Abstract:
In combination with video content transmitted by a video streaming service, additional content may also be displayed to viewers. The video content may be displayed in a video player display, while the additional content may be displayed in an additional content area, such as an inline frame. In some examples, the display of the video content and the additional content may be synchronized such that portions of video content are displayed along with corresponding related portions of additional content. The additional content area may also receive user input. In some examples, the user input may be provided back to a source of the video content, such as a video game that generated the video content. In some examples, timing information may also be provided along with the user input, such as a time associated with a simultaneously displayed portion of video content.
Abstract:
A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
Abstract:
Autonomous vehicles may be deployed to areas where an item is in demand, and configured to fulfill orders for the item received from the areas. The autonomous vehicles are loaded with the item and dispatched to the area under their own power or in a carrier. When an order for the item is received, an autonomous vehicle delivers the item to a location in the area. Autonomous vehicles may also be equipped with a 3D printer or other equipment and loaded with materials for manufacturing the item. When an order for the item is received, the autonomous vehicle manufactures the item from such materials, and delivers the item. Autonomous vehicles may be configured for collaboration, such as to deliver or manufacture items in multiple stages and to transfer the items between vehicles. Autonomous vehicles may also be configured to automatically access locations in the area, e.g., using wireless access codes.
Abstract:
An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.
Abstract:
Disclosed are various embodiments for application monetization based on application fingerprinting and lifestyle fingerprinting. Application fingerprints are determined for multiple applications. A respective application fingerprint is generated based at least in part on a static analysis, a dynamic analysis, and a behavioral analysis, and is indicative of one or more features of an application. Lifestyle fingerprints are determined for multiple users. A respective lifestyle fingerprint is indicative of one or more preferences of a user. An action is implemented to market a selected application based at least in part on a correlation between the lifestyle fingerprints and a set of application fingerprints that are determined to be similar to the application fingerprint of the selected application.
Abstract:
Disclosed are various embodiments for developing versions of applications based on application fingerprinting. For example, an application may be ported from one operating system platform to another, or an application may be modified to be compatible with a specific device. In one embodiment, an application fingerprint is received for an application. The application fingerprint may be generated based at least in part on a static analysis of the application and a dynamic analysis of the application. A device that is incompatible with the application based at least in part on the application fingerprint may be determined. A modification to the application to make the application compatible with the device may be determined.
Abstract:
In various embodiments, static, dynamic, and behavioral analyses may be performed on an application. A set of code fragments employed by the application may be determined. A set of device resources employed by the application may be determined. An application fingerprint is generated for the application and potentially malicious component and/or behaviors are identified. The application fingerprint encodes identifiers for the set of code fragments and identifiers for the set of device resources.
Abstract:
Functionality is disclosed herein for using a context sensitive framework to identify relevant applications to a current context and to provide data received from the relevant applications to a user. Instead of a user having to manually locate and launch an application, relevant applications determined by a contextual service may provide data in response to receiving the context data. The applications that are identified as relevant to the context determine the application data to provide to the contextual service. The contextual service selects at least a portion of the application data to provide for display within a user interface. In some configurations, the selected application data is displayed within a user interface that maintains a same look and feel regardless of the application data that is displayed.
Abstract:
In various embodiments, static, dynamic, and behavioral analyzes may be performed on an application. A set of software libraries employed by the application may be determined. A set of device resources employed by the application may be determined. An application fingerprint is generated for the application. The application fingerprint encodes identifiers for the set of software libraries and identifiers for the set of device resources. Improvements can be recommended based upon an analysis of the application fingerprint.
Abstract:
Functionality is disclosed herein for using a context sensitive framework to identify relevant applications to a current context and to provide data received from the relevant applications to a user. Instead of a user having to manually locate and launch an application, relevant applications determined by a contextual service may provide data in response to receiving the context data. The applications that are identified as relevant to the context determine the application data to provide to the contextual service. The contextual service selects at least a portion of the application data to provide for display within a user interface. In some configurations, the selected application data is displayed within a user interface that maintains a same look and feel regardless of the application data that is displayed.