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公开(公告)号:US20100257019A1
公开(公告)日:2010-10-07
申请号:US12416939
申请日:2009-04-02
申请人: David Maxwell Chickering , Edith Lok Man Law , Anton Mityagin , Gonzalo Alberto Ramos , Aparna Lakshmiratan
发明人: David Maxwell Chickering , Edith Lok Man Law , Anton Mityagin , Gonzalo Alberto Ramos , Aparna Lakshmiratan
CPC分类号: G06Q30/0203 , G06F16/3349
摘要: Interactively associating user-defined descriptions with objects. At least two users create descriptions based on provided objects. The users analyze the descriptions to determine whether the users were provided with the same or different objects. If all the users are correct in their determinations, associations between the created descriptions and the corresponding objects are adjusted. In some embodiments, the users interact via a two-player game where the input is obfuscated and the output is optionally obfuscated. For example, the users each provide a search query responsive to receipt of a search intention. If a single search intention was provided and all the users make the correct determination, the search queries are associated with the search intention.
摘要翻译: 将用户定义的描述与对象交互关联。 至少有两个用户基于提供的对象创建描述。 用户分析描述以确定用户是否被提供相同或不同的对象。 如果所有用户在确定中都是正确的,则会调整创建的描述与相应对象之间的关联。 在一些实施例中,用户通过双人游戏进行交互,其中输入被模糊化并且输出被任选地模糊化。 例如,用户响应于接收到搜索意图而提供搜索查询。 如果提供单一搜索意图并且所有用户做出正确的确定,则搜索查询与搜索意图相关联。
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公开(公告)号:US20090054123A1
公开(公告)日:2009-02-26
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US09283476B2
公开(公告)日:2016-03-15
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US08799312B2
公开(公告)日:2014-08-05
申请号:US12977277
申请日:2010-12-23
申请人: Seyed Ali Ahmadi , Alnur Ali , Aparna Lakshmiratan , Deepak Agarwal , Sameer Yusufali Merchant , Michael Revow , Ahmad Abdulkader
发明人: Seyed Ali Ahmadi , Alnur Ali , Aparna Lakshmiratan , Deepak Agarwal , Sameer Yusufali Merchant , Michael Revow , Ahmad Abdulkader
IPC分类号: G06F17/30
CPC分类号: G06F17/3064
摘要: Systems, methods, and computer storage media having computer-executable instructions embodied thereon for rewriting queries and labeling word pairs. Queries are received and alternate words are identified for word pairs (i.e., query words and alternate words). Word pair links are presented to users and indicators are received based on actions taken by the users. Labels are assigned to the word pairs based on the indicators and communicated to a classifier.
摘要翻译: 具有在其上实现的用于重写查询和标记单词对的计算机可执行指令的系统,方法和计算机存储介质。 接收到查询,并为字对(即查询字和备用字)标识替代字。 文字对链接被呈现给用户,并且基于用户采取的动作来接收指示符。 标签根据指标分配给单词对,并传达给分类器。
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