INTERNET-BASED PLATFORM AND MOBILE WEB-BASED PLATFORM COMBINING ONLINE AND OFFLINE GAMING, ADVERTISING, MOBILE AND WEARABLE DIGITAL CURRENCY TOKENS, AND COMMERCE PROVIDING FREE GAMES, FREE PRODUCTS, AND FREE SERVICES FREE OF INTERCHANGE FEES
    1.
    发明申请
    INTERNET-BASED PLATFORM AND MOBILE WEB-BASED PLATFORM COMBINING ONLINE AND OFFLINE GAMING, ADVERTISING, MOBILE AND WEARABLE DIGITAL CURRENCY TOKENS, AND COMMERCE PROVIDING FREE GAMES, FREE PRODUCTS, AND FREE SERVICES FREE OF INTERCHANGE FEES 审中-公开
    基于互联网的平台和基于移动网络的平台结合在线和离线游戏,广告,移动和可穿戴数字货币代币,以及商业提供免费游戏,免费产品和免费服务

    公开(公告)号:WO2016075598A2

    公开(公告)日:2016-05-19

    申请号:PCT/IB2015/058572

    申请日:2015-11-06

    Abstract: Provided are computer implemented methods for combining online and offline gaming, advertising, and commerce and providing free games, free products, and free services. The method may commence with receiving a buying request associated with a product from a user. The method may continue with providing an incentive to the user to play a game and receiving an indication that the user intends to play the game. In response to the indication, a payment amount associated with the game may be transferred from a user account. The payment amount associated with the game may constitute a predetermined portion of a payment amount associated with the product. The method may include receiving results of the game played by the user. Based on the results of the game, the user may be selectively provided with a discount for the product. The discount may be equal to the payment amount associated with the game.

    Abstract translation: 提供用于组合在线和离线游戏,广告和商业并提供免费游戏,免费产品和免费服务的计算机实现的方法。 该方法可以从接收与来自用户的产品相关联的购买请求开始。 该方法可继续向用户提供激励来玩游戏并接收用户打算玩游戏的指示。 响应于该指示,可以从用户账户转移与游戏相关联的支付金额。 与游戏相关的支付金额可以构成与产品相关的支付金额的预定部分。 该方法可以包括接收用户所玩的游戏的结果。 基于游戏的结果,用户可以选择性地为产品提供折扣。 折扣可能等于与游戏相关的付款金额。

    WEARABLE PERSONAL DIGITAL DEVICE WITH CHANGEABLE BENDABLE BATTERY AND EXPANDABLE DISPLAY USED AS STANDALONE ELECTRONIC PAYMENT CARD
    2.
    发明申请
    WEARABLE PERSONAL DIGITAL DEVICE WITH CHANGEABLE BENDABLE BATTERY AND EXPANDABLE DISPLAY USED AS STANDALONE ELECTRONIC PAYMENT CARD 审中-公开
    具有可变弯曲电池和可扩展显示屏的个性化数字设备,可用作STANDALONE电子支付卡

    公开(公告)号:WO2015170253A1

    公开(公告)日:2015-11-12

    申请号:PCT/IB2015/053275

    申请日:2015-05-05

    Abstract: A wearable personal digital device(200) and methods for enlarging display space using the wearable personal digital device(200) are provided. The wearable personal digital device(200) may comprises a processor, a memory unit, an expandable display(208), a camera(218), a projector(210), a communication circuit, a swipe card reader(212), one or more biometric sensors(220,222), one or more accelerometers, a housing(204), and a band(202). The expandable display(208) is be communicatively coupled to the processor and configured to expand to enlarge display space using a flip up portion, detachable portion, or bending the expandable display(208). The band(202) may include one or more rechargeable batteries configured to power the wearable personal digital device(200). Biometric sensors(220,222) and accelerometers provide data for monitoring health and activity of the user. The swipe card reader(212) is configured to read payment card data.

    Abstract translation: 提供一种穿戴式个人数字设备(200)以及使用该可穿戴式个人数字设备(200)来扩大显示空间的方法。 可穿戴个人数字设备(200)可以包括处理器,存储器单元,可扩展显示器(208),相机(218),投影仪(210),通信电路,刷卡读卡器(212),一个或 更多的生物测定传感器(220,222),一个或多个加速度计,壳体(204)和带(202)。 可扩展显示器(208)可通信地耦合到处理器并且被配置为使用翻转部分,可拆卸部分或弯曲可扩展显示器(208)来扩大显示空间。 带(202)可以包括一个或多个被配置为为可穿戴个人数字设备(200)供电的可再充电电池。 生物特征传感器(220,222)和加速度计提供用于监测用户的健康和活动的数据。 刷卡读卡器(212)被配置为读取支付卡数据。

    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE
    3.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE 审中-公开
    通过大量在线开放课程提供教育产品和服务的系统和方法

    公开(公告)号:WO2014174399A2

    公开(公告)日:2014-10-30

    申请号:PCT/IB2014/060554

    申请日:2014-04-09

    Abstract: Provided are methods and systems for delivering educational products and services via a cloud massive online open course. Users may access the cloud massive online open course at any point of time using a networked client device. Educational resources are stored on a remote server of a cloud provider and are delivered to users over a network using cloud computing services. Users are also provided with tools for interaction within a cloud education environment. Along the learning process users of the cloud massive online open course may communicate with each other within the cloud education environment and share educational content with each other. Users' learning activity may be graded through online assessment.

    Abstract translation: 提供了通过云计算在线开放课程提供教育产品和服务的方法和系统。 用户可以使用联网的客户端设备在任何时间点访问云在线开放课程。 教育资源存储在云提供商的远程服务器上,并通过使用云计算服务的网络传递给用户。 用户还可以在云教育环境中提供交互工具。 沿着学习过程,云中的用户大量在线开放课程可以在云教育环境中相互沟通,并相互分享教育内容。 用户的学习活动可以通过在线评估进行分级。

    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA A TABLE TABLET COMPUTER
    4.
    发明申请
    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA A TABLE TABLET COMPUTER 审中-公开
    通过表格计算机广告和销售产品或服务的方法和系统

    公开(公告)号:WO2014141076A2

    公开(公告)日:2014-09-18

    申请号:PCT/IB2014/059640

    申请日:2014-03-11

    Abstract: Provided is a table tablet computer for facilitating a process of ordering product items and making mobile device payments. The user may select product items via interface of the table tablet computer and send an order request to a merchant. Upon receipt of an order from the merchant, the user may send a check-out request to transfer payment for the order. Once the check-out request has been received, the merchant may transmit an invoice to the table tablet computer. The invoice may include a barcode, which may be scanned by a mobile device, a barcode scanner, an external device, or any other personal digital device of the user. The barcode may encode data associated with the order. The data associated with the order may include payment data of the merchant, the product items, and a total price of the order.

    Abstract translation: 提供一种用于促进订购产品项目并使移动设备付款的过程的平板电脑。 用户可以通过台式计算机的接口选择产品项目,并向商家发送订单请求。 在收到商家的订单后,用户可以发送退货请求以转移订单的付款。 收到退房请求后,商家可以向桌面平板电脑发送发票。 发票可以包括可由移动设备,条形码扫描器,外部设备或用户的任何其他个人数字设备扫描的条形码。 条形码可以编码与订单相关联的数据。 与订单相关联的数据可以包括商家的付款数据,产品项目和订单的总价格。

    WEARABLE PERSONAL DIGITAL FLEXIBLE CLOUD GAME, MULTIMEDIA, COMMUNICATION AND COMPUTING DEVICE
    5.
    发明申请
    WEARABLE PERSONAL DIGITAL FLEXIBLE CLOUD GAME, MULTIMEDIA, COMMUNICATION AND COMPUTING DEVICE 审中-公开
    数字数字灵活云游戏,多媒体,通讯和计算设备

    公开(公告)号:WO2014132192A1

    公开(公告)日:2014-09-04

    申请号:PCT/IB2014/059251

    申请日:2014-02-26

    Abstract: Provided is a wearable personal digital (WPD) flexible cloud game, multimedia, communication and computing device, a method for accessing game and multimedia data and performing communications using the WPD flexible cloud game, multimedia, communication and computing device, and a method for facilitating payments using a WPD flexible cloud game, multimedia, communication and computing device. The WPD flexible cloud game, multimedia, communication and computing device comprises a flexible display, a flexible power source, a processor, a memory unit, and a communication circuit. The processor is configured to communicate with a game and multimedia server and a communication server over a network to transfer game, multimedia and communication data, and transmit, upon a user's request, the game, multimedia and communication data to one or more external devices.

    Abstract translation: 提供了一种可穿戴个人数字(WPD)灵活的云游戏,多媒体,通信和计算设备,一种访问游戏和多媒体数据以及使用WPD灵活云游戏,多媒体,通信和计算设备进行通信的方法,以及一种促进 支付使用WPD灵活的云游戏,多媒体,通信和计算设备。 WPD灵活云游戏,多媒体,通信和计算设备包括灵活的显示器,灵活的电源,处理器,存储器单元和通信电路。 处理器被配置为通过网络与游戏和多媒体服务器和通信服务器进行通信,以传送游戏,多媒体和通信数据,并且根据用户的请求将游戏,多媒体和通信数据发送到一个或多个外部设备。

    METHODS AND SYSTEMS FOR FACILITATING MOBILE DEVICE PAYMENTS USING CODES AND CASHBACK BUSINESS MODEL
    6.
    发明申请
    METHODS AND SYSTEMS FOR FACILITATING MOBILE DEVICE PAYMENTS USING CODES AND CASHBACK BUSINESS MODEL 审中-公开
    使用代码和CASHBACK业务模型促进移动设备支付的方法和系统

    公开(公告)号:WO2014041456A1

    公开(公告)日:2014-03-20

    申请号:PCT/IB2013/058157

    申请日:2013-08-30

    Abstract: Provided are methods and systems for facilitating mobile device payments using codes and cashback business model. Upon installation of an application on a mobile device, a customer may specify his payment information, which may include data on a credit/debit card or a bank checking account. Once the payment information has been specified, the customer may receive a unique code encoding his payment information. The customer may then start scanning product barcodes with his mobile device. To make payment for products, the unique code displayed on a screen of the customer mobile device may be scanned by a payment receiver mobile device. The payment receiver mobile device may further display customer records stored in a database of a payment processing system. Based on the customer records, the customer may be provided with various cashback opportunities, as well as credits and discounts.

    Abstract translation: 提供使用代码和现金回扣业务模式促进移动设备支付的方法和系统。 在移动设备上安装应用程序时,客户可以指定他的付款信息,其可以包括信用卡/借记卡或银行支票账户的数据。 一旦指定了支付信息,客户可以收到编码他的付款信息的唯一代码。 然后,客户可以用他的移动设备开始扫描产品条形码。 为了对产品进行支付,可以由支付接收者移动装置扫描在客户移动装置的屏幕上显示的唯一代码。 支付接收者移动设备还可以显示存储在支付处理系统的数据库中的客户记录。 根据客户记录,客户可能会获得各种现金返还机会,以及信用和折扣。

    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA CLOUD GAMING ENVIRONMENTS
    7.
    发明申请
    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA CLOUD GAMING ENVIRONMENTS 审中-公开
    通过云游戏环境广告和销售产品或服务的方法和系统

    公开(公告)号:WO2013064986A1

    公开(公告)日:2013-05-10

    申请号:PCT/IB2012/056036

    申请日:2012-10-31

    CPC classification number: G06Q30/02 G06Q30/0209 G06Q30/0273

    Abstract: Provided are methods and systems for advertising and retailing products and services in various cloud gaming environments. A game provider may configure its cloud gaming environment to display third party advertisement before, during, or after the game. The advertisement may be in the form of timeout screens, banners, gaming objects, prizes, and other forms associated with typical cloud gaming environments. Third party advertisers benefit from additional advertisement exposure in these cloud gaming environments, which tend to be dynamic and interactive, and target new audience. Advertisement interaction levels may be measure to determine effectiveness and, for example, to collect certain fees from advertisers. An interaction level of interaction may be determined based on a number of clicks on advertisement objects, duration of exposure to the advertisement, a number of players, and various other factors. Game providers may modify their cloud gaming environments to improve these interaction levels and, as a result, collect more.

    Abstract translation: 提供了各种云游戏环境中广告和零售产品和服务的方法和系统。 游戏提供商可以配置其云游戏环境以在游戏之前,之中或之后显示第三方广告。 广告可以是超时屏幕,横幅,游戏对象,奖品以及与典型的云游戏环境相关联的其他形式的形式。 第三方广告客户受益于这些云游戏环境中的额外广告曝光,这些云游戏环境往往是动态和互动的,并针对新的观众。 广告互动级别可能是衡量有效性的标准,例如,从广告客户收取某些费用。 可以基于广告对象的点击次数,暴露于广告的持续时间,玩家数量以及各种其他因素来确定交互的交互级别。 游戏提供商可能会修改他们的云游戏环境,以改善这些互动水平,因此,收集更多。

    SYSTEMS AND METHODS FOR MOBILE APPLICATION, WEARABLE APPLICATION, TRANSACTIONAL MESSAGING, CALLING, DIGITAL MULTIMEDIA CAPTURE AND PAYMENT TRANSACTIONS
    9.
    发明申请
    SYSTEMS AND METHODS FOR MOBILE APPLICATION, WEARABLE APPLICATION, TRANSACTIONAL MESSAGING, CALLING, DIGITAL MULTIMEDIA CAPTURE AND PAYMENT TRANSACTIONS 审中-公开
    用于移动应用,可佩戴应用,事务处理消息传送,呼叫,数字多媒体捕获和付费交易的系统和方法

    公开(公告)号:WO2017093954A1

    公开(公告)日:2017-06-08

    申请号:PCT/IB2016/057293

    申请日:2016-12-02

    Abstract: Systems and methods for multimedia capture and payment transactions are provided. A system comprises a payment and multimedia capture means and a cloud-based application. The payment and multimedia capture means is configured to communicate with an external device, transmit key data from the payment and multimedia capture means to the external device. The cloud-based application is configured to receive the key data from the external device, provide a payment and multimedia capture interface on a display of the external device, receive haptic input via the haptic control, analyze the haptic input to determine a duration of the haptic input, select an operation based on the duration, and perform the selected operation. The operation include a payment operation and a multimedia capture operation.

    Abstract translation: 提供用于多媒体捕捉和支付交易的系统和方法。 一种系统包括支付和多媒体捕获装置以及基于云的应用程序。 支付和多媒体捕获装置被配置为与外部设备通信,从支付和多媒体捕获装置向外部设备传输密钥数据。 基于云的应用被配置为从外部设备接收密钥数据,在外部设备的显示器上提供支付和多媒体捕获接口,经由触觉控制接收触觉输入,分析触觉输入以确定 触觉输入,根据持续时间选择操作,并执行选定的操作。 该操作包括付款操作和多媒体捕获操作。

    SYSTEMS AND METHODS FOR MESSAGING, CALLING, DIGITAL MULTIMEDIA CAPTURE AND PAYMENT TRANSACTIONS

    公开(公告)号:WO2016024183A3

    公开(公告)日:2016-02-18

    申请号:PCT/IB2015/055809

    申请日:2015-07-31

    Abstract: Provided are computer implemented methods and systems for multimedia capture and payment transactions. According to the method, a first user input may be received. Based on the first user input, sensors may be initiated to capture multimedia. The method may further comprise receiving a second user input. Data associated with the first user input and the second user input may be analyzed. Based on the analysis, a multimedia capture mode or a payment transaction mode may be selectively selected. If the multimedia capture mode is selected, the captured multimedia may be recorded to a database. A type of the multimedia being recorded may be determined based on time between the first user input and the second user input. If the payment transaction mode is selected, transaction data may be received. Based on the transaction data, user payment data, and recipient payment data, a payment transaction may be performed.

Patent Agency Ranking