摘要:
A puzzle game system is provided comprising a plurality of puzzle pieces that include one part of a problem-solution pair for assisting the user in determining the proper placement of pieces within the puzzle, the system further including means for detecting when adjoining pieces are in proper placement, or where the entire puzzle is completed properly. The puzzle system may be a three-dimensional puzzle that interfaces with a base, or may be self-standing without a base.
摘要:
According to some embodiments, an image may be received from a camera of a portable computing device associated with a player (e.g., a wireless telephone or game system). At least a portion of a board game may be recognized within the image, and an augmented version of the image may be displayed on the portable computing device. According to some embodiments, a board game score may be automatically determined for the player based on (i) an input received from the player via the portable computing device and (ii) the image associated with the board game. According to other embodiments, the image associated with the board game includes a portion of a visual message not readable by a human and the augmented version of the image includes supplemental information readable by a human when combined with the portion of the visual message.
摘要:
A puzzle game comprising of a series of paths on a defined number of coaxial circles, such that the number of coaxial circles are two or greater, wherein rotations of the circles cause different pathways on adjacent circles to align, thereby extending the pathways across the circles. Pathways are defined in such a way that a given player will be able to rotate the circles in such a way wherein a path from the outer edge of the outermost circle will be able to be followed through paths in adjacent circles continuing through the centermost circle whereupon the path when continued will be taken back through adjacent circles until thereby reaching the outer edge of the outermost circle, constituting a winning scenario. Puzzles may have an arbitrary number of winning scenarios, but certain more difficult puzzles will include a single pathway that satisfies the winning condition.
摘要:
The Spacial Game Board is a contiguous, multi-level (variable quantity and variably locatable in some cases) game board of squares with the quantity of simultaneous players determined by the quantity of squares being played on (2 players˜64 squares, 4 players˜133, or 144 squares, multiple player pairs additional to 2 add 72 squares for each pair) used for playing Spacial Chess and Spacial Checkers (Two Kingdom, Four Kingdom, etc., where Kingdom quantity matches the number of simultaneous players) that has additional rules to the traditional rules of chess and checkers when four or more simultaneous players are conducting a match whether on hardware (real life playing surface) or via computer generated Spacial Game Board with Spacial Chess and Spacial Checkers software packages.
摘要翻译:Spacial Game Board是一个连续的多层次(可变数量,在某些情况下可变的位置)游戏棋盘的广场数量由玩家的平方数确定的(2个玩家〜64个平方,4个玩家〜 133个或144个方格,多个玩家对,每个对增加72个方格)用于玩Spacial Chess and Spacial Checkers(Two Kingdom,Four Kingdom等,其中Kingdom数量与同时玩家的数量相匹配) 当四个或更多的同时进行的玩家在硬件(现实生活中的表演)或通过计算机生成的Spacial Game Board与Spacial Chess和Spacial Checkers软件包进行比赛时,规则符合传统棋棋的规则。
摘要:
A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
摘要:
A shopping incentive and discount system and method for consumers including: a processing system, where the processing system includes a database, memory and a processor; software residing of the memory of the processing system, wherein the software enables functions related to the shopping incentive and discount system; and a portable computing device, where a user utilizes the portable computing device to access the shopping incentive and discount system. The functions available through the shopping incentive and discount system may include coupon retrieval, prize contests, rewards system, winning number generation and interactive features. The shopping incentive and discount system preferably includes downloadable interactive software for consumer users.
摘要:
The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.
摘要:
A puzzle game includes a first and a second group of several pieces each. Several assemblies of pieces may be selected of the two groups. Three pieces of the first group are different from each other by the piece shape. Each of the pieces of the second group of pieces are different in shape from each of the pieces of the first group. Each of the assemblies forms an object, which objects are externally the same. Each of the different assemblies includes at least one piece of the first group and at least one piece of the second group. The formed objects are two or three dimensional objects. Preferably, each of the formed objects consists of identical cells. For example, the first and second groups consist of respectively three and six pieces. Each of three assemblies includes one piece and two pieces of the respective first and second groups.
摘要:
The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.
摘要:
A game operable to transform an area from a first state to a second state wherein the players interact with artificial intelligence. The game includes a method of play utilizing a game box wherein the game box is configured to store and receive a plurality of game components. An artificial intelligence module is disposed within the game box and is configured with software to recognize human speech and provide reactions thereto. The game includes at least two collection wands that are operable to assist a user in collecting objects from the defined game area. A plurality of bags are provided with at least a portion of the bags being transparent.