摘要:
A game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus performs a game control process based on first operation data representing a first player's operation on the operating device and second operation data representing a second player's operation on the hand-held device. The game apparatus generates a first game image for the first player, which is an image of a virtual game space and represents a result of the game control process, based on a first virtual camera set in the game space. The game apparatus also generates a second game image for the second player, which is an image of the game space, based on a second virtual camera set in the game space. The first game image is displayed on a first display device provided independently of the hand-held device. The second game image is displayed on a second display device of the hand-held device.
摘要:
A computer-implemented system and method for performing video compression is described. A method according to one embodiment includes encoding a first plurality of video frames or portions thereof, wherein each encoded video frame or portion is dependent on a previously-encoded video frame or portion thereof. The method further includes transmitting the first plurality of encoded video frames or portions to a client device and receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame has not been successfully received and/or decoded, encoding a current video frame or portion thereof to be dependent on a previously-encoded video frame or portion thereof known to have been successfully received and/or decoded; and transmitting the current video frame or portion thereof to the client device.
摘要:
A video game server receiving user inputs related to an online video game to render a sequence of video images, a first stream encoder to compress the sequence of video images and generate a live video stream during a live gaming session with a user of a client device, the first stream encoder receiving channel feedback signals from the client device and responsively adapting compression of the sequence of video images based on channel feedback signals. A second stream encoder to compress the sequence of video images at a specified video quality and/or compression ratio unrelated to the channel feedback signal during the live gaming session with the user, thereby generating a High Quality (HQ) video stream, having a relatively higher video quality and/or lower compression ratio than the live video stream, and a storage device for storing the HQ video stream for subsequent playback to the user of the client device and to other users upon request
摘要:
The present invention relates to a system and a method for efficiently transmitting data during a team game in a CPNS environment, and a CPNS server, a mobile communication terminal, and an end-point terminal for the same. The CPNS server stores and manages information about both the end-point terminal and the mobile communication terminal, wherein the end-point terminal communicates with the mobile communication terminal through a wireless local area network and the mobile communication terminal executes the team game through the wireless local area network, and classifies and processes data to transmit only the required game-related data to the mobile communication terminal and the end-point terminal respectively. The mobile communication terminal extracts the data allocated thereto from the game-related data transmitted from the CPNS server while executing the team game with the end-point terminal through the wireless local area network, and transmits the data destined for the end-point terminal, to the end-point terminal. The end-point terminal executes the game-related data transmitted from the mobile communication terminal, and when transmitting the game-related data to the CPNS server, classifies and processes the data, and then transmits the data to the mobile communication terminal. The invention is able to prevent the reception of unnecessary replicated data at the terminal in game as a result of classifying the destinations of the game-related data provided during the team game between the mobile communication terminal and the end-point terminal through the wireless local area network. Therefore, the invention enables more efficient data transmission.
摘要:
An entertainment device operable to connect to a first on-line virtual environment comprises a group membership selector operable to select members of a group of entertainment devices connected to a first on-line virtual environment comprising a plurality of connected entertainment devices, a server evaluator operable to evaluate a plurality of servers of a second on-line virtual environment according to one or more criteria whilst the entertainment device is connected to the first on-line virtual environment, a server selector operable to select at least a first server of the second on-line virtual environment based upon the evaluation whilst the entertainment device is connected to the first on-line virtual environment, and a storage arrangement operable to cause the storage of server selection data defining the selected server.
摘要:
A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires server, etc. whether or not it is possible to communicate with the opponent in the friend list over a network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. In a case that a still another opponent being connected to its own apparatus exists, when other game apparatus makes a connection, its own game apparatus transmits their identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.
摘要:
A method comprising running a web browser on one or more servers of a service center, and hosting files for a web page on a storage unit associated with the one or more servers. Upon receiving user input from a client device to the web browser at the service center, streaming interactive video web page is transmitted to the client device with substantially no detectable latency.
摘要:
Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game.
摘要:
A gamercard associated with an integrated gamer profile to identify a gamer is provided to the gamer and other PC/console users who also participate in other online gaming community activities such as game-related web sites. The gamercard is also provided to the user in a modular fashion formatted in a way suitable for the user to display it directly within other applications of the user (such as their personal web sites and mobile device applications for display on their cell phone) without the user having to update the information within the other applications when the information changes in the central database.