Electronic puzzle with problem-solution features for proper placement of puzzle pieces
    11.
    发明授权
    Electronic puzzle with problem-solution features for proper placement of puzzle pieces 有权
    电子拼图与问题解决方案的功能,适当放置拼图

    公开(公告)号:US08528905B2

    公开(公告)日:2013-09-10

    申请号:US13038634

    申请日:2011-03-02

    申请人: Ronald Bianco

    发明人: Ronald Bianco

    IPC分类号: A63F9/10

    摘要: A puzzle game system is provided comprising a plurality of puzzle pieces that include one part of a problem-solution pair for assisting the user in determining the proper placement of pieces within the puzzle, the system further including means for detecting when adjoining pieces are in proper placement, or where the entire puzzle is completed properly. The puzzle system may be a three-dimensional puzzle that interfaces with a base, or may be self-standing without a base.

    摘要翻译: 提供了一种益智游戏系统,其包括多个拼图块,其包括问题解决方案对的一部分,用于帮助用户确定拼图内的片段的正确放置,该系统还包括用于检测邻接件是否适当的装置 放置,或整个拼图正确完成。 拼图系统可以是与基座相接触的三维拼图,或者可以在没有底座的情况下自立。

    Systems and methods to provide augmented reality for a board game
    12.
    发明授权
    Systems and methods to provide augmented reality for a board game 有权
    为棋盘游戏提供增强现实的系统和方法

    公开(公告)号:US08506377B2

    公开(公告)日:2013-08-13

    申请号:US12894835

    申请日:2010-09-30

    摘要: According to some embodiments, an image may be received from a camera of a portable computing device associated with a player (e.g., a wireless telephone or game system). At least a portion of a board game may be recognized within the image, and an augmented version of the image may be displayed on the portable computing device. According to some embodiments, a board game score may be automatically determined for the player based on (i) an input received from the player via the portable computing device and (ii) the image associated with the board game. According to other embodiments, the image associated with the board game includes a portion of a visual message not readable by a human and the augmented version of the image includes supplemental information readable by a human when combined with the portion of the visual message.

    摘要翻译: 根据一些实施例,可以从与玩家(例如,无线电话或游戏系统)相关联的便携式计算设备的照相机接收图像。 可以在图像内识别板游戏的至少一部分,并且可以在便携式计算设备上显示图像的增强版本。 根据一些实施例,可以基于(i)经由便携式计算设备从玩家接收的输入和(ii)与棋盘游戏相关联的图像,自动地为玩家确定棋盘游戏得分。 根据其他实施例,与棋盘游戏相关联的图像包括不能被人阅读的视觉消息的一部分,并且图像的增强版本包括当与视觉消息的该部分组合时由人可读的补充信息。

    Pathway puzzle
    13.
    发明申请
    Pathway puzzle 审中-公开
    通路拼图

    公开(公告)号:US20120286472A1

    公开(公告)日:2012-11-15

    申请号:US13068485

    申请日:2011-05-12

    申请人: John Kirk Harvey

    发明人: John Kirk Harvey

    IPC分类号: A63F9/06

    摘要: A puzzle game comprising of a series of paths on a defined number of coaxial circles, such that the number of coaxial circles are two or greater, wherein rotations of the circles cause different pathways on adjacent circles to align, thereby extending the pathways across the circles. Pathways are defined in such a way that a given player will be able to rotate the circles in such a way wherein a path from the outer edge of the outermost circle will be able to be followed through paths in adjacent circles continuing through the centermost circle whereupon the path when continued will be taken back through adjacent circles until thereby reaching the outer edge of the outermost circle, constituting a winning scenario. Puzzles may have an arbitrary number of winning scenarios, but certain more difficult puzzles will include a single pathway that satisfies the winning condition.

    摘要翻译: 益智游戏包括在一定数量的同轴圆上的一系列路径,使得同轴圆的数目是两个或更多个,其中圆的旋转引起相邻圆上的不同路径对准,从而延伸穿过圆的路径 。 通道被定义为使得给定的玩家将能够以这样的方式旋转圆圈,其中来自最外圆的外边缘的路径将能够跟随贯穿中心圆的相邻圆中的路径, 继续的路径将通过相邻的圆圈被收回,直到达到最外面的圆的外边缘,构成胜利的场景。 拼图可能具有任意数量的获胜场景,但某些更难的谜题将包括满足获胜条件的单一路径。

    Spacial game board with spacial chess and spacial checkers
    14.
    发明授权
    Spacial game board with spacial chess and spacial checkers 失效
    空间棋子和空间棋子的空间游戏板

    公开(公告)号:US06279907B1

    公开(公告)日:2001-08-28

    申请号:US09231461

    申请日:1999-01-14

    IPC分类号: A63F302

    摘要: The Spacial Game Board is a contiguous, multi-level (variable quantity and variably locatable in some cases) game board of squares with the quantity of simultaneous players determined by the quantity of squares being played on (2 players˜64 squares, 4 players˜133, or 144 squares, multiple player pairs additional to 2 add 72 squares for each pair) used for playing Spacial Chess and Spacial Checkers (Two Kingdom, Four Kingdom, etc., where Kingdom quantity matches the number of simultaneous players) that has additional rules to the traditional rules of chess and checkers when four or more simultaneous players are conducting a match whether on hardware (real life playing surface) or via computer generated Spacial Game Board with Spacial Chess and Spacial Checkers software packages.

    摘要翻译: Spacial Game Board是一个连续的多层次(可变数量,在某些情况下可变的位置)游戏棋盘的广场数量由玩家的平方数确定的(2个玩家〜64个平方,4个玩家〜 133个或144个方格,多个玩家对,每个对增加72个方格)用于玩Spacial Chess and Spacial Checkers(Two Kingdom,Four Kingdom等,其中Kingdom数量与同时玩家的数量相匹配) 当四个或更多的同时进行的玩家在硬件(现实生活中的表演)或通过计算机生成的Spacial Game Board与Spacial Chess和Spacial Checkers软件包进行比赛时,规则符合传统棋棋的规则。

    GAMING TAG SYSTEM
    15.
    发明申请
    GAMING TAG SYSTEM 审中-公开

    公开(公告)号:US20180229108A1

    公开(公告)日:2018-08-16

    申请号:US15893088

    申请日:2018-02-09

    IPC分类号: A63F9/02 A63F9/24 F41J5/08

    摘要: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

    SHOPPING INCENTIVE APPLICATION
    16.
    发明申请

    公开(公告)号:US20180005256A1

    公开(公告)日:2018-01-04

    申请号:US15598870

    申请日:2017-05-18

    IPC分类号: G06Q30/02 A63F9/24

    摘要: A shopping incentive and discount system and method for consumers including: a processing system, where the processing system includes a database, memory and a processor; software residing of the memory of the processing system, wherein the software enables functions related to the shopping incentive and discount system; and a portable computing device, where a user utilizes the portable computing device to access the shopping incentive and discount system. The functions available through the shopping incentive and discount system may include coupon retrieval, prize contests, rewards system, winning number generation and interactive features. The shopping incentive and discount system preferably includes downloadable interactive software for consumer users.

    Interactive game method
    17.
    发明授权
    Interactive game method 有权
    互动游戏方法

    公开(公告)号:US09242170B2

    公开(公告)日:2016-01-26

    申请号:US14280860

    申请日:2014-05-19

    摘要: The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.

    摘要翻译: 本发明提供了一种应用于交互式案例和平板电脑的交互式游戏的方法,其中所述交互式案例被布置为附接在所述平板电脑上,并且所述交互式案例包括布置成与所述平板电脑和多个凹口通信的传输端口 。 交互式游戏的方法包括:确定至少一个附件奖牌是否连接到该缺口; 当其中一个辅助奖牌连接到其中一个凹口时,检索存储在连接的附件奖牌中的预定数据; 根据连接的附件勋章的预定数据识别连接的附属勋章; 并执行与连接的附件奖章相对应的应用。

    Cube puzzle
    18.
    发明授权
    Cube puzzle 有权
    立方拼图

    公开(公告)号:US09162139B2

    公开(公告)日:2015-10-20

    申请号:US13516734

    申请日:2011-01-20

    申请人: Mordechai Lando

    发明人: Mordechai Lando

    摘要: A puzzle game includes a first and a second group of several pieces each. Several assemblies of pieces may be selected of the two groups. Three pieces of the first group are different from each other by the piece shape. Each of the pieces of the second group of pieces are different in shape from each of the pieces of the first group. Each of the assemblies forms an object, which objects are externally the same. Each of the different assemblies includes at least one piece of the first group and at least one piece of the second group. The formed objects are two or three dimensional objects. Preferably, each of the formed objects consists of identical cells. For example, the first and second groups consist of respectively three and six pieces. Each of three assemblies includes one piece and two pieces of the respective first and second groups.

    摘要翻译: 益智游戏包括第一组和第二组,每组数个。 可以选择两组的多个组件。 第一组的三个片段的形状彼此不同。 第二组的每个片的形状与第一组中的每一片的形状不同。 每个组件形成一个对象,哪些对象在外部是相同的。 每个不同的组件包括至少一个第一组和至少一个第二组。 形成的对象是二维或三维对象。 优选地,每个形成的对象由相同的单元组成。 例如,第一组和第二组分别由三个和六个组成。 三个组件中的每一个包括相应的第一组和第二组的一片和两片。

    INTERACTIVE GAME METHOD
    19.
    发明申请
    INTERACTIVE GAME METHOD 有权
    互动游戏方法

    公开(公告)号:US20150190710A1

    公开(公告)日:2015-07-09

    申请号:US14280860

    申请日:2014-05-19

    IPC分类号: A63F9/24

    摘要: The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.

    摘要翻译: 本发明提供了一种应用于交互式案例和平板电脑的交互式游戏的方法,其中所述交互式案例被布置为附接在所述平板电脑上,并且所述交互式案例包括布置成与所述平板电脑和多个凹口通信的传输端口 。 交互式游戏的方法包括:确定至少一个附件奖牌是否连接到该缺口; 当其中一个辅助奖牌连接到其中一个凹口时,检索存储在连接的附件奖牌中的预定数据; 根据连接的附件勋章的预定数据识别连接的附属勋章; 并执行与连接的附件奖章相对应的应用。

    Environmental Game With Artificial Intelligence
    20.
    发明申请
    Environmental Game With Artificial Intelligence 审中-公开
    人工智能环境游戏

    公开(公告)号:US20150133222A1

    公开(公告)日:2015-05-14

    申请号:US14076868

    申请日:2013-11-11

    IPC分类号: A63F9/24

    摘要: A game operable to transform an area from a first state to a second state wherein the players interact with artificial intelligence. The game includes a method of play utilizing a game box wherein the game box is configured to store and receive a plurality of game components. An artificial intelligence module is disposed within the game box and is configured with software to recognize human speech and provide reactions thereto. The game includes at least two collection wands that are operable to assist a user in collecting objects from the defined game area. A plurality of bags are provided with at least a portion of the bags being transparent.

    摘要翻译: 可操作的游戏,用于将区域从第一状态转换到第二状态,其中玩家与人工智能交互。 游戏包括使用游戏盒的游戏方法,其中游戏盒被配置为存储和接收多个游戏组件。 人造智能模块设置在游戏箱内,并且配置有用于识别人类语言并提供对其的反应的软件。 游戏包括至少两个收集棒,其可操作以帮助用户从定义的游戏区域收集对象。 多个袋子设置有至少一部分袋子是透明的。