Isolate extraneous motions
    44.
    发明授权
    Isolate extraneous motions 有权
    隔离外来运动

    公开(公告)号:US08942428B2

    公开(公告)日:2015-01-27

    申请号:US12475302

    申请日:2009-05-29

    IPC分类号: G06K9/00 G06F3/01

    摘要: A system may receive image data and capture motion with respect to a target in a physical space and recognize a gesture from the captured motion. It may be desirable to isolate aspects of captured motion to differentiate random and extraneous motions. For example, a gesture may comprise motion of a user's right arm, and it may be desirable to isolate the motion of the user's right arm and exclude an interpretation of any other motion. Thus, the isolated aspect may be the focus of the received data for gesture recognition. Alternately, the isolated aspects may be an aspect of the captured motion that is removed from consideration when identifying a gesture from the captured motion. For example, gesture filters may be modified to correspond to the user's natural lean to eliminate the effect the lean has on the registry of a motion with a gesture filter.

    摘要翻译: 系统可以接收图像数据并捕获相对于物理空间中的目标物的运动,并从所捕获的运动中识别手势。 可能需要分离捕获的运动的方面以区分随机和外来运动。 例如,手势可以包括用户的右臂的运动,并且可能需要隔离用户的右臂的运动并排除任何其他运动的解释。 因此,隔离的方面可以是用于手势识别的接收数据的焦点。 替代地,孤立的方面可以是从捕获的运动识别手势时被捕获的运动的一个方面。 例如,可以修改手势滤波器以对应于用户的自然倾斜,以消除精益对具有手势滤波器的运动的注册表的影响。

    CROSS-PLATFORM AUGMENTED REALITY EXPERIENCE
    46.
    发明申请
    CROSS-PLATFORM AUGMENTED REALITY EXPERIENCE 审中-公开
    跨平台实践经验

    公开(公告)号:US20140128161A1

    公开(公告)日:2014-05-08

    申请号:US13670258

    申请日:2012-11-06

    IPC分类号: A63F9/24

    摘要: A plurality of game sessions are hosted at a server system. A first computing device of a first user is joined to a first multiplayer gaming session, the first computing device including a see-through display. Augmentation information is sent to the first computing device for the first multiplayer gaming session to provide an augmented reality experience to the first user. A second computing device of a second user is joined to the first multiplayer gaming session. Experience information is sent to the second computing device for the first multiplayer gaming session to provide a cross-platform representation of the augmented reality experience to the second user.

    摘要翻译: 在服务器系统上托管多个游戏会话。 第一用户的第一计算设备被连接到第一多玩家游戏会话,第一计算设备包括透视显示器。 增强信息被发送到用于第一多人游戏会话的第一计算设备,以向第一用户提供增强的现实体验。 第二用户的第二计算设备被连接到第一多玩家游戏会话。 经验信息被发送到用于第一多人游戏会话的第二计算设备,以向第二用户提供增强现实体验的跨平台表示。

    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY
    48.
    发明申请
    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY 有权
    多人游戏与头部安装显示

    公开(公告)号:US20130196757A1

    公开(公告)日:2013-08-01

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/00

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    SHARED COLLABORATION USING HEAD-MOUNTED DISPLAY
    49.
    发明申请
    SHARED COLLABORATION USING HEAD-MOUNTED DISPLAY 有权
    使用头戴式显示器进行共享协作

    公开(公告)号:US20130135180A1

    公开(公告)日:2013-05-30

    申请号:US13308350

    申请日:2011-11-30

    IPC分类号: G09G5/00

    摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.

    摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。

    VIDEO COMPRESSION USING VIRTUAL SKELETON
    50.
    发明申请
    VIDEO COMPRESSION USING VIRTUAL SKELETON 有权
    视频压缩使用虚拟的SKELETON

    公开(公告)号:US20130127994A1

    公开(公告)日:2013-05-23

    申请号:US13299109

    申请日:2011-11-17

    IPC分类号: H04N13/02 H04N7/18

    摘要: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.

    摘要翻译: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。