Redundant gaming network mediation
    101.
    发明授权
    Redundant gaming network mediation 失效
    冗余游戏网络调解

    公开(公告)号:US07455591B2

    公开(公告)日:2008-11-25

    申请号:US10187059

    申请日:2002-06-28

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A disclosed gaming communication network provides an enhanced DCU that provides redundant mediation between gaming machines on the gaming communication network and a host server. The enhanced DCU provides a first, primary transmission path and a second, redundant transmission path between the gaming machines and the host server. In the event one transmission path is disrupted, the other provides continuing transmissions between the gaming communication network and the host server. In the event both transmission paths are disrupted, the enhanced DCU functions as a local interim server and stores data received from the gaming machines on the gaming communication network until such time as the data can be transmitted to the host server. In some embodiments, the enhanced DCU acts as a local interim server to the gaming machines using data mirrored from the host server prior to transmission disruption. In some embodiments, the enhanced DCU functions as a download server and stores data received from the host server and asynchronously transmits the data to the gaming machines, so as to mitigate disruption of game play. In some embodiments, the enhanced DCU may also function as a local cache of information that is repeatedly accessed by the gaming machines on the gaming communication network so as to reduce the transmission load on the first and/or second transmission path. In some embodiments, the enhanced DCU provides different network input connection ports to enable utilization of the enhanced DCU with different network formats, such as fiber optic cable, twisted pair cable, or wireless transmission media.

    Abstract translation: 公开的游戏通信网络提供增强的DCU,其在游戏通信网络上的游戏机和主机服务器之间提供冗余中介。 增强的DCU在游戏机和主机服务器之间提供第一主要传输路径和第二冗余传输路径。 在一个传输路径中断的情况下,另一个传输路径在游戏通信网络和主机服务器之间提供持续的传输。 在两个传输路径被中断的情况下,增强的DCU用作本地中间服务器,并将从游戏机接收的数据存储在游戏通信网络上,直到数据可以被发送到主机服务器为止。 在一些实施例中,增强的DCU在传输中断之前用作使用从主机服务器镜像的数据到游戏机的本地中间服务器。 在一些实施例中,增强型DCU用作下载服务器并存储从主机服务器接收的数据,并将数据异步传输到游戏机,以便减轻游戏中断。 在一些实施例中,增强型DCU还可以用作由游戏通信网络上的游戏机重复访问的信息的本地缓存,以便减少第一和/或第二传输路径上的传输负载。 在一些实施例中,增强型DCU提供不同的网络输入连接端口,以使得能够利用诸如光纤电缆,双绞线电缆或无线传输介质之类的不同网络格式的增强型DCU。

    Player tracking communication mechanisms in a gaming machine
    104.
    发明授权
    Player tracking communication mechanisms in a gaming machine 有权
    玩家跟踪游戏机中的通信机制

    公开(公告)号:US06908387B2

    公开(公告)日:2005-06-21

    申请号:US09921489

    申请日:2001-08-03

    CPC classification number: G07F17/3202 G07F17/0014 G07F17/32 G07F17/3239

    Abstract: A disclosed a player tracking unit provides a display, one or more illumination devices adjacent to the display and a logic device designed to control illumination of the illumination devices in a manner that visually conveys gaming information to an individual viewing the devices. A speaker may be also provided on the player tracking unit to aurally convey gaming information such as voice messages designed to inform or instruct the player in some manner. The player tracking unit may include a wireless interface device designed or configured to allow player tracking information to be automatically downloaded from a portable wireless device carried by the player or player status information to be communicated to a casino service representative carrying a portable wireless device.

    Abstract translation: 所公开的玩家跟踪单元提供显示器,与显示器相邻的一个或多个照明设备和设计成以视觉上将游戏信息传达给观看设备的个体的方式来控制照明设备的照明的逻辑设备。 扬声器也可以设置在播放器跟踪单元上以听觉地传达游戏信息,例如旨在以某种方式通知或指导玩家的语音消息。 播放器跟踪单元可以包括无线接口设备,其被设计或配置为允许播放器跟踪信息从播放器携带的便携式无线设备或播放器状态信息自动下载以传送到携带便携式无线设备的娱乐场服务代表。

    Name your prize game playing methodology

    公开(公告)号:US06857959B1

    公开(公告)日:2005-02-22

    申请号:US09515717

    申请日:2000-02-29

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/3262 G07F17/32 G07F17/3248

    Abstract: A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.

    Process for chlorosilane intermediates manufacture
    106.
    发明授权
    Process for chlorosilane intermediates manufacture 有权
    氯硅烷中间体制造工艺

    公开(公告)号:US06541651B1

    公开(公告)日:2003-04-01

    申请号:US10116885

    申请日:2002-04-04

    CPC classification number: C07F3/02 C07F7/122

    Abstract: Processes for the preparation of phenyl Grignard reagents in co-solvents of toluene and ether and, the preparation of phenylchlorosilane intermediates using co-solvents of toluene and ether essentially in a one step process. The phenylchlorosilanes in the processes of this invention are important intermediates for the preparation of various silicone materials.

    Abstract translation: 在甲苯和乙醚的共溶剂中制备苯基格氏试剂的方法,基本上在一步法中使用甲苯和乙醚的共溶剂制备苯基氯硅烷中间体。 本发明方法中的苯基氯硅烷是制备各种有机硅材料的重要中间体。

    Process for preparation of organosilanes
    107.
    发明授权
    Process for preparation of organosilanes 失效
    有机硅烷的制备方法

    公开(公告)号:US5596120A

    公开(公告)日:1997-01-21

    申请号:US546883

    申请日:1995-10-23

    CPC classification number: C07F7/0896 C07F7/0827 C07F7/122

    Abstract: A one-step process for preparation of organosilanes. The process comprises contacting magnesium metal with a mixture comprising an organic halide and a halosilane in a co-solvent comprising about one to 15 moles of a dialkyl ether comprising less than seven carbon atoms, per mole of the allyl chloride; and about 0.05 to less than two moles of a liquid aromatic hydrocarbon solvent per mole of the dialkyl ether; at a temperature within a range of about 5.degree. C. to 200.degree. C.

    Abstract translation: 制备有机硅烷的一步法。 该方法包括使镁金属与包含有机卤化物和卤代硅烷的混合物在包含约1至15摩尔含有少于7个碳原子的二烷基醚/摩尔烯丙基氯的共溶剂中接触; 和每摩尔二烷基醚约0.05至小于2摩尔的液体芳族烃溶剂; 在约5℃至200℃的温度范围内。

    Process for preparation of .beta.-alkenyltrimethylsilanes
    108.
    发明授权
    Process for preparation of .beta.-alkenyltrimethylsilanes 失效
    β-烯基三甲基硅烷的制备方法

    公开(公告)号:US5567834A

    公开(公告)日:1996-10-22

    申请号:US594963

    申请日:1996-01-31

    CPC classification number: C07F7/0827

    Abstract: A process for making .beta.-alkenyltrimethylsilanes and trimethylsilyl carboxylates. The process comprises contacting a mixture comprising hexamethyldisilane and an alkene carboxylate having a .beta.-unsaturated carbon atom with novel organo-palladium and organo-nickel complexes, as catalysts, at a temperature within a range of about 100.degree. C. to 250.degree. C. The present process is especially useful for making allyltrimethylsilane and trimethylsilyl acetate.

    Abstract translation: 制备β-烯基三甲基硅烷和三甲基甲硅烷基羧酸酯的方法。 该方法包括将包含六甲基二硅烷和具有β-不饱和碳原子的烯烃羧酸酯的混合物与新的有机钯和有机镍络合物作为催化剂在约100℃至250℃的温度范围内接触。 本方法对于制备烯丙基三甲基硅烷和乙酸三甲基甲硅烷酯是特别有用的。

    Viral benefit distribution using mobile devices

    公开(公告)号:US10176666B2

    公开(公告)日:2019-01-08

    申请号:US13633118

    申请日:2012-10-01

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: Gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can present the viral events. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. Feedback or metrics may be used to control the devices to which the viral event spreads and/or the rate of spread.

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