Arrangement for building and operating human-computation and other games
    33.
    发明授权
    Arrangement for building and operating human-computation and other games 有权
    建设和运行人机计算等游戏的安排

    公开(公告)号:US08137201B2

    公开(公告)日:2012-03-20

    申请号:US12351564

    申请日:2009-01-09

    IPC分类号: A63F13/00

    摘要: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.

    摘要翻译: 为人类计算游戏提供游戏描述语言,以及可以生成游戏代码库的游戏平台或生成器组件。 游戏描述语言和模式框架可用于表示人类计算游戏的游戏逻辑和同步模式。 自动代码生成工具将文件,例如,由上述游戏描述语言制成的文件等作为输入,并生成相应的人类计算游戏的代码库。 这些工具允许在几分钟内生成人类计算游戏的原型。

    Web searching
    34.
    发明授权
    Web searching 失效
    网页搜索

    公开(公告)号:US07836058B2

    公开(公告)日:2010-11-16

    申请号:US12056302

    申请日:2008-03-27

    IPC分类号: G06F17/30

    CPC分类号: G06F17/30864

    摘要: Mislabeled URLs are identified and corrected based upon a click relevance ranking computed from user data comprising user click information. The click relevance ranking is formed by applying a set of relevance ordering rules to user log data aggregated by query and URL and by mapping the results of the relevance ordering rules into a linear ordering. For a given query, the aggregated user log data comprises a relative total number of impression, a relative total number of clicks received and a rank associated with the query/URL pair at the time of the total number of impressions and total number of clicks received. The click relevance ranking is used to identify and correct mislabeled query/URL pairs of other rankings according to a number of disclosed methods.

    摘要翻译: 基于由包括用户点击信息的用户数据计算的点击相关性排名来识别和纠正错误标记的URL。 通过将一组相关性排序规则应用于通过查询和URL聚合的用户日志数据并将相关性排序规则的结果映射为线性排序来形成点击相关性排名。 对于给定的查询,聚合用户日志数据包括相对总曝光次数,接收的相对总点击次数和与查看/ URL对相关联的排名以及总共接收的点击次数 。 点击相关性排名用于根据所公开的方法的数量来识别和纠正其他排名的错误标记的查询/ URL对。

    ASSOCIATING USER-DEFINED DESCRIPTIONS WITH OBJECTS
    35.
    发明申请
    ASSOCIATING USER-DEFINED DESCRIPTIONS WITH OBJECTS 审中-公开
    用对象与用户定义的描述相关联

    公开(公告)号:US20100257019A1

    公开(公告)日:2010-10-07

    申请号:US12416939

    申请日:2009-04-02

    IPC分类号: G06Q10/00 G06F17/30 G06F17/00

    CPC分类号: G06Q30/0203 G06F16/3349

    摘要: Interactively associating user-defined descriptions with objects. At least two users create descriptions based on provided objects. The users analyze the descriptions to determine whether the users were provided with the same or different objects. If all the users are correct in their determinations, associations between the created descriptions and the corresponding objects are adjusted. In some embodiments, the users interact via a two-player game where the input is obfuscated and the output is optionally obfuscated. For example, the users each provide a search query responsive to receipt of a search intention. If a single search intention was provided and all the users make the correct determination, the search queries are associated with the search intention.

    摘要翻译: 将用户定义的描述与对象交互关联。 至少有两个用户基于提供的对象创建描述。 用户分析描述以确定用户是否被提供相同或不同的对象。 如果所有用户在确定中都是正确的,则会调整创建的描述与相应对象之间的关联。 在一些实施例中,用户通过双人游戏进行交互,其中输入被模糊化并且输出被任选地模糊化。 例如,用户响应于接收到搜索意图而提供搜索查询。 如果提供单一搜索意图并且所有用户做出正确的确定,则搜索查询与搜索意图相关联。

    ARRANGEMENT FOR BUILDING AND OPERATING HUMAN-COMPUTATION AND OTHER GAMES
    36.
    发明申请
    ARRANGEMENT FOR BUILDING AND OPERATING HUMAN-COMPUTATION AND OTHER GAMES 有权
    建筑和操作人体计算和其他游戏的安排

    公开(公告)号:US20100178985A1

    公开(公告)日:2010-07-15

    申请号:US12351564

    申请日:2009-01-09

    IPC分类号: A63F9/24

    摘要: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.

    摘要翻译: 为人类计算游戏提供游戏描述语言,以及可以生成游戏代码库的游戏平台或生成器组件。 游戏描述语言和模式框架可用于表示人类计算游戏的游戏逻辑和同步模式。 自动代码生成工具将文件,例如,由上述游戏描述语言制成的文件等作为输入,并生成相应的人类计算游戏的代码库。 这些工具允许在几分钟内生成人类计算游戏的原型。

    Data partitioning via bucketing bloom filters
    37.
    发明授权
    Data partitioning via bucketing bloom filters 失效
    数据分区通过强化布朗过滤器

    公开(公告)号:US07743013B2

    公开(公告)日:2010-06-22

    申请号:US11811619

    申请日:2007-06-11

    IPC分类号: G06F17/30

    CPC分类号: G06F17/30011

    摘要: Multiple Bloom filters are generated to partition data between first and second disjoint data sets of elements. Each element in the first data set is assigned to a bucket of a first set of buckets, and each element in the second data set is assigned to a bucket of a second set of buckets. A Bloom filter is generated for each bucket of the first set of buckets. The Bloom filter generated for a bucket indicates that each element assigned to that bucket is part of the first data set, and that each element assigned to a corresponding bucket of the second set of buckets is not part of the first data set. Additionally, a Bloom filter corresponding to a subsequently received element can be determined and used to identify whether that subsequently received element is part of the first data set or the second data set.

    摘要翻译: 生成多个Bloom过滤器以在元素的第一和第二不相交数据集之间划分数据。 第一数据集中的每个元素被分配给第一组桶的桶,并且第二数据集中的每个元素被分配给第二组桶的桶。 为第一组存储桶的每个桶生成布隆过滤器。 为桶生成的Bloom过滤器指示分配给该桶的每个元素是第一数据集的一部分,并且分配给第二组桶的相应桶的每个元素不是第一数据集的一部分。 此外,可以确定与随后接收到的元素相对应的布隆式过滤器,并用于识别随后接收的元件是否是第一数据集或第二数据集的一部分。