Method and system for a headset with profanity filter

    公开(公告)号:US10262679B2

    公开(公告)日:2019-04-16

    申请号:US15783111

    申请日:2017-10-13

    Abstract: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.

    Method And System For A Headset With Profanity Filter

    公开(公告)号:US20180053519A1

    公开(公告)日:2018-02-22

    申请号:US15783111

    申请日:2017-10-13

    Abstract: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.

    NETWORKED GAMING HEADSET WITH AUTOMATIC SOCIAL NETWORKING
    4.
    发明申请
    NETWORKED GAMING HEADSET WITH AUTOMATIC SOCIAL NETWORKING 审中-公开
    网络游戏头盔与自动社交网络

    公开(公告)号:US20150121230A1

    公开(公告)日:2015-04-30

    申请号:US14477480

    申请日:2014-09-04

    Abstract: In an audio setup comprising at least one audio headset configurable to process audio for a user (e.g., when participating in an online multiplayer game), input audio and/or output audio in the audio headset may be monitored, and when the audio matches triggering criteria, one or more update messages may be triggered via a social networking service. The triggering criteria may comprise (or be set based on) identity of the speaker, content of the audio, and/or conditions association with the audio. Different triggering criteria may be associated with different applications (e.g., different video games). The update messages may be made available to one or more other users, who may be selected based on matching particular user selection criteria and/or based on successful user validation. The user selection criteria may comprise participation in the same online multiplayer game.

    Abstract translation: 在包括可配置为处理用户音频的至少一个音频耳机的音频设置(例如,当参与在线多人游戏时),可以监视音频耳机中的输入音频和/或输出音频,并且当音频匹配触发 标准,可以通过社交网络服务触发一个或多个更新消息。 触发条件可以包括(或基于)扬声器的身份,音频的内容和/或条件与音频的关联。 不同的触发标准可以与不同的应用(例如,不同的视频游戏)相关联。 更新消息可以对一个或多个其他用户可用,其可以基于匹配的特定用户选择标准和/或基于成功的用户验证来选择。 用户选择标准可以包括参与相同的在线多人游戏。

    Method and system for a headset with parental control

    公开(公告)号:US10258887B2

    公开(公告)日:2019-04-16

    申请号:US14457936

    申请日:2014-08-12

    Abstract: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.

    Method and System For A Headset With Profanity Filter
    6.
    发明申请
    Method and System For A Headset With Profanity Filter 有权
    具有亵渎性滤波器的耳机的方法和系统

    公开(公告)号:US20150117662A1

    公开(公告)日:2015-04-30

    申请号:US14457789

    申请日:2014-08-12

    Abstract: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.

    Abstract translation: 游戏耳机在特定游戏的播放期间接收包括游戏音频频道和聊天音频频道的多个音频频道。 游戏耳机监视所接收到的音频通道,用于与数据结构中的特定声音相关联的预定义词,并且响应于检测到预定义的单词,从所接收的多个音频通道中滤出检测到的预定义单词的至少一部分。 监视将接收到的音频频道上的声音与数据结构中的特定声音进行比较,并且还在游戏过程中对音频通道进行信号分析以检测预定义词的发生。 滤波器使多个音频通道中的一个或多个静音,使得所检测到的预定义词之一的出现不是通过游戏耳机的扬声器输出的。

    Method and System For A Headset With Parental Control
    8.
    发明申请
    Method and System For A Headset With Parental Control 审中-公开
    家长控制耳机的方法与系统

    公开(公告)号:US20150119136A1

    公开(公告)日:2015-04-30

    申请号:US14457936

    申请日:2014-08-12

    Abstract: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.

    Abstract translation: 游戏耳机在特定游戏的播放期间接收多个音频频道,确定佩戴游戏耳机的玩家的身份和/或年龄,并且基于所确定的身份和/或年龄配置游戏耳机的操作 的玩家。 游戏耳机使用与确定的身份和/或年龄相关联的凭证登录到特定游戏,并且基于所确定的佩戴游戏耳机的玩家的身份和/或年龄来选择设置。 通信地耦合到游戏耳机的一个或多个传感器可以被激活,并且使用从传感器接收的信息来确定戴着游戏耳机的玩家的身份和/或年龄。 传感器确定例如佩戴游戏耳机的玩家的头部大小,耳朵尺寸,声音特征和/或生物特征信息。

    METHOD AND SYSTEM FOR A HEADSET WITH INTEGRATED ENVIRONMENTAL SENSORS

    公开(公告)号:US20240030882A1

    公开(公告)日:2024-01-25

    申请号:US18479146

    申请日:2023-10-02

    CPC classification number: H03G3/32 H04R1/1041 H04R1/1008 H04R3/005

    Abstract: An electronic device receives audio from an audio source and outputs the audio via speakers of the device. While outputting the audio via the speakers, the device senses its surrounding environment, and adjusts its operation, based on the sensed environment, to alert a listener wearing the device. The adjustment may comprise generation of one or more audio, visual, and/or vibration notifications to the listener using the device. A volume of the audio output via the speakers may be adjusted based on the sensed surrounding environment. The device may detect whether a first condition is present in the surrounding environment, decrease the volume when the first condition is detected in the surrounding environment, and increase the volume when the first condition is not detected in the surrounding environment.

    Networked gaming headset with automatic social networking

    公开(公告)号:US11334314B2

    公开(公告)日:2022-05-17

    申请号:US14477480

    申请日:2014-09-04

    Abstract: In an audio setup comprising at least one audio headset configurable to process audio for a user (e.g., when participating in an online multiplayer game), input audio and/or output audio in the audio headset may be monitored, and when the audio matches triggering criteria, one or more update messages may be triggered via a social networking service. The triggering criteria may comprise (or be set based on) identity of the speaker, content of the audio, and/or conditions association with the audio. Different triggering criteria may be associated with different applications (e.g., different video games). The update messages may be made available to one or more other users, who may be selected based on matching particular user selection criteria and/or based on successful user validation. The user selection criteria may comprise participation in the same online multiplayer game.

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