-
公开(公告)号:US09381435B2
公开(公告)日:2016-07-05
申请号:US14752808
申请日:2015-06-26
发明人: Ryuji Nakayama , Ennin Huang , Nathan Gary
IPC分类号: A63F13/06 , G07F17/34 , A63F13/2145 , G06F3/033 , A63F13/98 , A63F13/211 , A63F13/24 , A63F13/213 , A63F13/214 , A63F13/21 , A63F13/235 , A63F13/30 , A63F13/54 , G06F3/0488 , H04W4/00
CPC分类号: A63F13/24 , A63F13/02 , A63F13/21 , A63F13/211 , A63F13/213 , A63F13/214 , A63F13/2145 , A63F13/235 , A63F13/30 , A63F13/42 , A63F13/54 , A63F2300/10 , A63F2300/1075 , G06F3/033 , G06F3/0488 , H04W4/80
摘要: A controller for providing input to an application is provided, including: a main body; a first handle extending from the main body, the first handle defined for holding by a first hand of a user; a second handle extending from the main body, the second handle defined for holding by a second hand of a user; a touch panel disposed along a top surface of the main body; a translucent panel defined along a front side of the main body; and a light defined in the main body for illuminating the translucent panel.
摘要翻译: 提供一种用于向应用提供输入的控制器,包括:主体; 从所述主体延伸的第一手柄,所述第一手柄被限定用于由使用者的第一只手握持; 从所述主体延伸的第二手柄,所述第二手柄被限定用于用户的秒针保持; 触摸板,沿着所述主体的顶表面设置; 沿着主体的前侧限定的半透明面板; 以及限定在主体中用于照亮半透明面板的光。
-
公开(公告)号:US09511292B2
公开(公告)日:2016-12-06
申请号:US14881053
申请日:2015-10-12
发明人: Nathan Gary
IPC分类号: A63F13/69 , A63F13/5375 , A63F13/92 , A63F13/837 , A63F13/30 , A63F13/35 , A63F13/795 , A63F13/87 , A63F13/31 , A63F13/533 , A63F13/95 , H04L12/58
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
-
公开(公告)号:US20150297989A1
公开(公告)日:2015-10-22
申请号:US14752808
申请日:2015-06-26
发明人: Ryuji Nakayama , Ennin Huang , Nathan Gary
IPC分类号: A63F13/2145 , A63F13/211 , G06F3/0488 , A63F13/30 , A63F13/235 , H04W4/00 , A63F13/54
CPC分类号: A63F13/24 , A63F13/02 , A63F13/21 , A63F13/211 , A63F13/213 , A63F13/214 , A63F13/2145 , A63F13/235 , A63F13/30 , A63F13/42 , A63F13/54 , A63F2300/10 , A63F2300/1075 , G06F3/033 , G06F3/0488 , H04W4/80
摘要: A controller for providing input to an application is provided, including: a main body; a first handle extending from the main body, the first handle defined for holding by a first hand of a user; a second handle extending from the main body, the second handle defined for holding by a second hand of a user; a touch panel disposed along a top surface of the main body; a translucent panel defined along a front side of the main body; and a light defined in the main body for illuminating the translucent panel.
摘要翻译: 提供一种用于向应用提供输入的控制器,包括:主体; 从所述主体延伸的第一手柄,所述第一手柄被限定用于由使用者的第一只手握持; 从所述主体延伸的第二手柄,所述第二手柄被限定用于用户的秒针保持; 触摸板,沿着所述主体的顶表面设置; 沿着主体的前侧限定的半透明面板; 以及限定在主体中用于照亮半透明面板的光。
-
公开(公告)号:US09155969B2
公开(公告)日:2015-10-13
申请号:US14685538
申请日:2015-04-13
发明人: Nathan Gary
IPC分类号: A63F13/87 , A63F13/795 , A63F13/35
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
摘要翻译: 描述了在完成视频游戏中的预定目标时自动将弹出式窗口或其他消息发送到另一人的电子设备的方法和系统。 预定的目标可以是例如在五分钟之内杀死第一个老板。 给朋友的消息可以包括启用的链接或按钮,使得朋友可以在第一玩家开始的同一房间,任务,场景等的设备上开始游戏,以便朋友可以尝试复制或 “一个人”是第一名玩家的成就。 有兴趣接收此类消息的朋友可以从现有的社交网站确定。
-
公开(公告)号:US20150238872A1
公开(公告)日:2015-08-27
申请号:US14685538
申请日:2015-04-13
发明人: Nathan Gary
IPC分类号: A63F13/795 , A63F13/87 , A63F13/35
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
摘要翻译: 描述了在完成视频游戏中的预定目标时自动将弹出式窗口或其他消息发送到另一人的电子设备的方法和系统。 预定的目标可以是例如在五分钟之内杀死第一个老板。 给朋友的消息可以包括启用的链接或按钮,使得朋友可以在第一玩家开始的同一房间,任务,场景等的设备上开始游戏,以便朋友可以尝试复制或 “一个人”是第一名玩家的成就。 有兴趣接收此类消息的朋友可以从现有的社交网站确定。
-
公开(公告)号:US20160151713A1
公开(公告)日:2016-06-02
申请号:US14881053
申请日:2015-10-12
发明人: Nathan Gary
IPC分类号: A63F13/69 , A63F13/95 , A63F13/533 , A63F13/87 , A63F13/31
CPC分类号: A63F13/533 , A63F13/12 , A63F13/211 , A63F13/216 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/335 , A63F13/35 , A63F13/5375 , A63F13/69 , A63F13/795 , A63F13/837 , A63F13/87 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/572 , A63F2300/8076 , H04L51/32
摘要: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
-
公开(公告)号:US09345966B2
公开(公告)日:2016-05-24
申请号:US13839382
申请日:2013-03-15
IPC分类号: A63F13/00 , A63F13/30 , H04N21/478 , A63F13/497 , A63F13/86 , A63F13/533 , A63F13/87 , A63F13/795 , A63F13/47 , H04N21/4788
CPC分类号: A63F13/86 , A63F13/12 , A63F13/35 , A63F13/47 , A63F13/497 , A63F13/533 , A63F13/795 , A63F13/87 , H04N21/4781 , H04N21/4788
摘要: A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.
摘要翻译: 提供了一种用于将记录的游戏分享到社交图表的方法。 在玩游戏活动的活动状态期间记录用户游戏的视频。 接收到在游戏进程的活动状态期间启动共享操作的命令。 响应于接收到该命令,输入游戏会话的暂停状态并呈现共享接口。 经由共享接口接收的输入被处理以确定用户定义的所录制的视频的选择。 录制的视频的用户定义的选择被共享给用户的社交图,并且恢复玩游戏会话的活动状态。
-
公开(公告)号:US09116555B2
公开(公告)日:2015-08-25
申请号:US13842975
申请日:2013-03-15
发明人: Ryuji Nakayama , Ennin Huang , Nathan Gary
IPC分类号: A63F13/12 , G07F17/32 , G06F3/033 , A63F13/98 , A63F13/211 , A63F13/24 , A63F13/213 , A63F13/214 , A63F13/21
CPC分类号: A63F13/24 , A63F13/02 , A63F13/21 , A63F13/211 , A63F13/213 , A63F13/214 , A63F13/2145 , A63F13/235 , A63F13/30 , A63F13/42 , A63F13/54 , A63F2300/10 , A63F2300/1075 , G06F3/033 , G06F3/0488 , H04W4/80
摘要: A controller for interfacing with an interactive application is provided, including: a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and the second extension for holding by a first hand and a second hand of a user, respectively; an input device positioned along a top surface of the main body; a touch-sensitive panel defined along the top surface of the main body.
摘要翻译: 提供了一种用于与交互式应用程序接口的控制器,包括:由主体限定的壳体,从主体的第一端延伸的第一延伸部和从主体的第二端延伸的第二延伸部, 延伸部分和用户的第一手和第二手分别保持的第二延伸部; 沿着主体的顶表面定位的输入装置; 沿着主体的顶表面限定的触敏面板。
-
-
-
-
-
-
-