Abstract:
The invention is made in the field of coding of images of high dynamic range.The invention is based on the concept of Frame Compatible format. The idea is to transport, in a frame, down-sampled LDR content together with additional information allowing reconstructing HDR content from the LDR content. Thus, it is proposed a method of encoding an HDR image of high dynamic range according to claim 1. Said method comprises down-sampling (DWN) an LDR image and additional data, the LDR image providing a lower dynamic range depiction of the HDR image content and the additional data allowing for reconstructing the HDR image from the LDR image.
Abstract:
Methods and apparatus are provided for sampling-based super resolution video encoding and decoding. The encoding method receives high resolution pictures and generates low resolution pictures and metadata there from, the metadata for guiding post-decoding post-processing of the low resolution pictures and the metadata; and then encodes the low resolution pictures and the metadata using at least one encoder. The corresponding decoding method receives a bitstream and decodes low resolution pictures and metadata there from using a decoder; and then reconstructs high resolution pictures respectively corresponding to the low resolution pictures using the low resolution pictures and the metadata.
Abstract:
A method for propagating user-provided foreground-background constraint information for a first video frame to subsequent frames allows extraction of moving foreground objects with minimal user interaction. Video matting is performed wherein constraints derived from user input with respect to a first frame are propagated to subsequent frames using the estimated alpha matte of each frame. The matte of a frame is processed in order to arrive at a rough foreground-background segmentation which is then used for estimating the matte of the next frame. At each frame, the propagated constraints are used by an image matting method for estimating the corresponding matte which is in turn used for propagating the constraints to the next frame, and so on.
Abstract:
The present invention provides a method, apparatus and system for providing fast access to film grain patterns in a film grain simulation process including providing a first memory storing at least one film grain pattern and in response to a film grain pattern required by the film grain simulation process not being stored in the first memory, updating the first memory to obtain at least the required film grain pattern from at least a second memory. In one embodiment, the first memory is a local cache, the second memory is a film grain pattern database and a controller causes the examination of the local cache for a particular film grain pattern required in the film grain simulation process. In response to the required film grain pattern not being stored in the local cache, the controller causes the update of the local cache using the film grain pattern database.
Abstract:
The present invention provides a method and apparatus for reading film grain patterns in a raster order in film grain simulation including establishing a pseudo-random starting position, repeating the pseudo-random starting position for each line of a group of film grain blocks, and using a different pseudo-random starting position for each display line of a next group of film grain blocks. In various embodiments of the present invention, the different pseudo-random starting positions are triggered by resetting at least one seed value of a pseudo-random number generator implemented to determine said pseudo-random starting positions.
Abstract:
The visibility of an object in a digital picture is enhanced by comparing an input video of the digital picture with stored information representative of the nature and characteristics of the object to develop object localization information that identifies and locates the object. The input video and the object localization information are encoded and transmitted to a receiver where the input video and the object localization information are decoded and the decoded input video is enhanced by the decoded object localization information
Abstract:
A method is disclosed for detecting and locating players in soccer video frames without errors caused by artifacts by a shape analysis-based approach to identify the players and the ball from roughly extracted foregrounds obtained by color segmentation and connected component analysis, by performing a Euclidean distance transform to extract skeletons for every foreground blob, by performing a shape analysis to remove false alarms (non-players and non-ball), and then by performing skeleton pruning and a reverse Euclidean distance transform to cut-off the artifacts primarily caused by playing field lines.
Abstract:
An implementation provides a method for estimating a location for an object in a particular image of a sequence of images. The location is estimated using a particle-based framework, such as a particle filter. It is determined that the estimated location for the object in the particular image is occluded. A trajectory is estimated for the object based on one or more previous locations of the object in one or more previous images in the sequence of images. The estimated location of the object is changed based on the estimated trajectory.
Abstract:
The addition of comfort noise to an image serves to hide compression artifacts. To facilitate comfort noise addition, supplemental information accompanying a video image contains at least one parameter that specifies an attribute regarding comfort noise. Typically, the supplemental information includes parameters that function to turn the comfort noise on and off, as well as to indicate the level of noise to add, based on the expected level of compression artifacts.
Abstract:
A decoding arrangement for decoding pictures in an incoming video stream includes a noise generator for adding a dither signal containing random noise to the pictures after video decoding, to improve the subjective video quality. The noise generator adds noise to each pixel in an amount correlated to the luminance of at least a portion of the current picture.