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公开(公告)号:US10272331B2
公开(公告)日:2019-04-30
申请号:US15404198
申请日:2017-01-12
申请人: Shinji Nishimura
发明人: Shinji Nishimura
IPC分类号: A63F13/24 , A63F13/285 , A63F13/218 , A63F13/98
摘要: The present invention provides an idea to achieve a simulated experience device for video-game enabling a simulated experience for an operator to bodily feel a tactile sense corresponding to a video-game software and give a reaction by a force of the operator. By combining a doll play using a figurine, a tool and a mechanical device for creating the tactile sense corresponding to the content of the video-game and a sensory video-game operated by using human body, the tactile sense corresponding to the content of the video-game is created, the created tactile sense is felt by the operator, a reaction is given to the tactile sense felt by the operator while adjusting a force of the operator. Thus, a load is generated and the generated load is quantified as X, converting X into a button operation of a remote controller for the video-game. Accordingly, a simulated experience device for enabling the simulated experience of the tactile sense of the video-game is achieved.
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公开(公告)号:US20190041990A1
公开(公告)日:2019-02-07
申请号:US16058399
申请日:2018-08-08
发明人: Srivatsav VENKATESAN , Kaniyalal SHAH , Douglas George BILLINGTON , Aaron KAPELUS , Stephen RANK , Daniel PARKER
IPC分类号: G06F3/01 , A63F13/42 , A63F13/218 , A63F13/285 , A63F13/23
摘要: Systems and methods for rendering a haptic effect at a user input element associated with a haptic output device are provided. A primary range and a secondary range of positions are defined for the user input element associated with the haptic output device. In addition, a boundary range of positions is defined for the user input element associated with the haptic output device, the boundary range partially overlapping each of the primary and secondary ranges. A position of the user input element is monitored, and the haptic effect rendered in response to an entry of the user input element to positions within the boundary range.
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公开(公告)号:US10180720B2
公开(公告)日:2019-01-15
申请号:US15870631
申请日:2018-01-12
申请人: OCULUS VR, LLC
IPC分类号: A63F13/218 , G06F3/01 , G06F3/02 , G06F3/0354 , A63F13/24 , A63F13/216 , A63F13/212 , G06F3/03 , G06F3/0346
摘要: A method is performed in a virtual-reality system that includes a head-mounted display (HMD) and a hand-held controller. The hand-held controller includes a grip and a user-input key mounted at least in part on the grip. In the method, an image of a hand is displayed on the HMD. Pressure applied to the user-input key by a user holding the hand-held controller and wearing the HMD is sensed. A degree of closing of the image of the hand is displayed on the HMD in proportion to the pressure applied to the grip.
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公开(公告)号:US20180321751A1
公开(公告)日:2018-11-08
申请号:US15971564
申请日:2018-05-04
发明人: Srivatsav VENKATESAN , Kaniyalal SHAH , Douglas George BILLINGTON , Stephen RANK , Daniel PARKER , Aaron KAPELUS
IPC分类号: G06F3/01 , A63F13/218 , A63F13/42 , A63F13/285 , A63F13/23
摘要: The embodiments are directed toward techniques for isolating a user input signal at a haptic output device. A signal originating from a user input element associated with the haptic output device is received. The received signal is separated into a first component including the user input signal, and a second component including a haptic feedback signal. While the first component is processed, the second component can be discarded or otherwise ignored.
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35.
公开(公告)号:US20180264357A1
公开(公告)日:2018-09-20
申请号:US15984245
申请日:2018-05-18
申请人: Valve Corporation
发明人: Scott Dalton , Jeffrey Peter Bellinghausen , Scott Douglas Nietfeld , Jeffrey George Leinbaugh , Ian Campbell , Cheang Tad Yoo , Lawrence Yang , Jeffrey Walter Mucha
IPC分类号: A63F13/24 , G06F3/041 , G06F3/038 , A63F13/218
摘要: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.
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公开(公告)号:US20180229114A1
公开(公告)日:2018-08-16
申请号:US15432480
申请日:2017-02-14
发明人: TING-SHENG WANG
IPC分类号: A63F13/218 , G06F3/039 , G06F3/0354 , A63F13/24
CPC分类号: A63F13/218 , A63F13/24 , A63F2300/1043 , A63F2300/1056 , G06F3/03543 , G06F3/039
摘要: A computer mouse with a swingable palm rest cover includes a main body, a switch module, buttons, a magnetic sensor and a magnetic element. The main body has an upper housing and a lower housing. The switch module is disposed in the main body and connected to a circuit board. The buttons are movably disposed on the main body. The palm rest cover is slidably disposed on the upper housing of the main body. The magnetic sensor, which is connected to the circuit board, is disposed on the upper housing or the lower housing. The magnetic element is disposed on the lower housing or the upper housing. When the palm rest cover is swung to left or to right, its displacement can be sensed by the magnetic sensor and the magnetic element, so as to produce a pressure sensing signal and output an analog signal.
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公开(公告)号:US20180169521A1
公开(公告)日:2018-06-21
申请号:US15890773
申请日:2018-02-07
IPC分类号: A63F13/285 , A63F13/218 , A63F13/497 , A63F13/428 , A63F13/211
摘要: A video game system records video gameplay by a player interacting with an endpoint, such as a game controller. The recording includes recording a haptic track of haptic effects generated on the endpoint during the gameplay and recording a video track of video generated during the gameplay. The recording further includes encoding the haptic track with the video track.
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公开(公告)号:US20180164883A1
公开(公告)日:2018-06-14
申请号:US15870631
申请日:2018-01-12
申请人: OCULUS VR, LLC
IPC分类号: G06F3/01 , A63F13/216 , A63F13/218 , A63F13/212 , G06F3/02 , G06F3/0354 , A63F13/24
CPC分类号: G06F3/014 , A63F13/212 , A63F13/216 , A63F13/218 , A63F13/24 , G06F3/0202 , G06F3/0227 , G06F3/0325 , G06F3/0346 , G06F3/03547
摘要: A method is performed in a virtual-reality system that includes a head-mounted display (HMD) and a hand-held controller. The hand-held controller includes a grip and a user-input key mounted at least in part on the grip. In the method, an image of a hand is displayed on the HMD. Pressure applied to the user-input key by a user holding the hand-held controller and wearing the HMD is sensed. A degree of closing of the image of the hand is displayed on the HMD in proportion to the pressure applied to the grip.
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公开(公告)号:US20180117465A1
公开(公告)日:2018-05-03
申请号:US15339602
申请日:2016-10-31
IPC分类号: A63F13/52 , A63F13/213 , A63F13/218 , A63F13/215 , A63F13/25 , A63F13/211
CPC分类号: A63F13/26 , A63F13/21 , A63F13/211 , A63F13/213 , A63F13/215 , A63F13/218 , A63F13/25 , A63F13/28 , A63F13/52
摘要: An interactive in-room show and game system configured to provide engaging and immersive multimedia shows or presentations in a room. The in-room show and game system generally includes a controller for selectively operating a display device, a video projector, an audio system (e.g., one or more speakers), and other show components (e.g., one or more lights, a fan, a mechanical device, and so on). Media content is predefined or generated in real time for the room, and the controller operates (such as in response to a triggering switch or remote control device that may take the form of a show prop activated by someone in the room) to serve the media content interactively, based on user input sensed in the room by one or more sensors of a sensor assembly, to tell a story and/or magically transform the space into a multidimensional and immersive entertainment or gameplay space.
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40.
公开(公告)号:US09931539B1
公开(公告)日:2018-04-03
申请号:US15458940
申请日:2017-03-14
IPC分类号: A63B24/00 , A63B69/20 , A63B71/06 , A63B71/14 , A63B71/12 , A63F13/218 , A63F13/816 , A63F13/798 , H02J7/00 , H04L29/06 , H04W84/12
CPC分类号: A63B24/0084 , A63B24/0003 , A63B69/201 , A63B71/0616 , A63B71/0622 , A63B71/0669 , A63B71/0686 , A63B71/1225 , A63B71/145 , A63B2024/0081 , A63B2071/0625 , A63B2071/0647 , A63B2071/065 , A63B2071/1258 , A63B2207/02 , A63B2220/40 , A63B2220/53 , A63B2220/62 , A63B2225/50 , A63B2230/04 , A63B2230/40 , A63B2230/75 , A63F13/218 , A63F13/46 , A63F13/798 , A63F13/816 , A63F13/833 , H02J7/0052 , H02J2007/0062 , H04L63/083 , H04L63/10 , H04W84/12
摘要: The invention described and claimed in the present application comprises a modular and integrated system for optimal, organized, structured and integral training and competition using boxing and martial arts-based training and conditioning tools, record keeping, integration, displaying and communication components. The purely structural elements of the invention comprise a metal frame, easy to assemble and disassemble, anchored to the floor with engagement means. Impact receiving means Boxing training bags, and other training tools can be mounted to the frame in a pre-determined, pre-structured arrangement and array. The underlying idea is to seek and optimize a global training vision of a single participant or a group of participants in order to improve their training experience and results, and to allow individual to establish training metrics and group competition.
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