Method and device for visual augmentation of sporting events

    公开(公告)号:US11688168B1

    公开(公告)日:2023-06-27

    申请号:US17379676

    申请日:2021-07-19

    Applicant: Apple Inc.

    CPC classification number: G06V20/42 G06T19/006 G06V20/44

    Abstract: In one implementation, a method of displaying sports data is performed by a device including an image sensor, a display, one or more processors, and non-transitory memory. The method includes obtaining, using the image sensor, an image of a physical environment including a sporting event. The method includes detecting, in the image of the physical environment, an object. The method includes obtaining data regarding a current state of the sporting event with respect to the object. The method includes displaying, on the display in association with the physical environment, a representation of the data.

    Locating Content in an Environment
    24.
    发明申请

    公开(公告)号:US20230074109A1

    公开(公告)日:2023-03-09

    申请号:US17989226

    申请日:2022-11-17

    Applicant: APPLE INC.

    Abstract: A method includes determining a device location of an electronic device, transmitting a request to a content source, the request including the device location of the electronic device, and receiving, from the content source in response to the request, a content item that is associated with display location information that describes a content position for the content item relative to a physical environment. The content item is selected by the content source based on the content position for the content item being within an area that is defined based on the device location. The method also includes displaying a representation of the content item as part of a computer-generated reality scene in which the representation of the content item is positioned relative to the physical environment according to the content position for the content item from the display location information for the content item.

    Method and device for automatic authentication

    公开(公告)号:US12189736B1

    公开(公告)日:2025-01-07

    申请号:US17379656

    申请日:2021-07-19

    Applicant: Apple Inc.

    Abstract: In one implementation, a method of authenticating a user is performed by a first device including a camera, an eye tracker, one or more processors, and non-transitory memory. The method includes obtaining, via the camera, an image of a physical environment. The method includes detecting, in the image of the physical environment, a second device. The method includes determining, using the eye tracker, a gaze of a user. The method includes determining that the gaze of the user is directed to the second device. The method includes, in response to determining that the gaze of the user is directed to the second device, transmitting authentication credentials to the second device.

    Method and Device for Visual Augmentation of Sporting Events

    公开(公告)号:US20240395037A1

    公开(公告)日:2024-11-28

    申请号:US18790974

    申请日:2024-07-31

    Applicant: Apple Inc.

    Abstract: In one implementation, a method of displaying sports data is performed by a device including an image sensor, a display, one or more processors, and non-transitory memory. The method includes obtaining, using the image sensor, an image of a physical environment including a sporting event. The method includes detecting, in the image of the physical environment, an object. The method includes obtaining data regarding a current state of the sporting event with respect to the object. The method includes displaying, on the display in association with the physical environment, a representation of the data.

    Blitting a Locked Object
    30.
    发明公开

    公开(公告)号:US20240311952A1

    公开(公告)日:2024-09-19

    申请号:US18673121

    申请日:2024-05-23

    Applicant: Apple Inc.

    CPC classification number: G06T1/20 G06F3/0346 G06T1/60 G06T3/02 G06T7/70

    Abstract: A method is performed at an electronic device with a controller and a display. The method includes identifying, within a first memory, a first object that satisfies a locked criterion. For example, the first object corresponds to a head-locked object or a body-locked object. The first object is associated with a first plurality of pixel values. The method includes blitting, via the controller, the first plurality of pixel values from the first memory to a second memory. The method includes displaying, on the display, the first object by obtaining the first plurality of pixel values from the second memory. In some implementations, the method includes rendering, via a graphics processing unit (GPU), a second object that does not satisfy the locked criterion, such as a world-locked object. As compared with GPU rendering, blitting is less computationally expensive.

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