Abstract:
A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.
Abstract:
A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Abstract:
A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.
Abstract:
A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.
Abstract:
Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.