY ENVIRONMENT WITH PRE-COMPUTED LIGHTING 有权
    用预先计算的照明来构建现实环境

    公开(公告)号:US20140125668A1

    公开(公告)日:2014-05-08

    申请号:US13668953

    申请日:2012-11-05

    IPC分类号: G06T15/50 G09G5/00

    摘要: Embodiments related to efficiently constructing an augmented reality environment with global illumination effects are disclosed. For example, one disclosed embodiment provides a method of displaying an augmented reality image via a display device. The method includes receiving image data, the image data capturing an image of a local environment of the display device, and identifying a physical feature of the local environment via the image data. The method further includes constructing an augmented reality image of a virtual structure for display over the physical feature in spatial registration with the physical feature from a viewpoint of a user, the augmented reality image comprising a plurality of modular virtual structure segments arranged in adjacent locations to form the virtual structure feature, each modular virtual structure segment comprising a pre-computed global illumination effect, and outputting the augmented reality image to the display device.

    摘要翻译: 公开了有效地构建具有全局照明效果的增强现实环境的实施例。 例如,一个公开的实施例提供了一种经由显示装置显示增强现实图像的方法。 该方法包括接收图像数据,捕获显示设备的本地环境的图像的图像数据,以及经由图像数据识别本地环境的物理特征。 该方法还包括构建虚拟结构的增强现实图像,用于在从用户的角度来的物理特征的空间配准中的物理特征上显示,增强现实图像包括布置在相邻位置中的多个模块化虚拟结构段 形成虚拟结构特征,每个模块化虚拟结构段包括预先计算的全局照明效果,并将增强现实图像输出到显示设备。

    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY
    8.
    发明申请
    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY 有权
    多人游戏与头部安装显示

    公开(公告)号:US20130196757A1

    公开(公告)日:2013-08-01

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/00

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    Multiplayer game invitation system
    9.
    发明授权
    Multiplayer game invitation system 有权
    多人游戏邀请系统

    公开(公告)号:US08894484B2

    公开(公告)日:2014-11-25

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/02 A63F13/12

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    MIXED REALITY INTERACTIONS
    10.
    发明申请
    MIXED REALITY INTERACTIONS 有权
    混合现实交互

    公开(公告)号:US20140320389A1

    公开(公告)日:2014-10-30

    申请号:US13872861

    申请日:2013-04-29

    IPC分类号: G06F3/01

    摘要: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.

    摘要翻译: 公开了通过头戴式显示器与混合现实环境中的物理对象相互作用的实施例。 在一个实施例中,混合现实交互程序基于由显示器捕获的图像识别对象。 基于混合现实环境的一个方面确定对象的交互上下文。 查询物理对象的配置文件,以确定对象的交互模式。 基于交互上下文以编程方式选择选择的交互模式。 通过显示器接收指向对象的用户输入,并且基于所选择的交互模式将其解释为对应于虚拟动作。 相对于与物理对象相关联的虚拟对象执行虚拟动作以修改虚拟对象的外观。 然后通过显示器显示修改的虚拟对象。