Abstract:
An apparatus for processing memory requests from a functional unit in a computing system is disclosed. The apparatus may include an interface that may be configured to receive a request from the functional. Circuitry may be configured initiate a speculative read access command to a memory in response to a determination that the received request is a request for data from the memory. The circuitry may be further configured to determine, in parallel with the speculative read access, if the speculative read will result in an ordering or coherence violation.
Abstract:
Systems and methods for maintaining an order of transactions in the coherence point. The coherence point stores attributes associated with received transactions in an input request queue (IRQ). When a new transaction is received by the coherence point, the IRQ is searched for other entries with the same request address or the same victim address as the new transaction. If one or more matches are found, the new transaction entry points to the entry storing the most recently received transaction with the same address. The new transaction is stalled until the transaction it points to has been completed in the coherence point.
Abstract:
A method and apparatus for arbitration. In one embodiment, a point in a network includes first and second arbiters. Arbitration of transactions associated with an address within a first range are conducted in the first arbiter, while arbitration of transactions associated with an address within a second range are conducted in the second arbiter. Each transaction is one of a number of different transaction types having a respective priority level. A measurement circuit is coupled to receive information from the first and second arbiters each cycle indicating the type of transactions that won their respective arbitrations. The measurement circuit may update a number of credits associated with the types of winning transactions. The updated number of credits may be provided to both the first and second arbiters, and may be used as a basis for arbitration in the next cycle.
Abstract:
In an embodiment, an arbiter may implement a deficit-weighted round-robin scheme having a delayed weight-reload mechanism. The delay may be greater than or equal to a ratio of the fabric clock to a slower clock associated with one or more sources that have no transactions but that have unconsumed weights (or another measure of difference in transaction rate). If a transaction is provided from the one or more sources during the delay, the reload of the weights may be prevented. In some embodiments, the arbiter may be augmented to improve usage of the bandwidth on an interface in which some transactions may be limited for a period of time. The arbiter may implement a first pointer that performs round robin arbitration. If the first pointer is indicating a source whose transaction is temporarily blocked, a second pointer may search forward from the current position of the main pointer to locate a non-blocked transaction.
Abstract:
A method and apparatus for interfacing dynamic hardware power managed blocks and software power managed blocks is disclosed. In one embodiment, and integrated circuit (IC) may include a number of power manageable functional units. The functional units maybe power managed through hardware, software, or both. Each of the functional units may be coupled to at least one other functional unit through a direct communications link. A link state machine may monitor each of the communications links between functional units, and may broadcast indications of link availability to the functional units coupled to the link. Responsive to a software request to shut down a given link, or a hardware initiated shutdown of one of the functional units coupled to the link, the link state machine may broadcast and indication that the link is unavailable.
Abstract:
Systems and methods for maintaining an order of transactions in the coherence point. The coherence point stores attributes associated with received transactions in an input request queue (IRQ). When a new transaction is received by the coherence point, the IRQ is searched for other entries with the same request address or the same victim address as the new transaction. If one or more matches are found, the new transaction entry points to the entry storing the most recently received transaction with the same address. The new transaction is stalled until the transaction it points to has been completed in the coherence point.
Abstract:
A mixed reality system that includes a device and a base station that communicate via a wireless connection The device may include sensors that collect information about the user's environment and about the user. The information collected by the sensors may be transmitted to the base station via the wireless connection. The base station renders frames or slices based at least in part on the sensor information received from the device, encodes the frames or slices, and transmits the compressed frames or slices to the device for decoding and display. The base station may provide more computing power than conventional stand-alone systems, and the wireless connection does not tether the device to the base station as in conventional tethered systems. The system may implement methods and apparatus to maintain a target frame rate through the wireless link and to minimize latency in frame rendering, transmittal, and display.
Abstract:
A mixed reality system that includes a device and a base station that communicate via a wireless connection The device may include sensors that collect information about the user’s environment and about the user. The information collected by the sensors may be transmitted to the base station via the wireless connection. The base station renders frames or slices based at least in part on the sensor information received from the device, encodes the frames or slices, and transmits the compressed frames or slices to the device for decoding and display. The base station may provide more computing power than conventional stand-alone systems, and the wireless connection does not tether the device to the base station as in conventional tethered systems. The system may implement methods and apparatus to maintain a target frame rate through the wireless link and to minimize latency in frame rendering, transmittal, and display.
Abstract:
A mixed reality system that includes a device and a base station that communicate via a wireless connection The device may include sensors that collect information about the user's environment and about the user. The information collected by the sensors may be transmitted to the base station via the wireless connection. The base station renders frames or slices based at least in part on the sensor information received from the device, encodes the frames or slices, and transmits the compressed frames or slices to the device for decoding and display. The base station may provide more computing power than conventional stand-alone systems, and the wireless connection does not tether the device to the base station as in conventional tethered systems. The system may implement methods and apparatus to maintain a target frame rate through the wireless link and to minimize latency in frame rendering, transmittal, and display.
Abstract:
A mixed reality system that includes a device and a base station that communicate via a wireless connection The device may include sensors that collect information about the user's environment and about the user. The information collected by the sensors may be transmitted to the base station via the wireless connection. The base station renders frames or slices based at least in part on the sensor information received from the device, encodes the frames or slices, and transmits the compressed frames or slices to the device for decoding and display. The base station may provide more computing power than conventional stand-alone systems, and the wireless connection does not tether the device to the base station as in conventional tethered systems. The system may implement methods and apparatus to maintain a target frame rate through the wireless link and to minimize latency in frame rendering, transmittal, and display.