Supporting multi-level nesting of command buffers in graphics command streams at computing devices

    公开(公告)号:US10026142B2

    公开(公告)日:2018-07-17

    申请号:US14686476

    申请日:2015-04-14

    Abstract: A mechanism is described for facilitating multi-level nesting of batch buffers at computing devices. A method of embodiments, as described herein, includes facilitating a hardware extension to accommodate a plurality of batch buffers to engage in a multi-level nesting, where the plurality of batch buffers are associated with a graphics processor of a computing device. The method may further include facilitating the multi-level nesting of the plurality of batch buffers, where the multi-level nesting is spread over a plurality of levels associated with the plurality of batch buffers, where the plurality of levels include more than two levels of nesting associated with more than two batch buffers of the plurality of batch buffers.

    COMMAND PROCESSING FOR GRAPHICS TILE-BASED RENDERING

    公开(公告)号:US20170337656A1

    公开(公告)日:2017-11-23

    申请号:US15159897

    申请日:2016-05-20

    Abstract: The same set of render commands can be re-executed for each of a plurality of tiles making up a graphic scene to be rendered. Each time the list of commands is executed, the way the commands are executed may be modified based on information received from tile pre-processing. Specifically, a jump if command may be inserted into the command list. When this command is encountered, a determination is made, based on information received from tile pre-processing pipeline, whether to execute the command for the next primitive or not. If the next primitive is to be culled then the command for the next primitive is not executed and the flow moves past that command. If the next primitive is to be executed then the jump is not implemented. This enables avoiding reloading the same list of commands over and over for every tile.

    Memory address re-mapping of graphics data
    176.
    发明授权
    Memory address re-mapping of graphics data 有权
    图形数据的内存地址重映射

    公开(公告)号:US09223603B2

    公开(公告)日:2015-12-29

    申请号:US13932963

    申请日:2013-07-01

    Abstract: A method and apparatus for creating, updating, and using guest physical address (GPA) to host physical address (HPA) shadow translation tables for translating GPAs of graphics data direct memory access (DMA) requests of a computing environment implementing a virtual machine monitor to support virtual machines. The requests may be sent through a render or display path of the computing environment from one or more virtual machines, transparently with respect to the virtual machine monitor. The creating, updating, and using may be performed by a memory controller detecting entries sent to existing global and page directory tables, forking off shadow table entries from the detected entries, and translating GPAs to HPAs for the shadow table entries.

    Abstract translation: 一种用于创建,更新和使用访客物理地址(GPA)以主机物理地址(HPA)影子转换表的方法和装置,用于将实现虚拟机监视器的计算环境的图形数据直接存储器访问(DMA)请求的GPA转换为 支持虚拟机。 可以通过虚拟机监视器透明地从一个或多个虚拟机通过计算环境的呈现或显示路径发送请求。 创建,更新和使用可以由存储器控制器执行,该存储器控制器检测发送到现有全局和页目录表的条目,从检测到的条目中分离影子表条目,以及将影子表条目的GPA转换为HPA。

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