Abstract:
The present invention relates to a story telling toy and operating method thereof, RFID tag is mounted to a doll and the story telling toy outputs a story of the relevant doll as a voice or image, and a history of the story is stored and the story is output in accordance with a state of the story telling history when the next operation. The present invention provides a story telling toy outputting a story in accordance with the story telling history, comprising: an RFID reader for reading a unique code from an RFID tag mounted to an RFID toy; a storage unit for storing a story related to each RFID doll a history storage unit for storing a story telling history state; an output unit; and a control unit for outputting the read story in accordance with a story telling history state stored in the history storage unit.
Abstract:
The present invention is an all inclusive multifunctional audiovisual system for children. The system functions to relieve children's various fears that arise in the night including but not limited to noises, motions, shapes, and shadows. In addition, the system entertains children during the day by supplying a companion for children to carry with them, and a story and music player. The Night Guardian System is a unique tool that, builds confidence, empowers children, and helps them sleep better, all while stimulating their intellectual growth during this stage of development.
Abstract:
A toy with sound-activated motion is provided The toy comprises a toy body, a single motor within the body, adapted to turn in opposite directions in response to changes in electrical polarity, and control means to automatically reverse the polarity of an electrical current being supplied to the motor in response to an acoustical or electromagnetic input signal The control means is adapted to automatically reverse the polarity in response to a changing acoustical or electromagnetic input signal
Abstract:
A video toy is provided which may include a video screen and first and second housing segments. Each housing segment may have a diorama displaying features and objects to simulate a scene such as an apartment or room. The video screen may move from a position in front of a first diorama to a position in front of a second diorama. The diorama behind the video screen may be visible through the screen. The video toy may be programmed to display characters on the screen that engage in activities consistent with the diorama visible through the video display and simulate interacting with objects in the diorama. Players may interact with the characters through inputs such as buttons. Virtual characters may be programmed to have activities and interactions with the player that are modified based on type and frequency of user inputs.
Abstract:
The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.
Abstract:
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy "wand" (100) from a retail phase (602) that is usable in an interactive entertainment phase (606). The interactive entertainment phase may include multiple interrelated layers (616, 626, 636, 646) such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training (604) on how to use the wand and/or complete one or more special effects (616), adventures (636) and/or quests (626). During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
Abstract:
A game has one or more remotely controlled game vehicles that are each controlled by an operator interface. The game includes a visually controlled computer that senses the remotely controlled game vehicle or vehicles visually and controls each remotely controlled game vehicle using visually sensed input and input from its operator interface.
Abstract:
A toy is provided comprising: a transceiver (24, 28) for transmitting and receiving data over a wireless link; a processor (18, 32) a memory (34) for storing expressive responses; and an output (22, 38) for expressive responses; the toy being operable to receive trigger data relating to expressive responses, select an expressive response when trigger data is received, express the expressive response through the output; and to broadcast trigger data indicative that a response has been output. A method of communication between first (10) and second (12) toys is provided comprising: activating a first expressive response from the first toy (10) in the presence of the second toy (12); sending trigger data from the first toy (10) indicative of the first expressive response to the second toy (12); the second toy (12) selecting a second expressive response from memory (34) on receipt of said data, activating the second expressive response, and sending data indicative the second expressive response to the first toy (10).
Abstract:
The present invention relates to an intelligent robot including a sound output unit (20) and a display unit (22). The intelligent robot includes a manipulation sensing unit (10), a storage unit (18), and a central processing unit (12). The manipulation sensing unit 10 senses individual manipulations of a user. The storage unit (18) stores data required for operation of the intelligent robot. The central processing unit (12) accesses the storage unit to obtain specific reaction data for the intelligent robot corresponding to specific manipulation sensing signals of the user that are provided from the manipulation sensing unit (10), outputs sounds corresponding to the specific manipulations of the user through the sound output unit (20), allows the intelligent robot to develop with the manipulation of the user, and displays the status of the intelligent robot on the display unit (22).
Abstract:
Methods, systems and apparatuses for gaming using one or more mobile communication devices (1) and one or more remotely-controllable drones (26), the one or more mobile communication devices being adapted to remotely-control the one or more remotely-controllable drones; including providing game control software to one or more of the mobile communication devices, the game control software including rules for play affecting the operation of the remotely-controllable drones; and, operating a remotely-controllable drone using the mobile communication device with remote control within the rules of play of the game.