GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    23.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20110136557A1

    公开(公告)日:2011-06-09

    申请号:US13057388

    申请日:2009-06-03

    IPC分类号: A63F9/24

    摘要: To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.

    摘要翻译: 提供能够提高与玩家角色之间的通过相关的操作的可操作性的游戏装置。 如果在作为用户操作的目标的第一玩家角色拥有移动物体的情况下选择第二玩家角色作为通过目标,则操作对象切换单元(64)将用户操作的目标从第一玩家角色切换到 第二名玩家角色 第二播放器控制单元(66b)基于用户操作移动第二播放器角色。 第一玩家控制单元(66a)基于属于对手队伍的玩家角色的位置来移动第一玩家角色和移动对象。 此外,如果确定第一玩家角色或/和移动对象的位置/位置和第一玩家角色的位置,则第一玩家控制单元(66a)使得第一玩家角色向第二玩家角色通过 第二玩家角色满足预定条件。

    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    24.
    发明申请
    GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏系统,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20110124385A1

    公开(公告)日:2011-05-26

    申请号:US13003236

    申请日:2009-03-17

    IPC分类号: A63F9/24 A63F13/00

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM
    25.
    发明申请
    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM 有权
    游戏装置,控制游戏装置的方法和信息存储介质

    公开(公告)号:US20100248830A1

    公开(公告)日:2010-09-30

    申请号:US12749182

    申请日:2010-03-29

    IPC分类号: A63F13/00

    摘要: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.

    摘要翻译: 执行被配置为使得一个或多个游戏角色基于行为控制数据行为的游戏。 重新执行部分从过去的时间点的情况重新执行游戏。 生成部根据过去的时间点使用的第一行为控制数据和用户的操作来生成第二行为控制数据。 保存部分导致在过去的时间点的情况,并且第二行为控制数据被分别存储为参考情况和与参考情况相关联的特殊行为控制数据。 在游戏的情况与参考情况之间的比较结果为预定结果的情况下,行为控制部基于与基准情况相关联的特殊行为控制数据开始对一个以上的游戏角色的行为控制。

    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM
    26.
    发明申请
    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM 有权
    游戏装置,控制游戏装置的方法和信息存储介质

    公开(公告)号:US20100248827A1

    公开(公告)日:2010-09-30

    申请号:US12732667

    申请日:2010-03-26

    IPC分类号: A63F13/00 A63F9/24

    摘要: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.

    摘要翻译: 显示控制部分在游戏画面上显示多个对象所在的游戏空间的全部或一部分。 更新部分更新多个对象的位置状态。 通知对象情况保存部在通知对象情况存储中存储在给定时间点的多个对象的位置状态作为通知对象情况。 通知控制部基于多个对象的位置状态与通知对象情况之间的比较结果来执行通知输出。

    COATING FOR HUMIDITY INDICATOR, METHOD FOR PRODUCTION OF THE COATING, AND HUMIDITY INDICATOR USING THE COATING
    27.
    发明申请
    COATING FOR HUMIDITY INDICATOR, METHOD FOR PRODUCTION OF THE COATING, AND HUMIDITY INDICATOR USING THE COATING 有权
    涂料用于湿度指示剂,涂料的生产方法和使用涂料的湿度指示剂

    公开(公告)号:US20090124497A1

    公开(公告)日:2009-05-14

    申请号:US12296693

    申请日:2007-04-25

    IPC分类号: B41M5/20 C08L31/00

    CPC分类号: G01N31/222 G01N21/81

    摘要: Disclosed is a humidity indicator which contains no heavy metal and has good visibility of a color change that occurs when the humidity is increased. The humidity indicator can be produced by applying an aqueous coating comprising a leuco dye, an acidic compound which is in a solid state at ambient temperature, a deliquescent substance and an aqueous resin emulsion onto a substrate such as a resin film, a nonwoven fabric or a paper, and heating and drying the resulting product.

    摘要翻译: 公开了一种不含重金属的湿度指示器,并且当湿度增加时发生变色的可见性良好。 湿度指示器可以通过将包含无色染料,在环境温度下为固态的酸性化合物,潮解物质和水性树脂乳液的水性涂料施加到基材例如树脂膜,无纺布或 纸,并加热并干燥所得产品。

    Audio data structure, recording media, and processor
    30.
    发明授权
    Audio data structure, recording media, and processor 有权
    音频数据结构,录音媒体和处理器

    公开(公告)号:US06567371B1

    公开(公告)日:2003-05-20

    申请号:US09381615

    申请日:1999-09-23

    IPC分类号: G11B724

    摘要: In audio contents which have cells for defining an audio title playback unit and whose actual playback sequence is determined by defining the playback sequence of the cells, cell information to specify the cells is provided with identification information to identify the types of the cells according to the difference in the contents of the data included in the cells. One type of the contents of the data in the cells is for obtaining the length of the silent period of time. The identification information corresponding to the cell indicates a silent cell.

    摘要翻译: 在具有用于定义音频标题重放单元的单元并且通过定义单元的重放顺序来确定其实际重放顺序的音频内容中,指定单元的单元信息被提供有识别信息,以根据该单元识别单元的类型 包含在单元格中的数据的内容的差异。 单元格中的数据的一种类型的内容是用于获得静默时间段的长度。 与小区对应的识别信息表示无声小区。