摘要:
A method and apparatus for displaying in a first portion of a screen of a mobile device, a game application interface of a game in progress, displaying in a second portion of the screen, an instant messaging (IM) conversation between players associated with the game in progress, enabling game moves to be executed in the first portion of the screen, and enabling an IM conversation to occur between the players in the second portion of the screen.
摘要:
A method and apparatus for enabling a game application on the electronic device to utilize a contact list of an instant messaging (IM) application to play games with contacts in the contact list, and during game play with a particular contact in the contact list, preparing game messages to be sent to the particular contact by including data in an IM message and an identifier to associate the data with the game application.
摘要:
A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires server, etc. whether or not it is possible to communicate with the opponent in the friend list over a network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. In a case that a still another opponent being connected to its own apparatus exists, when other game apparatus makes a connection, its own game apparatus transmits their identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.
摘要:
Provided is an introducing system in which a server device introduces users of terminal devices to each other while motivating the users to join the system by presenting appropriate information to them during a wait time before they receive introduction. When a terminal device requests introduction of another terminal device during a time slot (303) shifted from a time period (304) between times ti-1 and ti by a margin time period (305), the server device assigns an introduction time ti to the terminal device. The terminal device displays the difference between the assigned introduction time and the current time on a screen as a remaining wait time and the number of terminal devices in an introduction waiting list. When the time ti comes, the server device groups terminal devices that are assigned the introduction time ti to match an introduction target, and notifies the introduction target to each terminal device.
摘要:
A dynamically configurable contextual gamer options menu provides options to online game players. The game options are determined as a function of the game being played and relationships between game players. Game options are updated, added, and/or deleted dynamically as relationships and context change.
摘要:
A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space and one or more private spaces. Each private space may be associated with a particular user. A user's interactions with the virtual world may be represented by one or more actions of an avatar. A communication device may be simulated in the virtual world. Communication may take place between the simulated communication device and a real communication device. The virtual world may be generated by one or more processors configured to simulate a communication device in the virtual world and communicate between the simulated communication device and a real communication device. Systems and methods for virtual world communication with avatars, custom avatar gestures, mapping of user emotional state to an avatar and routing of communications between virtual and real communication devices are also disclosed.
摘要:
In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).