METHODS, SYSTEMS, AND DEVICES FOR MANAGING AVATARS ACROSS DIFFERENT SOFTWARE APPLICATIONS

    公开(公告)号:US20240427480A1

    公开(公告)日:2024-12-26

    申请号:US18826597

    申请日:2024-09-06

    Abstract: Aspects of the subject disclosure may include, for example, receiving a first request from a communication device associated with a user to present a group of avatars on a user interface of an avatar management software application on the communication device. Each of the group of avatars are associated with a software application resulting in a group of software applications. Further embodiments include receiving a group of credentials associated with the group of software applications to access the group of avatars from the communication device, obtaining each of the group of avatars from an associated application server of a group of application servers utilizing credentials from the group of credentials, and providing the group of avatars to the communication device. The communication device presents the group of avatars on the user interface of the avatar management software application. Other embodiments are disclosed.

    Emergency ad hoc device communication monitoring

    公开(公告)号:US12165238B2

    公开(公告)日:2024-12-10

    申请号:US17932867

    申请日:2022-09-16

    Abstract: The disclosed technology is directed towards presenting communications data to a responding entity that are relevant to an emergency situation at an emergency location. The communications data can be obtained from communications (e.g., text messages, transmitted video, voice calls and the like) that involve at least one user device at the situation, including communications that do not involve the responding entity. Users may opt in to such an emergency service to allow access to their communications, whereby their device locations are tracked and known in the event of an emergency. Upon obtaining the communications data, a responder can receive a view of the scene augmented with the communications data. The view can include a three-dimensional and/or two-dimensional representation of the zone/area of the emergency situation. Filtering can be used to eliminate irrelevant communications, and summarization can be used to combine generally redundant communications.

    DEVICE CONNECTIVITY MANAGEMENT
    173.
    发明公开

    公开(公告)号:US20240348521A1

    公开(公告)日:2024-10-17

    申请号:US18752419

    申请日:2024-06-24

    CPC classification number: H04L43/0811 H04L41/0627 H04L43/0817 H04L43/55

    Abstract: The disclosed technology is directed towards managing the establishment and maintenance of communication connectivity between a device and service. Condition data can indicate when to initiate a state change of a connection between a device and a server. Current device conditions associated with the device are evaluated to determine whether to initiate a state change, e.g., from a connected state to a paused state, or vice-versa. The connectivity may be managed per connection type, e.g., cellular versus Wi-Fi, and on a per-application basis, e.g., turned on for a social media application, off for mail and messaging applications. Settings can be used to manage connectivity for an application, e.g., sometimes connected, sometimes paused based on information specific to that application. Trends, user practices and schedule data can be used to predict and manage connectivity, as well as to notify the user to take some action.

    VIRTUAL REALITY AVATAR ATTENTION-BASED SERVICES

    公开(公告)号:US20240070948A1

    公开(公告)日:2024-02-29

    申请号:US17821722

    申请日:2022-08-23

    CPC classification number: G06T13/40 G06T19/003 G06F3/04815

    Abstract: The disclosed technology relates to detection of attention exhibited by a second user to a first user's avatar in a virtual reality environment. A first user's avatar activity and the second user's activity are evaluated to determine the second user's (e.g., via another avatar) attention level directed towards first user's avatar. Information can be sent to notify the first user that the second user's attention level has satisfied attention-level criterion data. For example, if the second user is viewing and/or is within audio range of the first user for too long of a time or too frequently, then the first user can be notified and/or other action taken. Remedial action is available for negative attention, such blocking the second user from experiencing the first user in the environment. Detection of attention for positive purposes is available, such as to reward an influencer whose avatar is receiving significant attention from followers.

    METAVERSE CONTEXTUAL COLLABORATION SPACES
    176.
    发明公开

    公开(公告)号:US20240070241A1

    公开(公告)日:2024-02-29

    申请号:US17823326

    申请日:2022-08-30

    CPC classification number: G06F21/31 G06T15/00 H04L65/4015

    Abstract: The disclosed technology is directed towards virtual reality collaboration spaces with associated context data. Once created, a virtual reality collaboration space can be pervasively existent, such that the space can be joined or returned to as needed by any admitted participants. The existence of a created collaboration space in association with its collaboration context data can be advertised to specific invitees or general invitees, and can be searchable. In general, upon receiving a reservation request for reservation of a virtual reality collaboration space, a virtual location for the collaboration space is reserved. Access is granted to requesting entities authorized to access the space. Permissions can differ for different invitees, e.g., such that only permitted users can access proprietary information presented as a virtual reality element within the collaboration space. The collaboration space can also be used to drop off virtual reality elements, e.g., from one user to another user.

    VIRTUAL REALITY BOOKMARKS
    177.
    发明公开

    公开(公告)号:US20240070216A1

    公开(公告)日:2024-02-29

    申请号:US17821875

    申请日:2022-08-24

    CPC classification number: G06F16/9562 G06T19/00 G06T2219/024 G06T2200/24

    Abstract: The disclosed technology is directed towards virtual reality bookmarks that maintain state data for a user in a virtual reality environment, such that the user can to return to that virtual reality environment at a later time. While presenting virtual reality session content to a user, a system or the like can receive a request to pause the virtual reality session from a user. Session state data, e.g., in the form of a virtual reality bookmark, is saved based on the pause request. A later request to resume presentation of the virtual reality content results in the system accessing the virtual reality session data, which is used to present resumed virtual reality session content to the user based on the session state data. A pause request may be for an individual user or for each user participating in a session. Virtual reality bookmarks may be shared with other users.

    AVATAR-BASED PROMOTIONS
    178.
    发明公开

    公开(公告)号:US20240013262A1

    公开(公告)日:2024-01-11

    申请号:US17811122

    申请日:2022-07-07

    CPC classification number: G06Q30/0277

    Abstract: The disclosed technology is directed towards presenting promotional content via an avatar representing a first, promoter user to a second, target user experiencing a virtual or other environment. The promotional content may be presented via an alteration of the avatar, audio output and/or an object virtually associated with the avatar. The promotional content may be selected based on matching target user data describing a target user experiencing a virtual reality environment. Different users viewing the same avatar at the same time can be presented with different promotional content. Information may be output to attract a target user to perceive the promotional content. The promoter user can interact to obtain a current promotion status notification, as well as to select from available promotional content offerings to promote.

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