Game apparatus and computer readable storage medium storing game program
    3.
    发明授权
    Game apparatus and computer readable storage medium storing game program 有权
    存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08690656B2

    公开(公告)日:2014-04-08

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。

    Image processing program and image processing device
    6.
    发明申请
    Image processing program and image processing device 有权
    图像处理程序和图像处理装置

    公开(公告)号:US20070116326A1

    公开(公告)日:2007-05-24

    申请号:US11498772

    申请日:2006-08-04

    IPC分类号: G06K9/00 G06K9/36

    摘要: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.

    摘要翻译: 视频游戏装置相对于三维空间中的参考方向计算对象71等的角度。 然后,视频游戏装置为多个对象中的每一个定义虚拟圆柱模型,使得每个圆柱模型的底表面垂直于参考方向。 如果预定对象相对于参考方向的倾斜大于预定角度,则视频游戏装置为预定对象定义多个圆柱模型。 然后,视频游戏装置确定所定义的圆柱模型是否在它们之间具有重叠。 然后,如果确定两个圆柱模型彼此重叠,则视频游戏装置响应于冲突给予两个对象预定的改变。

    Graphic object collision detection with axis-aligned bounding regions calculated from inclination angle
    7.
    发明授权
    Graphic object collision detection with axis-aligned bounding regions calculated from inclination angle 有权
    用倾斜角计算的轴对齐边界区域的图形物体碰撞检测

    公开(公告)号:US08103128B2

    公开(公告)日:2012-01-24

    申请号:US12591635

    申请日:2009-11-25

    IPC分类号: G06K9/36

    摘要: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.

    摘要翻译: 视频游戏装置相对于三维空间中的参考方向计算对象71等的角度。 然后,视频游戏装置为多个对象中的每一个定义虚拟圆柱模型,使得每个圆柱模型的底表面垂直于参考方向。 如果预定对象相对于参考方向的倾斜大于预定角度,则视频游戏装置为预定对象定义多个圆柱模型。 然后,视频游戏装置确定所定义的圆柱模型是否在它们之间具有重叠。 然后,如果确定两个圆柱模型彼此重叠,则视频游戏装置响应于冲突给予两个对象预定的改变。

    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM
    8.
    发明申请
    GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM 有权
    游戏装置和计算机可读记录媒体记录游戏程序

    公开(公告)号:US20100160045A1

    公开(公告)日:2010-06-24

    申请号:US12388008

    申请日:2009-02-18

    IPC分类号: A63F9/24 A63F13/02

    摘要: Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion.

    摘要翻译: 从至少包括加速度传感器和陀螺仪传感器的输入装置获得至少包括加速度数据和角速度数据的操作数据。 接下来,基于角速度数据来控制虚拟空间中的预定对象的姿态和位置中的至少一个。 当基于角速度数据控制预定对象的姿势和位置中的至少一个时,确定加速度数据是否满足预定条件。 结果,如果加速度数据满足预定条件,则使预定对象开始预定的运动。

    Image processing program and image processing device
    9.
    发明申请
    Image processing program and image processing device 有权
    图像处理程序和图像处理装置

    公开(公告)号:US20100073367A1

    公开(公告)日:2010-03-25

    申请号:US12591635

    申请日:2009-11-25

    IPC分类号: G06T15/00

    摘要: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.

    摘要翻译: 视频游戏装置相对于三维空间中的参考方向计算对象71等的角度。 然后,视频游戏装置为多个对象中的每一个定义虚拟圆柱模型,使得每个圆柱模型的底表面垂直于参考方向。 如果预定对象相对于参考方向的倾斜大于预定角度,则视频游戏装置为预定对象定义多个圆柱模型。 然后,视频游戏装置确定所定义的圆柱模型是否在它们之间具有重叠。 然后,如果确定两个圆柱模型彼此重叠,则视频游戏装置响应于冲突给予两个对象预定的改变。

    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
    10.
    发明申请
    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM 有权
    游戏设备和计算机可读存储媒体存储游戏程序

    公开(公告)号:US20100069159A1

    公开(公告)日:2010-03-18

    申请号:US12272239

    申请日:2008-11-17

    IPC分类号: A63F13/00

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 在接收到播放开始操作时基于自动操作数据引导的玩家角色控制的移动结束,并且基于玩家的操作开始控制玩家角色的移动。