摘要:
A method and system for conditioning a media stream for splicing are disclosed. In an embodiment, content-specific splice points, which correspond to a possible playout splice point within an original media stream, are identified for both audio and video components of the original media stream. Once the audio bitstream and video bitstream splice points are identified, the audio bitstream in the vicinity of the audio bitstream splice point is packetized into IP packets containing only audio with one of the audio-containing IP packets having an IP packet boundary that corresponds to the audio bitstream splice point and the video bitstream in the vicinity of the video bitstream splice point is packetized into IP packets containing only video with one of the video-containing IP packets having an IP packet boundary that corresponds to the video bitstream splice point. The conditioned original media stream is then transmitted downstream to a splicer.
摘要:
A method and system for conditioning a media stream for splicing are disclosed. In an embodiment, content-specific splice points, which correspond to a possible playout splice point within an original media stream, are identified for both audio and video components of the original media stream. Once the audio bitstream and video bitstream splice points are identified, the audio bitstream in the vicinity of the audio bitstream splice point is packetized into IP packets containing only audio with one of the audio-containing IP packets having an IP packet boundary that corresponds to the audio bitstream splice point and the video bitstream in the vicinity of the video bitstream splice point is packetized into IP packets containing only video with one of the video-containing IP packets having an IP packet boundary that corresponds to the video bitstream splice point. The conditioned original media stream is then transmitted downstream to a splicer.
摘要:
Switching a client from unicasting back to multicasting involves accumulating enough digital video content at the client to bridge the time it takes to transition from receiving the digital video content via unicasting to receiving the digital video content via multicasting. Digital video content is accumulated at the client by temporarily increasing the stream rate of the unicast stream above the playout rate. While the digital video content is being streamed at the increased rate, the amount of digital video content stored in the client's stream buffer grows. The stream rate is held at the increased rate until the client accumulates enough frames in its buffer to be able to bridge the time it takes to transition from receiving the digital video content via unicasting to receiving the digital video content via multicasting.
摘要:
Switching a client from unicasting back to multicasting involves simultaneously providing the digital video content to the client via unicasting and multicasting until the client has buffered duplicate frames (i.e., frames that contain the same digital video content). Once the client has buffered duplicate frames, the client can transition from playing out of a buffer that holds frames received via unicasting to playing out of a buffer that holds frames received via multicasting without skipping a frame. Once the transition back to multicasting is complete, unicasting is terminated and any frames remaining in the unicast buffer are flushed.
摘要:
In a digital video network that is capable of distributing digital video content to a client via multicasting and unicasting, servicing a channel change request from a client involves switching from providing the digital video content to the client via multicasting to providing the digital video content to the client via unicasting and continuing to provide digital video content to the client via unicasting until a pre-established condition is met. Continuing to provide digital video content to the client via unicasting until a pre-established condition is met allows the network to opportunistically switch the client from unicasting back to multicasting.
摘要:
Switching a client from unicasting back to multicasting involves simultaneously providing the digital video content to the client via unicasting and multicasting until the client has buffered duplicate frames (i.e., frames that contain the same digital video content). Once the client has buffered duplicate frames, the client can transition from playing out of a buffer that holds frames received via unicasting to playing out of a buffer that holds frames received via multicasting without skipping a frame. Once the transition back to multicasting is complete, unicasting is terminated and any frames remaining in the unicast buffer are flushed.
摘要:
In a digital video network that is capable of distributing digital video content to a client via multicasting and unicasting, servicing a channel change request from a client involves switching from providing the digital video content to the client via multicasting to providing the digital video content to the client via unicasting and continuing to provide digital video content to the client via unicasting until a pre-established condition is met. Continuing to provide digital video content to the client via unicasting until a pre-established condition is met allows the network to opportunistically switch the client from unicasting back to multicasting.
摘要:
Switching a client from unicasting back to multicasting involves accumulating enough digital video content at the client to bridge the time it takes to transition from receiving the digital video content via unicasting to receiving the digital video content via multicasting. Digital video content is accumulated at the client by temporarily increasing the stream rate of the unicast stream above the playout rate. While the digital video content is being streamed at the increased rate, the amount of digital video content stored in the client's stream buffer grows. The stream rate is held at the increased rate until the client accumulates enough frames in its buffer to be able to bridge the time it takes to transition from receiving the digital video content via unicasting to receiving the digital video content via multicasting.
摘要:
A technique for managing the streaming of digital video content to multiple clients involves identifying an attribute of a content element that is streamed to a client and selecting a protection mechanism for the content element as a function of the attribute, wherein the protection mechanism enables streaming of the content element to the clients in the event of a resource failure. In an example, the identified attribute is an indication of the popularity of the content element (e.g., as measured by the number of active streams), such that the protection mechanism is selected as a function of the popularity of the content element. In an embodiment, protection mechanisms that offer a higher level of protection are selected for the more popular content elements and protection mechanisms that offer a lower level of protection are selected for the less popular content elements.
摘要:
In one embodiment, a network device analyzes an encoded stream to identify a timing value included in a packet before a splice point. Next, the device determines a difference between identified timing value and a timing value included in a packet of the encoded segment to be spliced. In conjunction with splicing, the network device formats timing values of packets according to the determined difference, which improves play out of the spliced stream.