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公开(公告)号:US20090150341A1
公开(公告)日:2009-06-11
申请号:US11951038
申请日:2007-12-05
CPC分类号: G06F17/2264 , G06F16/374 , G10L15/063
摘要: The claimed subject matter provides systems and/or methods that effectuate generation of alternative expressions or phrasings for short descriptions, proper nouns or places. The system can include devices that select and associate an item with a prompt, displays the selected item and then obscures the item with the prompt associated with the item, elicits a response from users to the prompt based on a motivational statement constructed to solicit an appropriate response from the user. The response elicited from the user and the item selected associated with one another and then persisted to storage media.
摘要翻译: 所要求保护的主题提供了为简短描述,专有名词或地点而产生替代表达或短语的系统和/或方法。 系统可以包括选择项目与提示相关联的设备,显示所选项目,然后用与该项目相关联的提示来遮盖该项目,并根据构建的激励语句来引出用户对提示的响应,以征求适当的 来自用户的响应。 从用户和所选择的与彼此相关联的项目引出的响应然后持续到存储介质。
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公开(公告)号:US20090100340A1
公开(公告)日:2009-04-16
申请号:US11870039
申请日:2007-10-10
CPC分类号: H04M3/4936 , G06F3/16 , G06F16/957
摘要: The claimed subject matter according to one aspect provides systems and/or methods that effectuate user development, customization, or utilization of dynamically configurable dialogue flow systems. The system can include devices and components that employ data associated with a user to retrieve navigation panes unique with respect to the user, scans the navigation panes and identifies adjustable attributes, utilizes the adjustable attributes to generate voice prompts communicated to the user via handheld devices, the user in reply to the voice prompts utters personalized responses associated with the voice prompts, and based at least on the personalized responses initiates actions associated with the adjustable attributes.
摘要翻译: 根据一个方面的要求保护的主题提供了实现用户开发,定制或利用可动态配置的对话流系统的系统和/或方法。 系统可以包括使用与用户相关联的数据的设备和组件来检索关于用户唯一的导航窗格,扫描导航窗格并识别可调整的属性,利用可调整属性来产生通过手持设备传送给用户的语音提示, 回复语音提示的用户发出与语音提示相关联的个性化响应,并且至少基于个性化响应启动与可调整属性相关联的动作。
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公开(公告)号:US20090054123A1
公开(公告)日:2009-02-26
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US20080010124A1
公开(公告)日:2008-01-10
申请号:US11426679
申请日:2006-06-27
IPC分类号: G06Q30/00
CPC分类号: G06Q30/02 , G06Q30/0208 , G06Q30/0273
摘要: A service manager manages connection tokens in a network of users. The connection token has a plurality of defined terms and can be representative of a commitment of time for a user in the network. Connection tokens can be used to engage in a real-time communication with another user in exchange for a fee. The service manager manages possession of the connection tokens amongst the users of the network and executes the connection token in accordance with the defined terms. Additionally, the service manager can facilitate real-time communication among users based on the connection tokens.
摘要翻译: 服务管理器管理用户网络中的连接令牌。 连接令牌具有多个定义的术语,并且可以代表网络中用户对时间的承诺。 连接令牌可用于与其他用户进行实时通信,以交换费用。 服务管理器管理在网络的用户中拥有连接令牌,并根据定义的术语执行连接令牌。 此外,服务管理器可以促进基于连接令牌的用户之间的实时通信。
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公开(公告)号:US20080005011A1
公开(公告)日:2008-01-03
申请号:US11424120
申请日:2006-06-14
IPC分类号: G06Q40/00
摘要: A service manager manages information solicitations in a network of users. An information solicitation is posted that is received from an information consumer. The posted information solicitation is provided to at least a portion of the users of the network for auction. The information solicitation includes a request to engage in a real-time communication with an information provider about a particular subject. Bids are received from a plurality of information providers. The bids are provided to the information consumer for selection. The information consumer is connected with a selected one of the plurality of information providers.
摘要翻译: 服务管理器管理用户网络中的信息请求。 从信息消费者那里收到信息请求。 发布的信息请求被提供给用于拍卖的网络的至少一部分用户。 信息征集包括与信息提供商就特定主题进行实时通信的请求。 从多个信息提供者接收出价。 出价提供给信息消费者进行选择。 所述信息使用者与所述多个信息提供者中选择的一个相关联。
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公开(公告)号:US09283476B2
公开(公告)日:2016-03-15
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US20110107242A1
公开(公告)日:2011-05-05
申请号:US12610392
申请日:2009-11-02
IPC分类号: G06F3/00
CPC分类号: G06Q10/10
摘要: This patent application pertains to computing scenarios that allow users to more readily accomplish desired tasks. One implementation includes at least one dictionary of potential auto-suggestions that can be generated in relation to user-input. The implementation also includes a text framework configured to weight at least some of the potential auto-suggestions based upon one or more parameters. This implementation further includes a task engine configured to associate tasks with at least some of the potential auto-suggestions.
摘要翻译: 该专利申请涉及允许用户更容易地完成所需任务的计算场景。 一个实现包括可以相对于用户输入生成的潜在的自动建议的至少一个字典。 该实现还包括被配置为基于一个或多个参数来加权至少一些潜在的自动建议的文本框架。 该实现还包括被配置为将任务与至少一些潜在的自动建议相关联的任务引擎。
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公开(公告)号:US20080004880A1
公开(公告)日:2008-01-03
申请号:US11424459
申请日:2006-06-15
IPC分类号: G10L21/00
CPC分类号: G10L15/22 , G10L2015/227
摘要: A speech application accessible across a network is personalized for a particular user based on preferences for the user. The speech application can be modified based on the preferences.
摘要翻译: 基于对用户的偏好,可以针对特定用户个性化跨网络访问的语音应用。 语音应用可以根据喜好进行修改。
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公开(公告)号:US08326859B2
公开(公告)日:2012-12-04
申请号:US12610392
申请日:2009-11-02
IPC分类号: G06F17/30
CPC分类号: G06Q10/10
摘要: This patent application pertains to computing scenarios that allow users to more readily accomplish desired tasks. One implementation includes at least one dictionary of potential auto-suggestions that can be generated in relation to user-input. The implementation also includes a text framework configured to weight at least some of the potential auto-suggestions based upon one or more parameters. This implementation further includes a task engine configured to associate tasks with at least some of the potential auto-suggestions.
摘要翻译: 该专利申请涉及允许用户更容易地完成所需任务的计算场景。 一个实现包括可以相对于用户输入生成的潜在的自动建议的至少一个字典。 该实现还包括被配置为基于一个或多个参数来加权至少一些潜在的自动建议的文本框架。 该实现还包括被配置为将任务与至少一些潜在的自动建议相关联的任务引擎。
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公开(公告)号:US20100315266A1
公开(公告)日:2010-12-16
申请号:US12484532
申请日:2009-06-15
IPC分类号: H03K17/94
CPC分类号: G06F3/0237 , G06F3/04886
摘要: A “Constrained Predictive Interface” uses predictive constraints to improve accuracy in user interfaces such as soft keyboards, pen interfaces, multi-touch interfaces, 3D gesture interfaces, EMG based interfaces, etc. In various embodiments, the Constrained Predictive Interface allows users to take any desired action at any time by taking into account a likelihood of possible user actions in different contexts to determine intended user actions. For example, to enable a virtual keyboard interface, various embodiments of the Constrained Predictive Interface provide key “sweet spots” as predictive constraints that allow the user to select particular keys regardless of any probability associated with the selected or neighboring keys. In further embodiments, the Constrained Predictive Interface provides hit target resizing via various piecewise constant touch models in combination with various predictive constraints. In general, hit target resizing provides dynamic real-time virtual resizing of one or more particular keys based on various probabilistic criteria.
摘要翻译: “约束预测接口”使用预测约束来提高诸如软键盘,笔接口,多点触摸界面,3D手势接口,基于EMG的接口等用户界面的准确性。在各种实施例中,约束预测接口允许用户采取 通过考虑在不同上下文中可能的用户动作的可能性来确定预期的用户动作,在任何时候执行任何期望的动作。 例如,为了启用虚拟键盘接口,约束预测接口的各种实施例提供关键的“甜点”作为预测约束,其允许用户选择特定的密钥,而不管与所选择的或相邻的密钥相关联的任何概率如何。 在另外的实施例中,约束预测接口通过各种分段常数触摸模型结合各种预测约束提供命中目标调整大小。 一般来说,命中目标调整大小基于各种概率标准提供一个或多个特定键的动态实时虚拟调整大小。
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