Abstract:
A storing section stores an invitation message giving an invitation to an application to be executed by another information processing apparatus. An information displaying section displays the invitation messages on a display device. At this point, the information displaying section displays a valid invitation message and an invalid invitation message in a manner different from each other. The information displaying section may further display an unread invitation message and a read invitation message in a manner different from each other.
Abstract:
An acquisition unit acquires presence information of an information processing device of another via server. When the acquisition unit acquires pieces of presence information including the same user account from two or more information processing devices, a status image generation unit generates a status image indicating a status of the user identified by the user account, by referring to the latest presence information. In order to represent the status of the user, the status image generation unit includes a name of an application being run by the user in the status image.
Abstract:
A storing section stores an invitation message giving an invitation to an application to be executed by another information processing apparatus. An information displaying section displays the invitation messages on a display device. At this point, the information displaying section displays a valid invitation message and an invalid invitation message in a manner different from each other. The information displaying section may further display an unread invitation message and a read invitation message in a manner different from each other.
Abstract:
An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information.
Abstract:
An acquisition unit acquires presence information of an information processing device of another via server. When the acquisition unit acquires pieces of presence information including the same user account from two or more information processing devices, a status image generation unit generates a status image indicating a status of the user identified by the user account, by referring to the latest presence information. In order to represent the status of the user, the status image generation unit includes a name of an application being run by the user in the status image.
Abstract:
A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract:
An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information.
Abstract:
When a communication unit receives a connection request from a device, a selection screen generating unit provides a selection screen for selecting a registered user. A login user storage unit separately stores information identifying a primary user who logged in first and information identifying one or more secondary users who logged in second or thereafter. Specifically, the login user storage unit stores the information identifying the primary user in association with information indicating initial login. An application startup unit starts an application upon receipt of a start instruction from the device used by the primary user but does not start the application when given the start instruction from the device used by the secondary user.
Abstract:
An information processing system is provided which determines whether a session in which an invited user has been invited to participate is still valid or not before participation in the session. The information processing system includes: storing status information indicating whether each of a plurality of sessions offering a service possibly participated in by the user is valid or not; and storing a plurality of items of invitation information about a plurality of invitations each being an invitation for the invited user to participate in one of the sessions. Each client device acquires one of the plurality of items of invitation information about the invitation for the user using the client device to become the invited user, and displays on a display screen the acquired item of invitation information in a manner reflecting the status information.
Abstract:
An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information.