Determine intended motions
    22.
    发明授权
    Determine intended motions 有权
    确定预期的动议

    公开(公告)号:US08253746B2

    公开(公告)日:2012-08-28

    申请号:US12434532

    申请日:2009-05-01

    IPC分类号: G06T13/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。

    Determine intended motions
    23.
    发明授权
    Determine intended motions 有权
    确定预期的动议

    公开(公告)号:US08451278B2

    公开(公告)日:2013-05-28

    申请号:US13566939

    申请日:2012-08-03

    IPC分类号: G06T13/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。

    Gesture shortcuts
    28.
    发明授权
    Gesture shortcuts 有权
    手势捷径

    公开(公告)号:US09400559B2

    公开(公告)日:2016-07-26

    申请号:US12474781

    申请日:2009-05-29

    IPC分类号: G06F3/048 G06F3/01 G06F3/0488

    摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.

    摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。

    INTELLIGENT GAMEPLAY PHOTO CAPTURE
    30.
    发明申请
    INTELLIGENT GAMEPLAY PHOTO CAPTURE 有权
    智能游戏照片

    公开(公告)号:US20120157200A1

    公开(公告)日:2012-06-21

    申请号:US12975166

    申请日:2010-12-21

    IPC分类号: G06F17/00

    摘要: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.

    摘要翻译: 公开了用于识别,捕获和呈现使用运动跟踪输入技术的游戏中发生的动作的高质量照片表现的实现。 作为一个示例,公开了一种方法,其包括通过光学接口捕获玩游戏期间捕获量中的玩家的多张照片。 所述方法还包括对于所拍摄的多张照片的每张拍摄的照片,将基于事件的评分参数与由所拍摄的照片描绘或对应的事件进行比较。 该方法还包括至少部分地基于与基于偶数的评分参数的比较来向多个拍摄的照片分配相应的分数。 该方法还包括将电子存储介质上捕获的照片与分配给所拍摄的照片的各个分数相关联。