Automatic feedback and player denial
    11.
    发明授权
    Automatic feedback and player denial 有权
    自动反馈和玩家拒绝

    公开(公告)号:US07881944B2

    公开(公告)日:2011-02-01

    申请号:US10151793

    申请日:2002-05-20

    IPC分类号: G06Q10/00

    摘要: Automatically maintaining behavioral standards of an electronic community in response to feedback from members of the electronic community. Feedback is submitted regarding behavior of a specified member. If the feedback exceeds a threshold representing a behavioral standard of the electronic community for a category, an action is automatically implemented directed to the specified member. Each threshold may be adjusted as a function of the number of members or of other criteria. The feedback may also be used to rate a specific member and to enable other members to choose whether to interact with the specific member. Sanctions or rewards may be implemented, including limiting communication, suspending or terminating access, granting additional privileges, assigning the specified member to a subgroup of the electronic community, and other actions. Community standards can thus be automatically maintained and enforced for gaming, communication, commerce, collaborative work, or other electronic activities.

    摘要翻译: 根据电子社区成员的反馈,自动维护电子社区的行为标准。 针对指定成员的行为提交反馈。 如果反馈超过表示电子社区针对类别的行为标准的阈值,则自动执行针对指定成员的操作。 每个阈值可以作为成员数量或其他标准的函数进行调整。 反馈还可以用于对特定成员进行评估,并使其他成员能够选择是否与特定成员进行交互。 可以实施制裁或奖励,包括限制通信,暂停或终止访问,授予附加权限,将指定的成员分配给电子社区的子组,以及其他操作。 因此,社区标准可以自动维护和执行,用于游戏,通信,商业,协作工作或其他电子活动。

    Use of online messaging to facilitate selection of participants in game play
    12.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 失效
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US07686693B2

    公开(公告)日:2010-03-30

    申请号:US11090826

    申请日:2005-03-24

    IPC分类号: A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Use of online messaging to facilitate selection of participants in game play
    13.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 有权
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US07240093B1

    公开(公告)日:2007-07-03

    申请号:US09515793

    申请日:2000-02-29

    IPC分类号: G06F15/16 A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Use of multiple player real-time voice communications on a gaming device

    公开(公告)号:US07090582B2

    公开(公告)日:2006-08-15

    申请号:US10406763

    申请日:2003-04-03

    IPC分类号: A63F9/24

    摘要: A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.

    Security services and policy enforcement for electronic data
    15.
    发明授权
    Security services and policy enforcement for electronic data 有权
    电子数据的安全服务和政策执行

    公开(公告)号:US06510513B1

    公开(公告)日:2003-01-21

    申请号:US09229427

    申请日:1999-01-13

    申请人: Damon V. Danieli

    发明人: Damon V. Danieli

    IPC分类号: H04L932

    摘要: Security services and policy enforcement for electronic data is provided through a series of transactions among a server and clients using electronic security certificates. A first client generates a digest from the electronic data, and submits a security certificate request containing the digest to a trusted arbitrator server, where the request is time stamped and logged. The trusted arbitrator authenticates the first client's credentials and returns the security certificate to the first client. The data and security certificate are combined to create a distribution unit. A second client acquires the distribution unit, extracts the security certificate, and generates a digest from the data. If the digest from the second client matches the logged digest from the first client, the data is valid. Depending on the certificate type and policy level, the trusted arbitrator server provides other services to the clients, such as notification of improper user of the data.

    摘要翻译: 通过使用电子安全证书的服务器和客户端之间的一系列事务来提供电子数据的安全服务和策略执行。 第一客户端从电子数据生成摘要,并将包含摘要的安全证书请求提交给可信仲裁服务器,其中请求被时间戳和记录。 可信仲裁员认证第一个客户端的凭据,并将安全证书返回给第一个客户端。 组合数据和安全证书以创建分发单元。 第二个客户端获取分发单元,提取安全证书,并从数据生成摘要。 如果第二个客户端的摘要与第一个客户端记录的摘要匹配,则数据是有效的。 根据证书类型和策略级别,可信仲裁服务器向客户端提供其他服务,例如数据不正确的用户的通知。

    Visual indication of current voice speaker
    16.
    发明授权
    Visual indication of current voice speaker 有权
    目前语音扬声器的视觉指示

    公开(公告)号:US07503006B2

    公开(公告)日:2009-03-10

    申请号:US10671361

    申请日:2003-09-25

    申请人: Damon V. Danieli

    发明人: Damon V. Danieli

    IPC分类号: G06F3/00 G06F3/048

    摘要: Visually identifying one or more known or anonymous voice speakers to a listener in a computing session. For each voice speaker, voice data include a speaker identifier that is associated with a visual indicator displayed to indicate the voice speaker who is currently speaking. The speaker identifier is first used to determine voice privileges before the visual indicator is displayed. The visual indicator is preferably associated with a visual element controlled by the voice speaker, such as an animated game character. Visually identifying a voice speaker enables the listener and/or a moderator of the computing session to control voice communications, such as muting an abusive voice speaker. The visual indicator can take various forms, such as an icon displayed adjacent to the voice speaker's animated character, or a different icon displayed in a predetermined location if the voice speaker's animated character is not currently visible to the listener.

    摘要翻译: 在计算会话中向听众识别一个或多个已知或匿名的语音扬声器。 对于每个语音扬声器,语音数据包括与显示的用于指示当前正在说话的语音扬声器的视觉指示器相关联的扬声器标识符。 扬声器标识符首先用于在显示视觉指示符之前确定语音特权。 视觉指示器优选地与由语音扬声器控制的视觉元素相关联,诸如动画游戏角色。 视觉识别语音扬声器使听众和/或计算会话的主持人能够控制语音通信,诸如使侮辱性语音扬声器变暗。 视觉指示器可以采用各种形式,例如与语音扬声器的动画角色相邻显示的图标,或者如果语音讲话者的动画角色当前不是听众可见的,则在预定位置显示不同的图标。

    Online gaming spectator system
    17.
    发明授权
    Online gaming spectator system 有权
    在线游戏观众系统

    公开(公告)号:US07458894B2

    公开(公告)日:2008-12-02

    申请号:US10943084

    申请日:2004-09-15

    IPC分类号: A63F9/24

    摘要: During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.

    摘要翻译: 在线事件期间,观众进程监视事件的状态,更新观众模型,以便可以生成观众数据流并将其提供给观众。 观众数据流可以被格式化并且提供适合由观众使用的不同类型的观众装置使用的内容。 观众过程还可以自动生成适合于在事件中发生的行为以包含在观众数据流中的动作评论。 媒体服务器接收渲染的数据流并将其分发给观众所使用的电子设备。 分发可能会延迟,以避免观众将信息传达给参与者,这将提供不公平的优势。 可执行代码可以包括在观众数据流中以提供附加功能并促进观众之间的交互,并且使得观众也能够“玩”游戏。

    Enabling separate chat and selective enablement of microphone
    18.
    发明授权
    Enabling separate chat and selective enablement of microphone 有权
    启用麦克风的单独聊天和选择性启用

    公开(公告)号:US06928329B1

    公开(公告)日:2005-08-09

    申请号:US09515559

    申请日:2000-02-29

    IPC分类号: G06F3/16 G06F17/00 G10L15/26

    摘要: Two different and separate audio data streams are processed through a personal computer (PC) system or other computing device so that the separate and distinct audio data streams are heard through separate sound transducers. In a preferred embodiment, chat messages received over a network during execution of a multiplayer game are processed separately from sounds produced by the multiplayer game, enabling a user to hear the game sounds from speakers, separate and distinct from verbal chat messages, which are heard through earphone(s). The earphone(s) are included in a headset, as well as a microphone that enables the user to produce verbal data that are conveyed to a hardware control unit that is connected to the PC system through a universal serial bus (USB) port. The chat audio data are converted into an analog audio signal that is heard by the user in the headphone(s) and is spatially separate and distinct from the game audio data heard through the speakers. Included on the control unit are switches that enable the user to selectively direct verbal data either to the chat session or to a voice recognition engine that converts the verbal data into commands used for controlling the game.

    摘要翻译: 通过个人计算机(PC)系统或其他计算设备来处理两个不同和单独的音频数据流,使得通过单独的声音换能器来听到单独和不同的音频数据流。 在优选实施例中,在执行多玩家游戏期间通过网络接收的聊天消息与多玩家游戏产生的声音分开处理,使得用户能够听到来自扬声器的游戏声音,与听到的语音聊天消息分开且不同 通过耳机。 耳机包括在耳机中,以及麦克风,使得用户能够产生通过通用串行总线(USB)端口传送到连接到PC系统的硬件控制单元的口头数据。 聊天音频数据被转换成用户在耳机中听到的模拟音频信号,并且在空间上分离并且不同于通过扬声器听到的游戏音频数据。 包括在控制单元上的是交换机,其使得用户能够将言语数据有选择地引导到聊天会话或将语言数据转换成用于控制游戏的命令的语音识别引擎。

    Banning verbal communication to and from a selected party in a game playing system
    19.
    发明授权
    Banning verbal communication to and from a selected party in a game playing system 有权
    禁止在游戏系统中与所选派对进行口头交流

    公开(公告)号:US06905414B2

    公开(公告)日:2005-06-14

    申请号:US10150781

    申请日:2002-05-17

    摘要: Voice communication between players using one or more multiplayer game console is selectively controlled. A player may selectively block voice communications with another player during a current and any future games. In addition, an authorized party (e.g., a parent) can selectively preclude voice communication by a minor child by setting an option that is uploaded to an online game service service; the minor child is then precluded from voice communication on any voice console via the online game service. Also, a player may be temporarily or permanently banned from voice communication during games played through an online game service in response to complaints made by other players concerning the player's behavior in voice communication while playing games, e.g., excessive use of profanity. When a player signs on to the online game service, data are downloaded to the game console that indicate any applicable restraints on voice communication.

    摘要翻译: 选择性地控制使用一个或多个多人游戏机的玩家之间的语音通信。 在当前和任何未来的游戏中,玩家可以选择性地阻止与另一玩家的语音通信。 此外,授权方(例如,父母)可以通过设置上传到在线游戏服务服务的选项来选择性地排除未成年子女的语音通信; 然后,小孩通过在线游戏服务在任何语音控制台上被排除在语音通信之外。 此外,玩游戏者可以通过在线游戏服务玩游戏期间暂时或永久地禁止语音通信,以响应其他玩家关于玩家在进行游戏时的行为行为的投诉,例如过度使用亵渎。 当玩家登录到在线游戏服务时,数据被下载到游戏控制台,指示任何适用的语音通信限制。

    Use of online messaging to facilitate selection of participants in game play
    20.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 有权
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US08475279B2

    公开(公告)日:2013-07-02

    申请号:US12750446

    申请日:2010-03-30

    IPC分类号: A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。