STORY TELLER TOY USING STORY STATEMENT AND THE METHOD FOR OPERATING THE SAME
    31.
    发明申请
    STORY TELLER TOY USING STORY STATEMENT AND THE METHOD FOR OPERATING THE SAME 审中-公开
    使用故事陈述的故事TELLER玩具及其操作方法

    公开(公告)号:WO2008013356A1

    公开(公告)日:2008-01-31

    申请号:PCT/KR2007/001848

    申请日:2007-04-16

    Inventor: JANG, So Ko

    CPC classification number: A63H3/28 A63H2200/00

    Abstract: The present invention relates to a story telling toy and operating method thereof, RFID tag is mounted to a doll and the story telling toy outputs a story of the relevant doll as a voice or image, and a history of the story is stored and the story is output in accordance with a state of the story telling history when the next operation. The present invention provides a story telling toy outputting a story in accordance with the story telling history, comprising: an RFID reader for reading a unique code from an RFID tag mounted to an RFID toy; a storage unit for storing a story related to each RFID doll a history storage unit for storing a story telling history state; an output unit; and a control unit for outputting the read story in accordance with a story telling history state stored in the history storage unit.

    Abstract translation: 本发明涉及一种故事讲述玩具及其操作方法,将RFID标签安装在娃娃上,故事讲述玩具将相关娃娃的故事输出为声音或图像,并且存储故事的历史和故事 根据下一个操作时故事讲述历史的状态输出。 本发明提供一种根据故事讲述历史输出故事的故事讲述玩具,其特征在于,包括:RFID阅读器,用于从安装在RFID玩具上的RFID标签读取唯一的代码; 用于存储与每个RFID玩偶有关的故事的存储单元,用于存储故事讲述历史状态的历史存储单元; 输出单元 以及控制单元,用于根据存储在历史存储单元中的故事讲述历史状态输出读取的故事。

    AUDIO-VISUAL ENTERTAINMENT TOY SYSTEM
    32.
    发明申请
    AUDIO-VISUAL ENTERTAINMENT TOY SYSTEM 审中-公开
    视听娱乐玩具系统

    公开(公告)号:WO2008002876A2

    公开(公告)日:2008-01-03

    申请号:PCT/US2007/072028

    申请日:2007-06-25

    Inventor: ROESCH, Geoff

    CPC classification number: A63H3/006 A63H3/003 A63H3/28 A63H2200/00

    Abstract: The present invention is an all inclusive multifunctional audiovisual system for children. The system functions to relieve children's various fears that arise in the night including but not limited to noises, motions, shapes, and shadows. In addition, the system entertains children during the day by supplying a companion for children to carry with them, and a story and music player. The Night Guardian System is a unique tool that, builds confidence, empowers children, and helps them sleep better, all while stimulating their intellectual growth during this stage of development.

    Abstract translation: 本发明是一种全能的儿童多功能视听系统。 系统的作用是减轻儿童在夜间产生的各种恐惧,包括但不限于噪音,动作,形状和阴影。 另外,系统通过为孩子们携带伴侣提供一个同伴,一个故事和音乐播放器,在白天为孩子们进行娱乐。 夜间监护系统是一个独特的工具,在这个发展阶段刺激他们的智力增长,建立信心,赋权儿童,帮助他们睡得更好。

    TOY WITH SOUND-ACTIVATED MOTION
    33.
    发明申请
    TOY WITH SOUND-ACTIVATED MOTION 审中-公开
    玩动音响运动

    公开(公告)号:WO2008000080A1

    公开(公告)日:2008-01-03

    申请号:PCT/CA2007/001154

    申请日:2007-06-26

    CPC classification number: A63H11/00 A63H3/28 A63H13/00 A63H2200/00

    Abstract: A toy with sound-activated motion is provided The toy comprises a toy body, a single motor within the body, adapted to turn in opposite directions in response to changes in electrical polarity, and control means to automatically reverse the polarity of an electrical current being supplied to the motor in response to an acoustical or electromagnetic input signal The control means is adapted to automatically reverse the polarity in response to a changing acoustical or electromagnetic input signal

    Abstract translation: 提供具有声音启动运动的玩具玩具包括玩具本体,身体内的单个电动机,适于响应于电极性的变化而在相反方向转动;以及控制装置,用于自动地将电流的极性反转为 响应于声学或电磁输入信号提供给电动机。控制装置适于响应于改变的声学或电磁输入信号自动地反转极性

    VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY
    34.
    发明申请
    VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY 审中-公开
    带可移动显示器的虚拟人物视频玩具

    公开(公告)号:WO2007056408A3

    公开(公告)日:2007-11-15

    申请号:PCT/US2006043407

    申请日:2006-11-06

    CPC classification number: A63H3/36 A63H33/42 A63H2200/00 A63J13/00 A63J19/00

    Abstract: A video toy is provided which may include a video screen and first and second housing segments. Each housing segment may have a diorama displaying features and objects to simulate a scene such as an apartment or room. The video screen may move from a position in front of a first diorama to a position in front of a second diorama. The diorama behind the video screen may be visible through the screen. The video toy may be programmed to display characters on the screen that engage in activities consistent with the diorama visible through the video display and simulate interacting with objects in the diorama. Players may interact with the characters through inputs such as buttons. Virtual characters may be programmed to have activities and interactions with the player that are modified based on type and frequency of user inputs.

    Abstract translation: 提供了一种视频玩具,其可以包括视频屏幕以及第一和第二外壳段。 每个住房部分可以具有展现用于模拟诸如公寓或房间的场景的特征和对象的立体布景。 视频画面可以从第一立体布景前的位置移动到第二立体布景前的位置。 视频屏幕后面的立体布景可以通过屏幕显示。 视频玩具可以被编程为在屏幕上显示角色,这些角色参与与通过视频显示可见的立体布景相一致的活动并模拟与立体布景中的物体进行交互。 玩家可以通过按钮等输入与角色互动。 虚拟人物可以被编程为具有基于用户输入的类型和频率修改的与玩家的活动和交互。

    FIGURINES HAVING INTERACTIVE COMMUNICATION
    35.
    发明申请
    FIGURINES HAVING INTERACTIVE COMMUNICATION 审中-公开
    具有交互式通信的图形

    公开(公告)号:WO2004104736A3

    公开(公告)日:2007-08-16

    申请号:PCT/US2004014748

    申请日:2004-05-12

    CPC classification number: A63H3/28 A63H2200/00

    Abstract: The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.

    Abstract translation: 本发明提供了一种用于通过将它们设置在其他小雕像附近,通过经由电源开关激活它们或通过将它们与中央集线器通信来形成和连接俑的网络的方法。 使用无线电或IR频率的通信路径来形成网络,使得只有一个小雕像可以在其他人随时接收数据的同时发送数据。 一旦网络形成,小雕像就可以根据其他人的属性,请求和动作来制定行为。 这些行为是基于小雕像之间发生的数据,可以包括口语的含义,当前状态等。每个雕像都有一个由其内部数据控制的个性,也控制着与他人的关系。 每个小雕像都可以根据另一个与其数据库中存储的数据相结合的回复自发地创建一个言语或动作。

    TOYS
    38.
    发明申请
    TOYS 审中-公开
    玩具

    公开(公告)号:WO2006114625A2

    公开(公告)日:2006-11-02

    申请号:PCT/GB2006/001530

    申请日:2006-04-26

    Applicant: LIPMAN, Steven

    Inventor: LIPMAN, Steven

    CPC classification number: A63H3/28 A63H2200/00

    Abstract: A toy is provided comprising: a transceiver (24, 28) for transmitting and receiving data over a wireless link; a processor (18, 32) a memory (34) for storing expressive responses; and an output (22, 38) for expressive responses; the toy being operable to receive trigger data relating to expressive responses, select an expressive response when trigger data is received, express the expressive response through the output; and to broadcast trigger data indicative that a response has been output. A method of communication between first (10) and second (12) toys is provided comprising: activating a first expressive response from the first toy (10) in the presence of the second toy (12); sending trigger data from the first toy (10) indicative of the first expressive response to the second toy (12); the second toy (12) selecting a second expressive response from memory (34) on receipt of said data, activating the second expressive response, and sending data indicative the second expressive response to the first toy (10).

    Abstract translation: 提供了一种玩具,包括:用于通过无线链路发送和接收数据的收发器(24,28); 处理器(18,32),用于存储表达性响应的存储器(34); 和用于表达性反应的输出(22,38); 玩具可操作以接收与表达性响应相关的触发数据,当接收到触发数据时选择表达性响应,通过输出表达表达性响应; 并且广播指示已经输出了响应的触发数据。 提供第一玩具(10)和第二玩具(12)之间的通信方法,包括:在所述第二玩具(12)的存在下激活来自所述第一玩具(10)的第一表现性响应; 从第一玩具(10)向第二玩具(12)发送指示第一表现响应的触发数据; 所述第二玩具(12)在接收到所述数据时选择来自存储器(34)的第二表达性响应,激活所述第二表达性响应,以及向所述第一玩具(10)发送指示所述第二表达性响应的数据。

    INTELLIGENT ROBOT AND MOBILE GAME METHOD USING THE SAME
    39.
    发明申请
    INTELLIGENT ROBOT AND MOBILE GAME METHOD USING THE SAME 审中-公开
    使用相同的智能机器人和移动游戏方法

    公开(公告)号:WO2006062274A1

    公开(公告)日:2006-06-15

    申请号:PCT/KR2005/000825

    申请日:2005-03-22

    Inventor: LEE, Yong Duck

    CPC classification number: A63H11/00 A63H2200/00

    Abstract: The present invention relates to an intelligent robot including a sound output unit (20) and a display unit (22). The intelligent robot includes a manipulation sensing unit (10), a storage unit (18), and a central processing unit (12). The manipulation sensing unit 10 senses individual manipulations of a user. The storage unit (18) stores data required for operation of the intelligent robot. The central processing unit (12) accesses the storage unit to obtain specific reaction data for the intelligent robot corresponding to specific manipulation sensing signals of the user that are provided from the manipulation sensing unit (10), outputs sounds corresponding to the specific manipulations of the user through the sound output unit (20), allows the intelligent robot to develop with the manipulation of the user, and displays the status of the intelligent robot on the display unit (22).

    Abstract translation: 智能机器人技术领域本发明涉及一种包括声音输出单元(20)和显示单元(22)的智能机器人。 智能机器人包括操纵感测单元(10),存储单元(18)和中央处理单元(12)。 操作感测单元10感测用户的个体操作。 存储单元(18)存储智能机器人的操作所需的数据。 中央处理单元(12)访问存储单元以获得与从操作感测单元(10)提供的用户的特定操作感测信号相对应的智能机器人的特定反应数据,输出与特定操作相关的声音 用户通过声音输出单元(20),允许智能机器人通过用户的操纵进行开发,并将智能机器人的状态显示在显示单元(22)上。

Patent Agency Ranking