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公开(公告)号:US20130141419A1
公开(公告)日:2013-06-06
申请号:US13309372
申请日:2011-12-01
申请人: Brian Mount , Stephen Latta , Daniel McCulloch , Kevin Geisner , Jason Scott , Jonathan Steed , Arthur Tomlin , Mark Mihelich
发明人: Brian Mount , Stephen Latta , Daniel McCulloch , Kevin Geisner , Jason Scott , Jonathan Steed , Arthur Tomlin , Mark Mihelich
CPC分类号: G06T19/006 , A63F13/25 , A63F13/847 , A63F2300/6653 , G06F3/011 , G09G3/003 , G09G2340/12 , G09G2340/125 , G09G2340/14 , G09G2354/00
摘要: A head-mounted display device is configured to visually augment an observed physical space to a user. The head-mounted display device includes a see-through display and is configured to receive augmented display information, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display.
摘要翻译: 头戴式显示装置被配置为可视地增加观察到的用户物理空间。 头戴显示装置包括透视显示器,并且被配置为从透视显示器的角度接收诸如具有相对于真实世界对象的遮挡的虚拟对象的增强显示信息。
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公开(公告)号:US20140125574A1
公开(公告)日:2014-05-08
申请号:US13669255
申请日:2012-11-05
申请人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
发明人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
IPC分类号: G09G5/00
摘要: Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further includes identifying one or more movements of the user via data received from a sensor of the display device, and comparing the identified movements of the user to a predefined set of authentication information for the user that links user authentication to a predefined order of the augmented reality features. If the identified movements indicate that the user selected the augmented reality features in the predefined order, then the user is authenticated, and if the identified movements indicate that the user did not select the augmented reality features in the predefined order, then the user is not authenticated.
摘要翻译: 公开了涉及认证显示设备的用户的实施例。 例如,一个公开的实施例包括在显示设备上显示一个或多个虚拟图像,其中一个或多个虚拟图像包括一组增强现实特征。 所述方法还包括通过从所述显示设备的传感器接收的数据来识别所述用户的一个或多个移动,以及将所识别的用户移动与所述用户认证信息的预定义集合进行比较,所述用户认证信息将用户认证链接到 增强的现实功能。 如果所识别的移动指示用户以预定义的顺序选择增强的现实特征,则用户被认证,并且如果所识别的移动指示用户没有以预定义的顺序选择增强的真实特征,则用户不是 认证。
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公开(公告)号:US20130194259A1
公开(公告)日:2013-08-01
申请号:US13360492
申请日:2012-01-27
申请人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
发明人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
CPC分类号: G06T19/006 , G05B2219/35503 , G06K9/00671 , H04M2203/359
摘要: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
摘要翻译: 提供了一种系统和相关方法,用于通过头戴式显示装置可视地增加用户看到的物理环境的外观。 在一个实施例中,虚拟环境生成程序从头戴式显示器接收眼睛跟踪信息,照明信息和深度信息。 该程序生成虚拟环境,对物理环境进行建模,并基于照明信息和现实世界对象与头戴式显示器的距离。 该程序基于眼睛跟踪信息在虚拟环境中视觉上增加虚拟对象表示,并且将虚拟对象表示呈现在头戴式显示设备的透明显示器上。
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公开(公告)号:US09734633B2
公开(公告)日:2017-08-15
申请号:US13360492
申请日:2012-01-27
申请人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
发明人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
CPC分类号: G06T19/006 , G05B2219/35503 , G06K9/00671 , H04M2203/359
摘要: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
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公开(公告)号:US09161012B2
公开(公告)日:2015-10-13
申请号:US13299109
申请日:2011-11-17
申请人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC分类号: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US20140320389A1
公开(公告)日:2014-10-30
申请号:US13872861
申请日:2013-04-29
申请人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
发明人: Michael Scavezze , Jonathan Steed , Stephen Latta , Kevin Geisner , Daniel McCulloch , Brian Mount , Ryan Hastings , Phillip Charles Heckinger
IPC分类号: G06F3/01
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/011 , G06K9/6267 , G06T19/20
摘要: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
摘要翻译: 公开了通过头戴式显示器与混合现实环境中的物理对象相互作用的实施例。 在一个实施例中,混合现实交互程序基于由显示器捕获的图像识别对象。 基于混合现实环境的一个方面确定对象的交互上下文。 查询物理对象的配置文件,以确定对象的交互模式。 基于交互上下文以编程方式选择选择的交互模式。 通过显示器接收指向对象的用户输入,并且基于所选择的交互模式将其解释为对应于虚拟动作。 相对于与物理对象相关联的虚拟对象执行虚拟动作以修改虚拟对象的外观。 然后通过显示器显示修改的虚拟对象。
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公开(公告)号:US20130127994A1
公开(公告)日:2013-05-23
申请号:US13299109
申请日:2011-11-17
申请人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC分类号: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US20130194304A1
公开(公告)日:2013-08-01
申请号:US13364211
申请日:2012-02-01
申请人: Stephen Latta , Darren Bennett , Peter Tobias Kinnebrew , Kevin Geisner , Brian Mount , Arthur Tomlin , Mike Scavezze , Daniel McCulloch , David Nister , Drew Steedly , Jeffrey Alan Kohler , Ben Sugden , Sebastian Sylvan
发明人: Stephen Latta , Darren Bennett , Peter Tobias Kinnebrew , Kevin Geisner , Brian Mount , Arthur Tomlin , Mike Scavezze , Daniel McCulloch , David Nister , Drew Steedly , Jeffrey Alan Kohler , Ben Sugden , Sebastian Sylvan
IPC分类号: G09G5/377
CPC分类号: G09G3/003
摘要: A method for presenting real and virtual images correctly positioned with respect to each other. The method includes, in a first field of view, receiving a first real image of an object and displaying a first virtual image. The method also includes, in a second field of view oriented independently relative to the first field of view, receiving a second real image of the object and displaying a second virtual image, the first and second virtual images positioned coincidently within a coordinate system.
摘要翻译: 一种用于呈现相对于彼此正确定位的真实图像和虚像的方法。 该方法包括在第一视场中接收对象的第一真实图像并显示第一虚像。 该方法还包括在相对于第一视场独立定向的第二视场中,接收对象的第二真实图像并显示第二虚像,所述第一和第二虚像重合地位于坐标系内。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20140125668A1
公开(公告)日:2014-05-08
申请号:US13668953
申请日:2012-11-05
申请人: Jonathan Steed , Aaron Krauss , Mike Scavezze , Wei Zhang , Arthur Tomlin , Tony Ambrus , Brian Mount , Stephen Latta , Ryan Hastings
发明人: Jonathan Steed , Aaron Krauss , Mike Scavezze , Wei Zhang , Arthur Tomlin , Tony Ambrus , Brian Mount , Stephen Latta , Ryan Hastings
CPC分类号: G06T19/006 , G06T15/50 , G06T2215/16
摘要: Embodiments related to efficiently constructing an augmented reality environment with global illumination effects are disclosed. For example, one disclosed embodiment provides a method of displaying an augmented reality image via a display device. The method includes receiving image data, the image data capturing an image of a local environment of the display device, and identifying a physical feature of the local environment via the image data. The method further includes constructing an augmented reality image of a virtual structure for display over the physical feature in spatial registration with the physical feature from a viewpoint of a user, the augmented reality image comprising a plurality of modular virtual structure segments arranged in adjacent locations to form the virtual structure feature, each modular virtual structure segment comprising a pre-computed global illumination effect, and outputting the augmented reality image to the display device.
摘要翻译: 公开了有效地构建具有全局照明效果的增强现实环境的实施例。 例如,一个公开的实施例提供了一种经由显示装置显示增强现实图像的方法。 该方法包括接收图像数据,捕获显示设备的本地环境的图像的图像数据,以及经由图像数据识别本地环境的物理特征。 该方法还包括构建虚拟结构的增强现实图像,用于在从用户的角度来的物理特征的空间配准中的物理特征上显示,增强现实图像包括布置在相邻位置中的多个模块化虚拟结构段 形成虚拟结构特征,每个模块化虚拟结构段包括预先计算的全局照明效果,并将增强现实图像输出到显示设备。
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