Heat storage system for vehicle, with adsorbent
    1.
    发明授权
    Heat storage system for vehicle, with adsorbent 有权
    车载蓄热系统,带吸附剂

    公开(公告)号:US06807820B2

    公开(公告)日:2004-10-26

    申请号:US10366805

    申请日:2003-02-14

    IPC分类号: F25B2700

    摘要: In a heat storage system for a vehicle, when a temperature of cooling water from a vehicle engine is high, adsorbents are heated by the cooling water, so that moisture is desorbed from the adsorbents in order to store heat. When the temperature of cooling water is low, the moisture is adsorbed in the adsorbents to heat the cooling water, while refrigerant in a vapor compression refrigerator is cooled by evaporating water. Thus, adsorption heat is generated from the adsorbents, and the cooling water is heated by using the adsorption heat. Accordingly, warm-up operation of the vehicle engine is facilitated, while motive power consumed by the vapor compression refrigerator can be reduced.

    摘要翻译: 在用于车辆的蓄热系统中,当来自车辆发动机的冷却水的温度高时,吸附剂被冷却水加热,从而从吸附剂中吸收水分以储存热量。 当冷却水的温度低时,吸附剂中的水分被吸附以加热冷却水,而蒸气压缩式制冷机中的制冷剂通过蒸发水而被冷却。 因此,从吸附剂产生吸附热,通过吸附热来加热冷却水。 因此,能够促进汽车发动机的预热运转,同时能够降低由蒸气压缩式制冷机消耗的动力。

    Adsorption-type cooling apparatus
    2.
    发明授权
    Adsorption-type cooling apparatus 有权
    吸附式冷却装置

    公开(公告)号:US06474099B2

    公开(公告)日:2002-11-05

    申请号:US09734845

    申请日:2000-12-11

    IPC分类号: F25B1708

    摘要: The present invention provides an adsorption-type cooling apparatus comprising first, second, third, and fourth adsorption devices filled with a coolant and contain adsorbents which adsorb evaporated coolant and desorb the adsorbed coolant during heating. Adsorption cores provide heat exchange between the adsorbents and a heat medium, and evaporation and condensation cores provide heat exchange between heating medium and the coolant. A cooling device in which heating medium cooled in the evaporation and condensation cores circulates and cools the object of cooling. A heating means supplies a high-temperature heat medium to the first-fourth adsorption devices. A cooling means supplies a low-temperature heat medium which has a temperature lower than that of the high-temperature heat medium to the first-fourth adsorption devices. Also, a switching control means is provided which switches between multiple states.

    摘要翻译: 本发明提供了一种吸附式冷却装置,其包括填充有冷却剂的第一,第二,第三和第四吸附装置,并且含有吸附蒸发的冷却剂并在加热期间解吸吸附的冷却剂的吸附剂。 吸附芯在吸附剂和热介质之间提供热交换,蒸发和冷凝核提供加热介质和冷却剂之间的热交换。 一种冷却装置,其中在蒸发和冷凝核心中冷却的加热介质循环并冷却冷却对象。 加热装置向第一至第四吸附装置提供高温热介质。 冷却装置将温度低于高温热介质的低温热介质供给第一至第四吸附装置。 此外,提供了在多个状态之间切换的切换控制装置。

    Vehicle air conditioner with cold storage unit
    3.
    发明授权
    Vehicle air conditioner with cold storage unit 有权
    车载空调冷藏库

    公开(公告)号:US06701731B2

    公开(公告)日:2004-03-09

    申请号:US10375245

    申请日:2003-02-27

    IPC分类号: F25B4104

    摘要: An air conditioner for an economically running vehicle includes a compressor driven by a vehicle engine, an evaporator, and a cold-storage heat exchanger having a cold storage material. The evaporator and the cold-storage heat exchanger are disposed in series in a refrigerant flow. When the compressor is operated, the cold storage material is cooled by low-pressure refrigerant in a cold storage mode. When the operation of the compressor is stopped, refrigerant circulates between the evaporator and the cold-storage heat exchanger, so that refrigerant evaporated in the evaporator is cooled and liquefied by the cold storage material in a cold release mode. Further, a flow direction of refrigerant flowing through the evaporator in the cold storage mode is the same as that in the cold release mode.

    摘要翻译: 用于经济运行车辆的空调器包括由车辆发动机驱动的压缩机,蒸发器和具有冷藏材料的冷藏式热交换器。 蒸发器和冷藏热交换器串联设置在制冷剂流中。 当压缩机运行时,冷藏材料以冷藏方式被低压制冷剂冷却。 当压缩机的操作停止时,制冷剂在蒸发器和冷藏热交换器之间循环,使得在蒸发器中蒸发的制冷剂以冷的方式被冷藏材料冷却和液化。 此外,在冷藏模式中流过蒸发器的制冷剂的流动方向与冷释放模式相同。

    Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits
    4.
    发明授权
    Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits 失效
    电源管理电路,电源管理方法和电源管理程序,用于控制集成电路中功能块的供电

    公开(公告)号:US08407507B2

    公开(公告)日:2013-03-26

    申请号:US12795402

    申请日:2010-06-07

    IPC分类号: G06F1/00 G06F1/26

    摘要: A power management circuit has a resource management unit which performs a use management of a functional block in an integrated circuit, and a power management unit which transmits a power control request to a power control device which controls power of the functional block for each domain. The power control request designates the domain and the power control content for the domain. The power management unit executes a use prohibition process prohibiting the use of the functional block belonging to the domain, by using the resource management unit, before transmitting the power control request to the power control device, in accordance with a type of the functional block belonging to the domain and the power control content.

    摘要翻译: 功率管理电路具有执行集成电路中的功能块的使用管理的资源管理单元和向功率控制装置发送功率控制请求的功率管理单元,该功率控制装置控制各个功能块的功率。 功率控制请求指定域的域和功率控制内容。 功率管理单元根据所属功能块的类型,在向功率控制装置发送功率控制请求之前,通过使用资源管理单元,执行禁止使用属于该域的功能块的使用禁止处理 到域和电源控制内容。

    Device and method to control game where characters are moved on map
    6.
    发明授权
    Device and method to control game where characters are moved on map 有权
    用于控制在地图上移动字符的游戏的设备和方法

    公开(公告)号:US08016672B2

    公开(公告)日:2011-09-13

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。

    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF
    7.
    发明申请
    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF 审中-公开
    防振橡胶会员及其生产方法

    公开(公告)号:US20110031664A1

    公开(公告)日:2011-02-10

    申请号:US12936026

    申请日:2009-09-29

    IPC分类号: F16F1/36 F16F15/08 B05D7/22

    摘要: Provided is an anti-vibration rubber member wherein there is low friction resistance between the anti-vibration rubber member and a mating member, and a coating film is not prone to separation from a rubber elastic body, and a production method thereof. An anti-vibration rubber member absorbs at least a portion of the vibration of a mating member and has a sliding surface that is relatively in sliding contact with the mating member. The anti-vibration rubber member further includes: a rubber elastic body that is made of a self-lubricating rubber containing an elastomer and a bleeding lubricant; a coating film that covers at least a portion of a sliding inner surface that is among a surface of the rubber elastic body and disposed on an inner side of the sliding surface, contains a resin having a mercapto group, and is deformable to follow up deformation of the rubber elastic body, and a lubricating film that covers at least a portion of a surface of the coating film, is formed by the bleeding lubricant of the rubber elastic body penetrating the coating film and oozing onto the surface of the coating film, and forms at least a portion of the sliding surface.

    摘要翻译: 本发明提供一种防振橡胶构件及其制造方法,其中防振橡胶构件与配合构件之间的摩擦阻力低,并且涂膜不易于与橡胶弹性体分离。 防振橡胶构件吸收配合构件的振动的至少一部分,并具有与配合构件相对滑动接触的滑动面。 防振橡胶构件还包括:橡胶弹性体,其由含有弹性体的自润滑橡胶和渗出润滑剂制成; 覆盖橡胶弹性体的表面之间并且设置在滑动面的内侧的滑动内表面的至少一部分的涂膜含有具有巯基的树脂,并且可变形以跟随变形 的橡胶弹性体的至少一部分的润滑膜和覆盖涂膜的表面的橡胶弹性体的渗出润滑剂形成,并且渗透到涂膜的表面,并且 形成滑动表面的至少一部分。

    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP
    8.
    发明申请
    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP 有权
    用于控制地图上的字符移动的游戏的设备和方法

    公开(公告)号:US20090247300A1

    公开(公告)日:2009-10-01

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。

    ASYNCHRONOUS REMOTE PROCEDURE CALLING METHOD AND COMPUTER PRODUCT IN SHARED-MEMORY MULTIPROCESSOR
    10.
    发明申请
    ASYNCHRONOUS REMOTE PROCEDURE CALLING METHOD AND COMPUTER PRODUCT IN SHARED-MEMORY MULTIPROCESSOR 有权
    非共享远程程序调用方法和共享内存多处理器中的计算机产品

    公开(公告)号:US20080295120A1

    公开(公告)日:2008-11-27

    申请号:US12182846

    申请日:2008-07-30

    IPC分类号: G06F9/54

    CPC分类号: G06F9/547 H04L67/40

    摘要: A first processor makes a procedure call, specifying an address of a procedure in an address space controlled by a second processor and an address of procedure control information generated in an address space controlled by the first processor. The second processor executes the procedure present at the address specified by the first processor. Upon finishing of execution of the procedure, the second processor returns the address of the procedure control information to the first processor. The first processor changes the execution status included in the procedure control information at the address returned from the second processor from “being executed” to “completed”.

    摘要翻译: 第一处理器进行程序调用,指定由第二处理器控制的地址空间中的过程的地址以及由第一处理器控制的地址空间中生成的过程控制信息的地址。 第二处理器执行存在于由第一处理器指定的地址的过程。 在完成该过程的执行之后,第二处理器将过程控制信息的地址返回给第一处理器。 第一处理器将从第二处理器返回的地址的过程控制信息中包括的执行状态从“被执行”改变为“已完成”。