현실 지도와 연계된 사용자 위치 기반의 땅따먹기 게임 수행 방법 및 시스템

    公开(公告)号:WO2023085696A1

    公开(公告)日:2023-05-19

    申请号:PCT/KR2022/017210

    申请日:2022-11-04

    Inventor: 김진영

    Abstract: 현실 지도와 연계된 사용자 위치 기반의 땅따먹기 게임 수행 방법 및 시스템이 개시된다. 본 발명에 따른 땅따먹기 게임 수행 방법은, 실제 지도를 이용하여 메타버스를 생성하는 단계; 소정의 기준에 따라 지도의 땅을 나누어 메타버스를 다수의 영역으로 분할하는 단계; GPS를 이용하여 제1 사용자 단말의 위치를 추적하고 제1 사용자가 위치한 소유자 없는 제1 영역을 제1 사용자가 점령한 것으로 설정하여 소유권을 할당하는 단계; 제2 사용자로부터 제1 영역에 대한 전쟁이 요청되면, 제2 사용자의 게임 포인트 및 제1 영역의 방어력을 기반으로 영역 전쟁을 수행하는 단계; 영역 전쟁의 결과에 따라 제1 영역의 소유권을 변경하는 단계; 및 시간의 흐름에 따라 주기적으로 각 사용자의 소유 영역으로부터 발생하는 게임 포인트를 해당 사용자에게 지급하고, 각 영역 전쟁의 결과 및 영역 방문 이력에 따라 각 사용자의 게임 포인트를 동적으로 관리하는 단계;를 포함할 수 있다.

    VIRTUAL FLIGHT TAGGING
    2.
    发明申请

    公开(公告)号:WO2022192939A1

    公开(公告)日:2022-09-22

    申请号:PCT/AU2022/050216

    申请日:2022-03-15

    Applicant: NASOKA PTY LTD

    Inventor: MESSIAH, Haidi

    Abstract: A method for virtual interaction with an aircraft is provided, the method including a step of initiating a virtual interaction with an aircraft using a mobile computing device, wherein initiation of the virtual interaction requires location of the aircraft within a zone defined relative to the mobile computing device. Also provided are associated software applications and computing systems.

    映像処理システム
    4.
    发明申请

    公开(公告)号:WO2021251025A1

    公开(公告)日:2021-12-16

    申请号:PCT/JP2021/017088

    申请日:2021-04-28

    Abstract: 【課題】ユーザの興趣を向上させることができる映像処理システムを提供する。 【解決手段】現実空間の映像に基づいて拡張現実空間を生成する映像処理システムにおいて、実時間で取得した現実空間の映像に基づいて第1空間データを生成する、複数のユーザにそれぞれ保有される複数のユーザ端末と、ユーザ端末にアクセスされ、予め取得された現実空間の画像に基づいて生成された第2空間データが格納されるサーバと、を備え、第1空間データと第2空間データとを照合して現実空間における複数のユーザ端末の位置情報を取得する位置情報取得ステップ、位置情報取得ステップで取得した位置情報に基づいて実時間で取得した現実空間の映像に仮想オブジェクトを配置して拡張現実空間を生成する拡張現実空間生成ステップ、を実行する。

    処理装置、プログラム、及び方法

    公开(公告)号:WO2021166047A1

    公开(公告)日:2021-08-26

    申请号:PCT/JP2020/006113

    申请日:2020-02-17

    Inventor: 森下一喜

    Abstract: 【課題】 本開示の様々な実施形態により、仮想空間におけるプレイヤキャラクタの配置位置等を利用してより趣向に富んだ仮想ゲームを実行することができる処理装置、プログラム、及び方法を提供する。 【解決手段】 メモリに記憶された前記プレイヤキャラクタの配置位置及び他のキャラクタの配置位置に基づいて仮想ゲーム空間にプレイヤキャラクタ及び他のキャラクタを配置し、入力インターフェイスによってプレイヤキャラクタの配置位置を移動する指示を受け付けるとプレイヤキャラクタの配置位置を更新して記憶し、プレイヤキャラクタの配置位置の更新又は他のキャラクタの配置位置の更新の少なくともいずれかによってプレイヤキャラクタと他のキャラクタとがあらかじめ決められた範囲内に配置される場合プレイヤキャラクタと他のキャラクタとの間でグループを形成するように構成されたプロセッサと、を含む処理装置である。

    SYSTEM AND METHOD FOR MULTI-TASK LEARNING
    7.
    发明申请

    公开(公告)号:WO2020180703A1

    公开(公告)日:2020-09-10

    申请号:PCT/US2020/020437

    申请日:2020-02-28

    Applicant: STATS LLC

    Abstract: A method of generating a multi-modal prediction is disclosed herein. A computing system retrieves event data from a data store. The event data includes information for a plurality of events across a plurality of seasons. Computing system generates a predictive model using a mixture density network, by generating an input vector from the event data learning, by the mixture density network, a plurality of values associated with a next play following each play in the event data. The mixture density network is trained to output the plurality of values near simultaneously. Computing system receives a set of event data directed to an event in a match. The set of event data includes information directed to at least playing surface position and current score. Computing system generates, via the predictive model, a plurality of values associated with a next event following the event based on the set of event data.

    VERIFYING A PLAYER'S REAL WORLD LOCATION USING IMAGE DATA OF A LANDMARK CORRESPONDING TO A VERIFICATION PATHWAY

    公开(公告)号:WO2020089814A1

    公开(公告)日:2020-05-07

    申请号:PCT/IB2019/059322

    申请日:2019-10-30

    Applicant: NIANTIC, INC.

    Inventor: HANSONG, Zhang

    Abstract: A method and system for verifying a client device's location in a parallel reality game hosted by a server. The client transmits its location to the server and receives verification instructions comprising a landmark and a verification pathway. The client prompts a player to capture image data of the landmark and, in response, receives a first set of image data of the landmark from an initial perspective. The client determines whether the first set of image data matches to the landmark before prompting the player to move along the verification pathway while capturing image data. The client receives a second set of image data of the landmark from a moving perspective. The client determines whether the second set of image data matches to an expected change in perspective of the landmark. Upon completion of the verification instructions, the client confirms to the server the client's location.

    VIRTUAL REALITY PRESENTATION OF REAL WORLD SPACE

    公开(公告)号:WO2019067640A1

    公开(公告)日:2019-04-04

    申请号:PCT/US2018/052986

    申请日:2018-09-26

    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a seat selection made by the user. The method includes operations for mapping the seat selection to a real world capture system for capturing video and audio at a location that corresponds to the seat selection and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.

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