SINGLE-PASS BOUNDING BOX CALCULATION
    31.
    发明申请
    SINGLE-PASS BOUNDING BOX CALCULATION 有权
    单通道边框计算

    公开(公告)号:US20100188404A1

    公开(公告)日:2010-07-29

    申请号:US12361676

    申请日:2009-01-29

    IPC分类号: G06T15/60

    摘要: Embodiments for single-pass bounding box calculation are disclosed. In accordance with one embodiment, the single-pass bounding box calculation includes rendering a first target to a 2-dimensional screen space, whereby the first target includes at least six pixels. The calculation further includes producing transformed vertices in a set of geometry primitives based on an application-specified transformation. The calculation also includes generating six new points for each transformed vertex in the set of geometry primitives. The calculation additionally includes producing an initial third coordinate value for each pixel by rendering the at least six new points generate for each pixel to each corresponding pixel. The calculation further includes producing a post-rasterization value for each pixel by rasterizing the at least six new points rendered to each pixel with each corresponding pixel. Finally, the calculation includes computing bounding box information for the set of geometry primitives based on the produced third coordinate values.

    摘要翻译: 公开了单程界限框计算的实施例。 根据一个实施例,单程界限框计算包括将第一目标渲染到二维屏幕空间,由此第一目标包括至少六个像素。 该计算还包括基于应用指定的变换在一组几何图元中产生经变换的顶点。 该计算还包括为几何图元集合中的​​每个变换的顶点生成六个新点。 该计算另外包括通过将针对每个像素生成的至少六个新点渲染到每个对应像素来产生每个像素的初始第三坐标值。 该计算还包括通过用每个对应的像素光栅化渲染到每个像素的至少六个新点来为每个像素产生光栅后值。 最后,计算包括基于产生的第三坐标值来计算几何图元集合的边界框信息。

    Collapsible portable travel potty for toddler and kids

    公开(公告)号:USD1006965S1

    公开(公告)日:2023-12-05

    申请号:US29833218

    申请日:2022-04-01

    申请人: Chen Li

    设计人: Chen Li

    摘要: FIG. 1 is a perspective view of a collapsible portable travel potty for toddler and kids showing our new design;
    FIG. 2 is a front view thereof;
    FIG. 3 is a back view thereof;
    FIG. 4 is a left view thereof;
    FIG. 5 is a right view thereof;
    FIG. 6 is a top view thereof; and,
    FIG. 7 is a bottom view thereof.
    The broken lines shown on the drawings depict portions of the collapsible portable travel potty for toddler and kids that form no part of the claimed design.

    Method of controlled pulse driving of a stacked PZT bender bar for dipole acoustic radiation
    36.
    发明授权
    Method of controlled pulse driving of a stacked PZT bender bar for dipole acoustic radiation 有权
    用于偶极声辐射的堆叠PZT弯曲杆的受控脉冲驱动方法

    公开(公告)号:US09541657B2

    公开(公告)日:2017-01-10

    申请号:US13821847

    申请日:2011-09-09

    摘要: A bender bar is presented. The bender bar includes at least two pairs of piezoelectric elements arranged on an inert element to adjust the response frequency of the bender bar. In some embodiments, the piezoelectric elements can be stacked on the inert element. In some embodiments, the piezoelectric elements are symmetrically arranged with respect to the bender bar such that a gap is formed between piezoelectric elements arranged on the inert element.

    摘要翻译: 提供一个弯曲酒吧。 弯曲杆包括布置在惰性元件上的至少两对压电元件,以调节弯曲杆的响应频率。 在一些实施例中,压电元件可以堆叠在惰性元件上。 在一些实施例中,压电元件相对于弯曲杆对称布置,使得在布置在惰性元件上的压电元件之间形成间隙。

    VGPU: a real time GPU emulator
    38.
    发明授权
    VGPU: a real time GPU emulator 有权
    VGPU:实时GPU模拟器

    公开(公告)号:US08711159B2

    公开(公告)日:2014-04-29

    申请号:US12391066

    申请日:2009-02-23

    IPC分类号: G06T1/00

    CPC分类号: G06T1/20

    摘要: An exemplary method for emulating a graphics processing unit (GPU) includes executing a graphics application on a host computing system to generate commands for a target GPU wherein the host computing system includes host system memory and a different, host GPU; converting the generated commands into intermediate commands; based on one or more generated commands that call for one or more shaders, caching one or more corresponding shaders in a shader cache in the host system memory; based on one or more generated commands that call for one or more resources, caching one or more corresponding resources in a resource cache in the host system memory; based on the intermediate commands, outputting commands for the host GPU; and based on the output commands for the host GPU, rendering graphics using the host GPU where output commands that call for one or more shaders access the one or more corresponding shaders in the shader cache and where output commands that call for one or more resources access the one or more corresponding resources in the resource cache. Other methods, devices and systems are also disclosed.

    摘要翻译: 用于模拟图形处理单元(GPU)的示例性方法包括在主计算系统上执行图形应用以生成目标GPU的命令,其中主计算系统包括主机系统存储器和不同的主机GPU; 将生成的命令转换为中间命令; 基于一个或多个生成的命令来调用一个或多个着色器,将一个或多个对应的着色器缓存在所述主机系统存储器中的着色器高速缓存中; 基于调用一个或多个资源的一个或多个生成的命令,高速缓存所述主机系统存储器中的资源高速缓存中的一个或多个相应的资源; 基于中间命令,输出主机GPU的命令; 并且基于用于主机GPU的输出命令,使用主机GPU渲染图形,其中调用一个或多个着色器的输出命令访问着色器高速缓存中的一个或多个对应的着色器,以及其中调用一个或多个资源访问的输出命令 资源高速缓存中的一个或多个相应的资源。 还公开了其它方法,装置和系统。