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公开(公告)号:US09398844B2
公开(公告)日:2016-07-26
申请号:US13526315
申请日:2012-06-18
申请人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
发明人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
CPC分类号: A61B3/066 , G02B2027/0178 , G06F3/147 , G06T19/006 , G06T19/20 , G06T2210/41 , G06T2219/2012 , G09G3/002 , G09G3/003 , G09G5/026 , G09G2340/10 , G09G2340/12 , G09G2340/125 , G09G2380/08
摘要: Embodiments related to improving a color-resolving ability of a user of a see-thru display device are disclosed. For example, one disclosed embodiment includes, on a see-thru display device, constructing and displaying virtual imagery to superpose onto real imagery sighted by the user through the see-thru display device. The virtual imagery is configured to accentuate a locus of the real imagery of a color poorly distinguishable by the user. Such virtual imagery is then displayed by superposing it onto the real imagery, in registry with the real imagery, in a field of view of the user.
摘要翻译: 公开了与提高直观显示装置的用户的颜色分辨能力相关的实施例。 例如,一个公开的实施例在透视显示设备上包括构建和显示虚拟图像,以通过透彻的显示设备叠加到由用户瞄准的实际图像上。 虚拟图像被配置为突出显示用户难以区分的颜色的真实图像的轨迹。 然后,在用户的视野中,通过将虚拟图像叠加到真实图像上,并与真实图像一起注册,将其显示出来。
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公开(公告)号:US20130335435A1
公开(公告)日:2013-12-19
申请号:US13526315
申请日:2012-06-18
申请人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
发明人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
IPC分类号: G09G5/02
CPC分类号: A61B3/066 , G02B2027/0178 , G06F3/147 , G06T19/006 , G06T19/20 , G06T2210/41 , G06T2219/2012 , G09G3/002 , G09G3/003 , G09G5/026 , G09G2340/10 , G09G2340/12 , G09G2340/125 , G09G2380/08
摘要: Embodiments related to improving a color-resolving ability of a user of a see-thru display device are disclosed. For example, one disclosed embodiment includes, on a see-thru display device, constructing and displaying virtual imagery to superpose onto real imagery sighted by the user through the see-thru display device. The virtual imagery is configured to accentuate a locus of the real imagery of a color poorly distinguishable by the user. Such virtual imagery is then displayed by superposing it onto the real imagery, in registry with the real imagery, in a field of view of the user.
摘要翻译: 公开了与提高直观显示装置的用户的颜色分辨能力相关的实施例。 例如,一个公开的实施例在透视显示设备上包括构建和显示虚拟图像,以通过透彻的显示设备叠加到由用户瞄准的实际图像上。 虚拟图像被配置为突出显示用户难以区分的颜色的真实图像的轨迹。 然后,在用户的视野中,通过将虚拟图像叠加到真实图像上,并与真实图像一起注册,将其显示出来。
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公开(公告)号:US20130196772A1
公开(公告)日:2013-08-01
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
IPC分类号: G06F19/00
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20140125574A1
公开(公告)日:2014-05-08
申请号:US13669255
申请日:2012-11-05
申请人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
发明人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
IPC分类号: G09G5/00
摘要: Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further includes identifying one or more movements of the user via data received from a sensor of the display device, and comparing the identified movements of the user to a predefined set of authentication information for the user that links user authentication to a predefined order of the augmented reality features. If the identified movements indicate that the user selected the augmented reality features in the predefined order, then the user is authenticated, and if the identified movements indicate that the user did not select the augmented reality features in the predefined order, then the user is not authenticated.
摘要翻译: 公开了涉及认证显示设备的用户的实施例。 例如,一个公开的实施例包括在显示设备上显示一个或多个虚拟图像,其中一个或多个虚拟图像包括一组增强现实特征。 所述方法还包括通过从所述显示设备的传感器接收的数据来识别所述用户的一个或多个移动,以及将所识别的用户移动与所述用户认证信息的预定义集合进行比较,所述用户认证信息将用户认证链接到 增强的现实功能。 如果所识别的移动指示用户以预定义的顺序选择增强的现实特征,则用户被认证,并且如果所识别的移动指示用户没有以预定义的顺序选择增强的真实特征,则用户不是 认证。
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公开(公告)号:US09041739B2
公开(公告)日:2015-05-26
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US08894484B2
公开(公告)日:2014-11-25
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20130342568A1
公开(公告)日:2013-12-26
申请号:US13528523
申请日:2012-06-20
申请人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G09G3/003 , G06T19/006 , H04N5/70
摘要: Embodiments related to providing low light scene augmentation are disclosed. One embodiment provides, on a computing device comprising a see-through display device, a method including recognizing, from image data received from an image sensor, a background scene of an environment viewable through the see-through display device, the environment comprising a physical object. The method further includes identifying one or more geometrical features of the physical object and displaying, on the see through display device, an image augmenting the one or more geometrical features.
摘要翻译: 公开了提供低光场景增强的实施例。 一个实施例在包括透视显示设备的计算设备上提供了一种方法,包括从从图像传感器接收的图像数据识别通过透视显示设备可观看的环境的背景场景,所述环境包括物理 目的。 该方法还包括识别物理对象的一个或多个几何特征并且在透视显示装置上显示增大一个或多个几何特征的图像。
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公开(公告)号:US20130127994A1
公开(公告)日:2013-05-23
申请号:US13299109
申请日:2011-11-17
申请人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC分类号: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US09329678B2
公开(公告)日:2016-05-03
申请号:US13585520
申请日:2012-08-14
申请人: Aaron Krauss , Stephen Latta , Mike Scavezze , Daniel McCulloch , Brian Mount , Kevin Geisner
发明人: Aaron Krauss , Stephen Latta , Mike Scavezze , Daniel McCulloch , Brian Mount , Kevin Geisner
IPC分类号: G06F3/01 , H04N21/422 , G02B27/01
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G05B2219/32014 , H04N21/42208 , H04N21/42226
摘要: Embodiments for providing instructional information for control devices are disclosed. In one example, a method on a see-through display device comprising a see-through display and an outward-facing image sensor includes acquiring an image of a scene viewable through the see-through display and detecting a control device in the scene. The method also includes retrieving information pertaining to a function of an interactive element of the control device and displaying an image on the see-through display augmenting an appearance of the interactive element of the control device with image data related to the function of the interactive element.
摘要翻译: 公开了用于提供控制装置的指导信息的实施例。 在一个示例中,包括透视显示器和面向外的图像传感器的透视显示设备上的方法包括通过透视显示器获取可观看的场景的图像并检测场景中的控制设备。 该方法还包括检索与控制装置的交互元件的功能相关的信息,并且在透视显示器上显示图像,利用与交互元件的功能相关的图像数据来增强控制装置的交互元件的外观 。
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