REMOTE OPERATION OF VEHICLES USING IMMERSIVE VIRTUAL REALITY ENVIRONMENTS

    公开(公告)号:US20190302761A1

    公开(公告)日:2019-10-03

    申请号:US16366506

    申请日:2019-03-27

    Abstract: In various examples, at least partial control of a vehicle may be transferred to a control system remote from the vehicle. Sensor data may be received from a sensor(s) of the vehicle and the sensor data may be encoded to generate encoded sensor data. The encoded sensor data may be transmitted to the control system for display on a virtual reality headset of the control system. Control data may be received by the vehicle and from the control system that may be representative of a control input(s) from the control system, and actuation by an actuation component(s) of the vehicle may be caused based on the control input.

    ADVERTISEMENT SYSTEM WITH AUCTION/BIDDING FOR ADVERTISEMENT PLACEMENT OPPORTUNITIES
    12.
    发明申请
    ADVERTISEMENT SYSTEM WITH AUCTION/BIDDING FOR ADVERTISEMENT PLACEMENT OPPORTUNITIES 审中-公开
    广告刊登机会广告刊登广告系统

    公开(公告)号:US20130311303A1

    公开(公告)日:2013-11-21

    申请号:US13725655

    申请日:2012-12-21

    Inventor: Jen-Hsun Huang

    CPC classification number: G06Q30/0251 G06Q30/0242 G06Q30/0275 G06Q30/0277

    Abstract: Embodiments of the invention may include receiving a plurality of bids, wherein each bid corresponds to an advertisement placement opportunity in a plurality of video frames generated by a graphics processing system in response to instructions from a software application. In addition, a winning bid may be determined from the plurality of bids by evaluating the plurality of bids. Further, an advertisement corresponding to the winning bid may be provided to the graphics processing system, wherein the graphics processing system is operable to include the advertisement in the plurality of video frames for display.

    Abstract translation: 本发明的实施例可以包括接收多个投标,其中每个出价对应于由图形处理系统响应于来自软件应用的指令而生成的多个视频帧中的广告放置机会。 此外,可以通过评估多个投标来从多个投标中确定中标。 此外,可以向图形处理系统提供对应于中标的广告,其中图形处理系统可操作以将广告包括在多个视频帧中以进行显示。

    ADVERTISEMENT SYSTEM WITH ADVERTISEMENT SELECTION RULES ENGINE
    13.
    发明申请
    ADVERTISEMENT SYSTEM WITH ADVERTISEMENT SELECTION RULES ENGINE 审中-公开
    广告选择规则发动机的广告系统

    公开(公告)号:US20130311273A1

    公开(公告)日:2013-11-21

    申请号:US13725752

    申请日:2012-12-21

    Inventor: Jen-Hsun Huang

    CPC classification number: G06Q30/0251 G06Q30/0242 G06Q30/0275 G06Q30/0277

    Abstract: Embodiments of the invention may include receiving characteristics associated with an execution session of a software application, wherein the execution session of the software application includes generating a plurality of video frames by a graphics processing system. In addition, an advertisement may be determined based on the characteristics. Further, advertisement data corresponding to the advertisement may be provided to the graphics processing system, wherein the graphics processing system is operable to include the advertisement data in the plurality of video frames for display.

    Abstract translation: 本发明的实施例可以包括接收与软件应用的执行会话相关联的特征,其中软件应用的执行会话包括由图形处理系统生成多个视频帧。 此外,可以基于特征来确定广告。 此外,可以向图形处理系统提供与广告相对应的广告数据,其中图形处理系统可操作以将广告数据包括在多个视频帧中用于显示。

    SYSTEM AND METHOD FOR COOPERATIVE APPLICATION CONTROL

    公开(公告)号:US20200338458A1

    公开(公告)日:2020-10-29

    申请号:US16927459

    申请日:2020-07-13

    Abstract: One aspect provides a system for cooperative application control. In one embodiment, the system includes a cloud application engine and a cloud interaction engine embodied in at least one server of the system. The cloud application engine is configured to execute the application and generate a video stream of the application. The cooperative interaction engine is configured to: receive the video stream of the application from the cloud application engine; multicast a view of the video stream to multiple clients connected to the cooperative interaction engine, the multiple clients corresponding to multiple users cooperatively interacting with the application on a shared workpiece; receive multiple separate response streams from the multiple clients; combine the multiple separate response streams into a joint response stream; and transmit the joint response stream to the cloud application engine which handles the joint response stream as a single response stream from a single user.

    AUTOMATIC DATASET CREATION USING SOFTWARE TAGS

    公开(公告)号:US20200050936A1

    公开(公告)日:2020-02-13

    申请号:US16537255

    申请日:2019-08-09

    Abstract: Traditionally, a software application is developed, tested, and then published for use by end users. Any subsequent update made to the software application is generally in the form of a human programmed modification made to the code in the software application itself, and further only becomes usable once tested, published, and installed by end users having the previous version of the software application. This typical software application lifecycle causes delays in not only generating improvements to software applications, but also to those improvements being made accessible to end users. To help avoid these delays and improve performance of software applications, deep learning models may be made accessible to the software applications for use in providing inferenced data to the software applications, which the software applications may then use as desired. These deep learning models can furthermore be improved independently of the software applications using manual and/or automated processes.

    DEEP LEARNING MODEL EXECUTION USING TAGGED DATA

    公开(公告)号:US20200050935A1

    公开(公告)日:2020-02-13

    申请号:US16537242

    申请日:2019-08-09

    Abstract: Traditionally, a software application is developed, tested, and then published for use by end users. Any subsequent update made to the software application is generally in the form of a human programmed modification made to the code in the software application itself, and further only becomes usable once tested, published, and installed by end users having the previous version of the software application. This typical software application lifecycle causes delays in not only generating improvements to software applications, but also to those improvements being made accessible to end users. To help avoid these delays and improve performance of software applications, deep learning models may be made accessible to the software applications for use in providing inferenced data to the software applications, which the software applications may then use as desired. These deep learning models can furthermore be improved independently of the software applications using manual and/or automated processes.

    OPTIMIZATION AND UPDATE SYSTEM FOR DEEP LEARNING MODELS

    公开(公告)号:US20200050443A1

    公开(公告)日:2020-02-13

    申请号:US16537215

    申请日:2019-08-09

    Abstract: Traditionally, a software application is developed, tested, and then published for use to end users. Any subsequent update made to the software application is generally in the form of a human programmed modification made to the code in the software application itself, and further only becomes usable once tested and published by developers and/or publishers, and installed by end users having the previous version of the software application. This typical software application lifecycle causes delays in not only generating improvements to software applications, but also to those improvements being made accessible to end users. To help avoid these delays and improve performance of software applications, deep learning models may be made accessible to the software applications for use in performing inferencing operations to generate inferenced data output for the software applications, which the software applications may then use as desired. These deep learning models can furthermore be improved independently of the software applications using manual and/or automated processes.

    SYSTEM AND METHOD FOR MULTI-CLIENT CONTROL OF A COMMON AVATAR
    20.
    发明申请
    SYSTEM AND METHOD FOR MULTI-CLIENT CONTROL OF A COMMON AVATAR 有权
    一种通用AVATAR的多客户端控制系统与方法

    公开(公告)号:US20160287988A1

    公开(公告)日:2016-10-06

    申请号:US15043678

    申请日:2016-02-15

    Abstract: A system for multi-client control of a common avatar. In one embodiment, the system includes: (1) a cloud game engine for executing game code configured to create a game, generate a video stream corresponding to a particular player and accept a response stream from the particular player to allow the particular player to play the game and (2) a cooperative play engine associated with the cloud game engine for communication therewith and configured to multicast the video stream from the cloud game engine to the particular player and at least one other player, combine separate response streams from the particular player and the at least one other player into a joint response stream based on avatar functions contained therein and provide the joint response stream to the cloud game engine.

    Abstract translation: 用于多客户端控制公共化身的系统。 在一个实施例中,系统包括:(1)云游戏引擎,用于执行被配置为创建游戏的游戏代码,生成与特定玩家相对应的视频流,并接收来自特定玩家的响应流,以允许特定玩家播放 游戏和(2)与云游戏引擎相关联的与该游戏引擎相关联的配置游戏引擎,并配置为将来自云游戏引擎的视频流多播到特定玩家和至少一个其他玩家,组合来自特定玩家的单独响应流 并且至少一个其他玩家基于其中包含的头像功能而连接到响应流中,并向云游戏引擎提供联合响应流。

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