Abstract:
A system for targeting information on a computer network. The system involves categorizing a plurality of address pointers according to the content designated by the address pointer. The system further involves reading the address pointer which designates the content received by the user and determining which category or categories, if any, the address pointer is within. Information packets, such as advertisements, are targeted to selected categories. Once the category of an address pointer has been determined, an information packet targeted to that category is selected and transmitted to the user.
Abstract:
A client is coupled to a modem pool and a server by a communication link in a wide area network. The client allows a user to browse the World Wide Web in response to user inputs entered entirely from a remote control device using a television set as a display device. The communication link to the client is shared by a telephone circuit at the client end of the link. A disruption in communication with the server may occur due to a Call Waiting signal caused by an incoming telephone call. The incoming call includes Caller ID information. In response to such a disruption, communication with the server is terminated. After pausing for a predetermined period of time, the client automatically re-establishes communication with the server if the line is clear. Upon reconnecting to the server, the client accesses a “White Pages” telephone directory Web site on a remote server. Using the number provided in the Caller ID information, the client looks up the name of the caller from the directory and stores the number and the corresponding name. Each time an incoming call is subsequently received from that number, the client displays the name of the calling party to the user as the call is received.
Abstract:
A method and apparatus are provided for reducing flicker of an image defined in HTML format for display on a television monitor. When an image is received at a client computer that uses a television monitor and a browser to display HTML. documents, spatial analysis is performed on the image to determine whether the image would exhibit a tendency to flicker if it were to be displayed unmodified on the television monitor. One reason that flicker can be experienced is the interlaced nature of the television monitor, which can result in some portions of images being displayed on only one of the two fields in a frame depending on the spatial frequency of the portions of the image. If the spatial analysis indicates that the image would exhibit a tendency to flicker, a flicker reduction filter is selected and applied to the image before it is displayed on the television monitor using the browser. Otherwise, the browser displays the image without flicker reduction filtering.
Abstract:
An apparatus and method for linking multiple remote players of real-time games is disclosed. The system of the present invention includes a first computer for directly linking the first computer with a second computer, the first computer comprises: 1) a network interface coupled to a network; 2) client application software executing in the first computer, the client application software includes: a) processing logic for connecting the first computer to a server on a network via the network interface; b) processing logic for requesting the server to match the first computer with a second computer using matching criteria; c) processing logic for receiving a network address of the second computer from the server; and d) processing logic for establishing a direct communication link with the second computer using the network address.
Abstract:
The present invention is a means and method for synchronizing the execution of multiple video game systems in a networked environment with no external synchronization signals required. Video games and most computer display controllers are closed free-running systems. Because most such systems have the means to switch between an interlaced and non-interlaced operation, and because interlaced and non-interlaced modes have a relative timing variation, the timing between two or more such closed free-running systems can be synchronized. This method allows synchronization with an imprecise timing reference. The vertical display timing is the free-running oscillator and the interlaced/non-interlaced mode transition is used as the timing adjustment means. The actual arrival time of data in a communication medium connecting two systems being synchronized is used in relation to an expected arrival time to provide the clock reference.
Abstract:
A video game enhancement system for modifying and enhancing the operation of a video game is disclosed. The system includes: 1) a processor interface for coupling the video game enhancement system with a processor; 2) a memory interface for coupling the video game enhancement system with a first memory having executable game logic residing therein; 3) a second memory having executable enhancement logic residing therein; and 4) control logic including: a) logic for detecting an access to a patch address by the processor; b) logic for directing the processor to access an exception region in the second memory upon detection of the access to the patch address, the access to the exception region causing activation of an exception mode; and c) redirection logic for redirecting memory accesses by the processor from the first memory to the second memory for a plurality of memory accesses upon activation of the exception mode, the processor thereby executing a portion of the executable enhancement logic. The the control logic of the video game enhancement system also includes: 5) logic for detecting an access to a transition address by the processor; 6) logic for directing the processor to terminate the exception mode upon detection of the access to the transition address; and 7) the redirection logic further includes logic for redirecting memory accesses by the processor from the second memory to the first memory upon termination of the exception mode, the processor thereby continuing execution of the executable game logic.
Abstract:
A circuit for converting RGB to composite video. The circuit is particularly useful in a video overlay application. Notch filters are used both in the video path and keying path. The notch filters are centered at frequenices equal to the dot clock frequency of the RGB divided by integers where the result of this division falls within the chroma subcarrier spectrum.
Abstract:
An arrangement which includes apparatus for signifying the source of data to be displayed, apparatus for generating lines of data to fit between the lines of interlaced data to be presented on a non-interlaced output display device, and apparatus for generating lines of data to be presented on an interlaced display from a larger number of lines representing non-interlaced data.
Abstract:
A circuit which receives RGB and composite video and provides both RGB and composite merged outputs. Merging of RGB signals occur where the input composite signal is converted to RGB; and also, merging occurs of composite signals where the input RGB is converted to a composite signal. The circuit is particularly useful in a video overlay application. Notch filters are used both in the video path and keying path. The notch filters are centered at frequencies equal to the dot clock frequency of the RGB divided by integers where the result of this division falls within the chroma subcarrier spectrum.
Abstract:
A system and method are described for distributed antenna wireless communications. For example, a method implemented within a wireless transmission system comprised of a plurality of wireless client devices and a plurality of distributed antennas is described comprising: computing channel state information (CSI) for wireless communication channels between the plurality of base distributed antennas and the wireless client devices; computing precoding weights from the channel state information; precoding data using the precoding weights prior to wireless transmission from the plurality of distributed antennas to the wireless client devices; and wirelessly transmitting the precoded data from the distributed antennas to each of the wireless client devices, wherein the precoding causes radio frequency interference between the plurality of base stations but simultaneously generating a plurality of non-interfering radio frequency user channels between the plurality of distributed antennas and the plurality of wireless client devices.