Game system, game apparatus, storage medium having game program stored therein, and game process method
    91.
    发明公开
    Game system, game apparatus, storage medium having game program stored therein, and game process method 审中-公开
    游戏系统,游戏装置,存储介质,具有存储在其上的游戏程序和游戏方法

    公开(公告)号:EP2415505A2

    公开(公告)日:2012-02-08

    申请号:EP11176164.9

    申请日:2011-08-01

    发明人: Ito, Jun Ohta, Keizo

    IPC分类号: A63F13/06

    摘要: A game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus performs a game control process based on first operation data representing a first player's operation on the operating device and second operation data representing a second player's operation on the hand-held device. The game apparatus generates a first game image for the first player, which is an image of a virtual game space and represents a result of the game control process, based on a first virtual camera set in the game space. The game apparatus also generates a second game image for the second player, which is an image of the game space, based on a second virtual camera set in the game space. The first game image is displayed on a first display device provided independently of the hand-held device. The second game image is displayed on a second display device of the hand-held device.

    摘要翻译: 一种游戏系统,包括:一个游戏装置向操作装置,和一个手持式装置。 游戏装置基于表示第一玩家的操作装置和代表第二玩家的手持式设备上的手术第二操作数据手术第一操作数据的游戏控制处理。 游戏装置基因我们获得了第一玩家,所有这是一个虚拟游戏空间的图像,并且darstellt游戏控制处理的结果,基于在所述游戏空间中的第一虚拟摄像机组的第一游戏图像。 因此,该游戏装置基因我们获得了第二玩家,所有这一切是在游戏空间的图像,基于在所述游戏空间中的第二虚拟摄像机组的第二游戏图像。 第一游戏图像被显示unabhängig所述手持式装置的设置的第一显示装置上。 第二游戏图像被显示在手持式装置的第二显示装置上。

    SYSTEM AND METHOD FOR EFFICIENT TRANSMISSION OF DATA DURING TEAM GAME IN CPNS ENVIRONMENT, AND CPNS SERVER, MOBILE COMMUNICATION TERMINAL, AND END-POINT TERMINAL FOR SAME
    94.
    发明公开
    SYSTEM AND METHOD FOR EFFICIENT TRANSMISSION OF DATA DURING TEAM GAME IN CPNS ENVIRONMENT, AND CPNS SERVER, MOBILE COMMUNICATION TERMINAL, AND END-POINT TERMINAL FOR SAME 审中-公开
    系统和方法高效的数据传输过程中一个团队游戏的在CPNS环境CPNS-SERVER,移动通信终端和终端单元THEREFOR

    公开(公告)号:EP2352320A1

    公开(公告)日:2011-08-03

    申请号:EP09822134.4

    申请日:2009-06-16

    摘要: The present invention relates to a system and a method for efficiently transmitting data during a team game in a CPNS environment, and a CPNS server, a mobile communication terminal, and an end-point terminal for the same. The CPNS server stores and manages information about both the end-point terminal and the mobile communication terminal, wherein the end-point terminal communicates with the mobile communication terminal through a wireless local area network and the mobile communication terminal executes the team game through the wireless local area network, and classifies and processes data to transmit only the required game-related data to the mobile communication terminal and the end-point terminal respectively. The mobile communication terminal extracts the data allocated thereto from the game-related data transmitted from the CPNS server while executing the team game with the end-point terminal through the wireless local area network, and transmits the data destined for the end-point terminal, to the end-point terminal. The end-point terminal executes the game-related data transmitted from the mobile communication terminal, and when transmitting the game-related data to the CPNS server, classifies and processes the data, and then transmits the data to the mobile communication terminal. The invention is able to prevent the reception of unnecessary replicated data at the terminal in game as a result of classifying the destinations of the game-related data provided during the team game between the mobile communication terminal and the end-point terminal through the wireless local area network. Therefore, the invention enables more efficient data transmission.

    摘要翻译: 本发明涉及一种系统和一种用于在CPNS环境中的团队游戏期间有效地发送数据的方法,和一个CPNS服务器,移动通信终端,并在终点终端为同一。 CPNS服务器存储并管理关于这两个终点终端和所述移动通信终端的信息,通过无线worin终点终端通过无线局域网与所述移动通信终端的移动通信终端进行通信执行的团队游戏 局域网,和分类和处理数据以仅所需的游戏相关数据分别发送到移动通信终端和所述终点终端。 该移动通信终端提取分配从游戏相关的数据,而通过无线局域网执行所述队的比赛与终点终端反从CPNS服务器mitted到其上的数据,并发送目的地为终点终端的数据, 到终点终端。 终点终端执行游戏相关的数据反式从移动通信终端mitted;以及发送当游戏相关的数据到CPNS服务器,分类和处理数据,然后将数据发送到移动通信终端。 本发明能够防止不必要的复制的数据的接收在终端在游戏中通过无线本地移动通信终端和末端点端子之间的团队游戏期间提供的游戏相关数据的目的地进行分类的结果 区域网络。 因此,本发明能够实现更有效的数据传输。

    ENTERTAINMENT DEVICE AND METHOD
    95.
    发明授权
    ENTERTAINMENT DEVICE AND METHOD 有权
    娱乐设备和方法

    公开(公告)号:EP2131934B1

    公开(公告)日:2010-12-29

    申请号:EP08709553.5

    申请日:2008-02-29

    IPC分类号: A63F13/12

    摘要: An entertainment device operable to connect to a first on-line virtual environment comprises a group membership selector operable to select members of a group of entertainment devices connected to a first on-line virtual environment comprising a plurality of connected entertainment devices, a server evaluator operable to evaluate a plurality of servers of a second on-line virtual environment according to one or more criteria whilst the entertainment device is connected to the first on-line virtual environment, a server selector operable to select at least a first server of the second on-line virtual environment based upon the evaluation whilst the entertainment device is connected to the first on-line virtual environment, and a storage arrangement operable to cause the storage of server selection data defining the selected server.