METHOD AND APPARATUS FOR EXECUTION OF APPLICATIONS IN A CLOUD SYSTEM

    公开(公告)号:US20210377341A1

    公开(公告)日:2021-12-02

    申请号:US17392081

    申请日:2021-08-02

    Abstract: A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.

    NETWORK ADAPTIVE LATENCY REDUCTION THROUGH FRAME RATE CONTROL

    公开(公告)号:US20210226877A1

    公开(公告)日:2021-07-22

    申请号:US17222631

    申请日:2021-04-05

    Abstract: Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

    NETWORK ADAPTIVE LATENCY REDUCTION THROUGH FRAME RATE CONTROL

    公开(公告)号:US20200244559A1

    公开(公告)日:2020-07-30

    申请号:US16797942

    申请日:2020-02-21

    Abstract: Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

    Network adaptive latency reduction through frame rate control

    公开(公告)号:US10999174B2

    公开(公告)日:2021-05-04

    申请号:US16797948

    申请日:2020-02-21

    Abstract: Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

    METHOD AND APPARATUS FOR EXECUTION OF APPLICATIONS IN A CLOUD SYSTEM
    7.
    发明申请
    METHOD AND APPARATUS FOR EXECUTION OF APPLICATIONS IN A CLOUD SYSTEM 审中-公开
    在云系统中执行应用的方法和装置

    公开(公告)号:US20160191627A1

    公开(公告)日:2016-06-30

    申请号:US15060233

    申请日:2016-03-03

    Abstract: A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.

    Abstract translation: 提出了一种在云服务器系统中执行应用程序的计算机实现方法。 该方法包括从客户端设备接收文件标识符。 该方法还包括从第一服务器接收与文件标识符相关联的文件。 此外,该方法包括从云服务器的存储器访问与该文件相关联的应用。 此外,该方法包括由云服务器使用从第一服务器接收的文件来执行应用。 最后,该方法包括将执行应用程序的结果作为目的地为客户端设备的视频流进行流式传输。

    Method and apparatus for execution of applications in a cloud system

    公开(公告)号:US11082490B2

    公开(公告)日:2021-08-03

    申请号:US15060233

    申请日:2016-03-03

    Abstract: A computer implemented method of executing applications in a cloud server system is presented. The method comprises receiving a file identifier from a client device. The method also comprises receiving a file associated with the file identifier from a first server. Further, the method comprises accessing an application associated with the file from memory of the cloud server. Also, the method comprises executing by the cloud server the application using the file received from the first server. Finally, the method comprises streaming results from the executing the application as a video stream destined for the client device.

    Network adaptive latency reduction through frame rate control

    公开(公告)号:US11012338B2

    公开(公告)日:2021-05-18

    申请号:US16797942

    申请日:2020-02-21

    Abstract: Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

    NETWORK ADAPTIVE LATENCY REDUCTION THROUGH FRAME RATE CONTROL
    10.
    发明申请
    NETWORK ADAPTIVE LATENCY REDUCTION THROUGH FRAME RATE CONTROL 审中-公开
    网络自适应延迟通过帧速率控制

    公开(公告)号:US20140189091A1

    公开(公告)日:2014-07-03

    申请号:US13728927

    申请日:2012-12-27

    CPC classification number: H04L43/0876 H04L43/0858 H04L65/602 H04L65/80

    Abstract: Novel solutions are provided for consistent Quality of Service in cloud gaming system that adaptively and dynamically compensate for poor network conditions by moderating rendered frame rates using frame rate capping to optimize for network latency savings (or surplus). In further embodiments, the encoding/sent frame rate to the client can also be managed in addition, or as an alternative to capping the rendered frame rates. The claimed embodiments not only maintain a constant Quality of Service (QoS) for the user, but may also be employed to leverage higher-performing networks to reduce operational costs.

    Abstract translation: 为云游戏系统中的一致服务质量提供了新颖的解决方案,通过使用帧速率上限来调节呈现的帧速率来自适应地动态地补偿不良网络条件,从而优化网络延迟节省(或多余)。 在另外的实施例中,也可以对客户机的编码/发送帧速率进行另外管理,或作为对所渲染的帧速率进行限制的替代方案。 所要求保护的实施例不仅维持用户的恒定的服务质量(QoS),而且还可以用于利用更高性能的网络来降低运营成本。

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