Network latency fairness in multi-user gaming platforms

    公开(公告)号:US11611510B2

    公开(公告)日:2023-03-21

    申请号:US17400493

    申请日:2021-08-12

    Abstract: Aspects of the present disclosure relate to wireless communications, and more particularly, to techniques that allow for enforcement of network latency fairness in multi-user gaming platforms. An example method generally includes identifying multiple user equipments (UEs) participating in a multi-user gaming platform across one or more wide area networks (WANs); and taking one or more actions to support latency fairness in delivery of information across the multiple users via the one or more WANs.

    TECHNIQUES FOR PERFORMING A NETWORK SWITCHING OPERATION

    公开(公告)号:US20230370964A1

    公开(公告)日:2023-11-16

    申请号:US18245507

    申请日:2021-10-25

    CPC classification number: H04W48/18 H04W4/90 H04W48/06

    Abstract: Methods, systems, and devices for wireless communications are described. A user equipment, UE, may identify (305) that the UE is not connected with a first network to which the UE subscribes, and identify a fallback configuration (310). The UE may determine (315), based on the fallback configuration, a second network of one or more other networks with which the UE is to connect. The UE may attempt (320) to connect with the second network based on the fallback configuration and the UE not being connected with the first network. In some cases, a base station of a network may establish a connection with UEs based on receiving registration messages from the UEs in response to transmitting an indication that the network is available as a fallback network, identify a congestion level of the network and switch to a non-subscriber rejection mode in which the base station rejects connection with non-subscriber UEs.

    RANDOM ACCESS AT RESYNC POINTS OF DASH SEGMENTS

    公开(公告)号:US20230130014A1

    公开(公告)日:2023-04-27

    申请号:US18069069

    申请日:2022-12-20

    Abstract: A device for retrieving media includes a memory configured to store media data of a media presentation; and one or more processors implemented in circuitry and configured to: retrieve a manifest file for a media presentation indicating that container parsing of media data of a bitstream can be started at a resync point of a segment of a representation of the media presentation, the resync point being at a position other than a start of the segment and representing a point at which the container parsing of the media data of the bitstream can be started; use the manifest file to form a request to retrieve the media data of the representation starting at the resync point; send the request to initiate retrieval of the media data of the media presentation starting at the resync point; and present the retrieved media data.

    Random access at resync points of dash segments

    公开(公告)号:US11564018B2

    公开(公告)日:2023-01-24

    申请号:US17061152

    申请日:2020-10-01

    Abstract: A device for retrieving media includes a memory configured to store media data of a media presentation; and one or more processors implemented in circuitry and configured to: retrieve a manifest file for a media presentation indicating that container parsing of media data of a bitstream can be started at a resync point of a segment of a representation of the media presentation, the resync point being at a position other than a start of the segment and representing a point at which the container parsing of the media data of the bitstream can be started; use the manifest file to form a request to retrieve the media data of the representation starting at the resync point; send the request to initiate retrieval of the media data of the media presentation starting at the resync point; and present the retrieved media data.

    Processing interactivity events for streaming media data

    公开(公告)号:US10938872B2

    公开(公告)日:2021-03-02

    申请号:US16298877

    申请日:2019-03-11

    Abstract: An example device for retrieving media data includes a streaming client and a media presentation application configured in one or more processors implemented in circuitry. The streaming client is configured to determine a start time for an event message corresponding to an interactivity window during which one or more application-specific interactivity events can occur during presentation of media data, the application-specific interactivity events comprising times during which a user of the device can interact with the presented media data, determine an end time for the event message corresponding to the interactivity window, receive data representative of at least one of the application-specific interactivity events during the interactivity window corresponding to the event message, and forward the data representative of the at least one of the application-specific interactivity events to the media presentation application.

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