GAME PROGRAM AND GAME APPARATUS
    1.
    发明申请
    GAME PROGRAM AND GAME APPARATUS 有权
    游戏程序和游戏设备

    公开(公告)号:US20100304871A1

    公开(公告)日:2010-12-02

    申请号:US12563359

    申请日:2009-09-21

    IPC分类号: A63F9/24 A63F13/00

    摘要: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.

    摘要翻译: 游戏装置在显示装置上显示游戏空间,游戏空间包括中断第一区域中的物体的运动的连续性的第一区域和第二区域。 用户通过触摸笔在游戏空间内设置移动路线。 碰撞,即物体沿着路线移动。 假设物体移动到路线上的下一个点位置,当物体进入第二区域的下一个位置被设置时,计算机将下一个点位置校正到第一个区域内的目标位置,然后移动 反对。

    Storage medium having game program stored therein and game apparatus
    2.
    发明授权
    Storage medium having game program stored therein and game apparatus 有权
    具有存储游戏程序的存储介质和游戏装置

    公开(公告)号:US08376851B2

    公开(公告)日:2013-02-19

    申请号:US12555360

    申请日:2009-09-08

    IPC分类号: A63F13/00 A63F9/24

    摘要: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.

    摘要翻译: 游戏装置包括可以指定显示装置的画面上的位置的输入装置。 游戏装置在显示装置上显示表示虚拟游戏空间的游戏图像。 基于通过使用输入装置在游戏图像上进行的输入来控制游戏图像中的第一对象的移动。 游戏装置通过使用输入装置来检测在游戏图像上输入的路径。 游戏装置沿着路径移动游戏图像中的第二物体。

    Storage medium having game program stored therein and game apparatus
    3.
    发明授权
    Storage medium having game program stored therein and game apparatus 有权
    具有存储游戏程序的存储介质和游戏装置

    公开(公告)号:US08202147B2

    公开(公告)日:2012-06-19

    申请号:US12555263

    申请日:2009-09-08

    IPC分类号: G06F3/048 G06F3/033 A63F9/24

    摘要: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.

    摘要翻译: 游戏装置检测由玩家输入的路径,沿着路径移动放置在虚拟游戏空间中的物体。 此外,游戏装置控制沿着路径移动的对象,以执行预定动作,并且当预定动作结束时确定返回位置。 返回位置是已经完成预定动作的对象返回到路径的位置,并且从沿着路径的位置确定。 游戏装置在将已经完成了预定动作的物体返回到返回位置之后,沿着路径恢复物体的移动。

    Game program and game apparatus for correcting player's route within a game space
    4.
    发明授权
    Game program and game apparatus for correcting player's route within a game space 有权
    用于在游戏空间内校正玩家路线的游戏程序和游戏装置

    公开(公告)号:US09533224B2

    公开(公告)日:2017-01-03

    申请号:US12563359

    申请日:2009-09-21

    摘要: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.

    摘要翻译: 游戏装置在显示装置上显示游戏空间,游戏空间包括中断第一区域中的物体的运动的连续性的第一区域和第二区域。 用户通过触摸笔在游戏空间内设置移动路线。 碰撞,即物体沿着路线移动。 假设物体移动到路线上的下一个点位置,当物体进入第二区域的下一个位置被设置时,计算机将下一个点位置校正到第一个区域内的目标位置,然后移动 反对。

    Computer-readable storage medium having object control program stored therein and object control apparatus
    5.
    发明授权
    Computer-readable storage medium having object control program stored therein and object control apparatus 有权
    具有存储在其中的对象控制程序的计算机可读存储介质和对象控制装置

    公开(公告)号:US08608561B2

    公开(公告)日:2013-12-17

    申请号:US12649865

    申请日:2009-12-30

    IPC分类号: A63F9/24

    摘要: When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.

    摘要翻译: 当游戏装置在除了显示敌方角色的区域之外的区域中检测到双击时,游戏装置使玩家角色执行向前滚动。 另一方面,当游戏装置检测到敌人角色的触摸操作时,在敌人角色的位置设置禁止区域。 当游戏装置检测到禁止区域的触摸时,即使触摸操作是双重触摸,游戏装置禁止玩家角色执行向前滚动运动,并且使玩家角色攻击敌方角色。

    Game apparatus and backup writing control method
    7.
    发明授权
    Game apparatus and backup writing control method 有权
    游戏机和备份写控制方法

    公开(公告)号:US07731591B2

    公开(公告)日:2010-06-08

    申请号:US10722536

    申请日:2003-11-28

    摘要: A game apparatus includes, for example, a CPU, and a ROM and/or a RAM for executing and storing game programs and game program backup data. The RAM has multiple pre-allocated backup game data storage areas for use by different game programs during their respective execution including a single-player game backup data area, a multi-player game backup data area and a shared backup data storage area. The shared backup data storage area is provided for storing information that is accessible in common by a plurality of games, and separate game backup data storage areas are provided for each of the single-player version of a game and the multi-player version of a game. If a predetermined game condition is accomplished during progress of a game by an operator playing one of the plurality of stored game programs, the CPU writes information relating to the accomplished condition to the shared backup data storage area and to the backup data storage areas for both the single-player game version and the multi-player game version corresponding to the particular game in progress in which the condition was accomplished.

    摘要翻译: 游戏装置例如包括CPU,以及用于执行和存储游戏程序和游戏程序备份数据的ROM和/或RAM。 RAM具有多个预先分配的备份游戏数据存储区域,供各个游戏程序在各自执行期间使用,包括单人游戏备份数据区域,多玩家游戏备份数据区域和共享备份数据存储区域。 提供共享备份数据存储区域,用于存储可由多个游戏共同访问的信息,并且为游戏的单人游戏版本和游戏的多玩家版本提供单独的游戏备份数据存储区域 游戏。 如果操作者在玩游戏程序中的一个游戏程序时进行游戏进行中预定的游戏条件,则CPU将与完成条件相关的信息写入到共享备份数据存储区域和备份数据存储区域 对应于完成条件的特定游戏的单人游戏版本和多玩家游戏版本。

    Game system and game program for providing multi-player gameplay on individual displays and a common display
    8.
    发明授权
    Game system and game program for providing multi-player gameplay on individual displays and a common display 有权
    游戏系统和游戏程序,用于在单个显示器和普通显示器上提供多玩家游戏

    公开(公告)号:US06923722B2

    公开(公告)日:2005-08-02

    申请号:US10653941

    申请日:2003-09-04

    摘要: A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.

    摘要翻译: 提供了具有高娱乐价值的游戏系统,其中由多个玩家玩多个玩家角色,并且提供了一种用于这种游戏系统的游戏程序。 提供了提供给玩家的多个单独显示器和通常提供给所有玩家的共同显示器。 在满足预定条件时,每个玩家角色在第一游戏地图和第二游戏地图之间移动。 在公共显示器上显示位于第一游戏地图上的玩家角色和第一游戏地图的至少一部分。 位于第二游戏地图上的玩家角色和第二游戏地图的至少一部分被显示在提供给操作该玩家角色的玩家的个人显示器上。

    Ejection liquid dryness suppressing device, liquid ejecting apparatus, and ejection liquid dryness suppressing method
    9.
    发明授权
    Ejection liquid dryness suppressing device, liquid ejecting apparatus, and ejection liquid dryness suppressing method 有权
    喷射液干燥抑制装置,液体喷射装置和喷射液干燥抑制方法

    公开(公告)号:US08651620B2

    公开(公告)日:2014-02-18

    申请号:US13151460

    申请日:2011-06-02

    IPC分类号: B41J2/135 B41J2/165

    摘要: There is provided a nozzle contact unit capable of realizing a contact state, where a contact surface comes into close contact with a nozzle formation surface to block a plurality of nozzle openings, and a separated state, where the contact surface is separated from the nozzle formation surface. The nozzle contact unit separates the contact surface from the nozzle formation surface to sequentially open the nozzle openings preferentially from the nozzle opening of the nozzle with a shorter flow passage length of ink flowing from a supply port to the nozzle via a common ink chamber among the plurality of nozzle openings in a procedure from the contact state to the separated state.

    摘要翻译: 提供了能够实现接触状态的喷嘴接触单元,其中接触表面与喷嘴形成面紧密接触以阻挡多个喷嘴开口,并且分离状态,其中接触表面与喷嘴形成分离 表面。 喷嘴接触单元将接触表面与喷嘴形成表面分开,以便从喷嘴的喷嘴开口优先地依次打开喷嘴开口,其中墨水从供给口流经喷嘴的较短流道长度经由公共墨室 在从接触状态到分离状态的过程中的多个喷嘴开口。