Creating casino experiences
    41.
    发明授权
    Creating casino experiences 有权
    创造赌场体验

    公开(公告)号:US09183695B2

    公开(公告)日:2015-11-10

    申请号:US13125990

    申请日:2009-10-30

    IPC分类号: A63F9/24 G07F17/32

    摘要: Techniques for controlling wagering game environments are described herein. In one embodiment, a computer-implemented method for controlling a casino wagering game environment includes determining a plurality of zones in the casino wagering game environment, wherein the zones include one or more wagering game machines. The method can also include presenting wagering games on the wagering game machines in the wagering game environment, and detecting an event in the wagering game environment, the event triggering a bonus game for which a plurality of players have a possibility of winning an award. The method can also include determining one or more of the zones in which to present media associated with the bonus game, and presenting, in the one or more zones, the media associated with the bonus game. The method can also include determining a winner of the bonus game, and providing the award to the winner.

    摘要翻译: 本文描述了用于控制投注游戏环境的技术。 在一个实施例中,一种用于控制赌场投注游戏环境的计算机实现方法包括确定赌场投注游戏环境中的多个区域,其中该区域包括一个或多个投注游戏机。 该方法还可以包括在投注游戏环境中的投注游戏机上呈现投注游戏,以及检测投注游戏环境中的事件,触发多个玩家有可能赢得奖励的奖励游戏的事件。 该方法还可以包括确定在其中呈现与奖励游戏相关联的媒体的一个或多个区域,以及在一个或多个区域中呈现与奖励游戏相关联的媒体。 该方法还可以包括确定奖金游戏的获胜者,以及向胜者提供奖励。

    ONLINE IMMERSIVE ENVIRONMENT AND WAGERING GAMES
    42.
    发明申请
    ONLINE IMMERSIVE ENVIRONMENT AND WAGERING GAMES 审中-公开
    在线立体环境与华丽的游戏

    公开(公告)号:US20130123005A1

    公开(公告)日:2013-05-16

    申请号:US13546862

    申请日:2012-07-11

    IPC分类号: A63F13/12

    CPC分类号: G07F17/3223

    摘要: A method includes defining a number of locations in an online immersive environment, wherein each of the number of locations includes a number of games. The defining includes defining a rule set for a location. The rule set includes a rule that defines access to a game. The access to the game is based on game play of a different game. The method includes defining a number of paths between the number of locations in the online immersive environment, wherein the defining includes defining a rule for access to a path to travel between two locations. The method includes presenting a different game that is part of a location in the online immersive environment. The method includes enabling access to the game in the location, in response to determining that game play of the different game satisfies the rule that defines access to the game.

    摘要翻译: 一种方法包括在在线沉浸式环境中定义多个位置,其中多个位置中的每一个包括多个游戏。 定义包括定义位置的规则集。 规则集包括一个定义访问游戏的规则。 游戏的访问是基于不同游戏的游戏。 该方法包括定义在线沉浸式环境中的位置数之间的路径数量,其中定义包括定义访问在两个位置之间行进的路径的规则。 该方法包括呈现作为在线沉浸环境中的位置的一部分的不同游戏。 响应于确定不同游戏的游戏满足定义对游戏的访问的规则,该方法包括使得能够访问该位置中的游戏。

    SYSTEMWIDE GAME MODIFIERS FOR GAMING SYSTEMS
    43.
    发明申请
    SYSTEMWIDE GAME MODIFIERS FOR GAMING SYSTEMS 有权
    系统游戏改装游戏系统

    公开(公告)号:US20130095914A1

    公开(公告)日:2013-04-18

    申请号:US13702454

    申请日:2011-06-07

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3225

    摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game system account associated with a player should be awarded a system-wide game modifier based on the players system-wide gaming activity. The operations can also include determining when the player selects each wagering game of a plurality of wagering games selected by the player for play via the wagering game system. The operations can further include, for each wagering game of the plurality of wagering games selected by the player via the wagering game system, determining that the wagering game system account associated with the player has been awarded the system-wide game modifier, and modifying the wagering game based on predefined game modification specifications associated with the wagering game and the system-wide game modifier.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定与玩家相关联的投注游戏系统帐户应当基于玩家系统级游戏活动被授予系统范围的游戏修改器。 操作还可以包括确定玩家什么时候通过投注游戏系统选择玩家选择的多个投注游戏的每个投注游戏。 操作可以进一步包括对于玩家通过投注游戏系统选择的多个投注游戏的每个投注游戏,确定与玩家相关联的投注游戏系统帐户已经被授予系统级游戏修改器,并且修改 基于与投注游戏和系统级游戏修改器相关联的预定游戏修改规范的投注游戏。

    Parental controls for a media console
    44.
    发明授权
    Parental controls for a media console 有权
    媒体控制台的家长控制

    公开(公告)号:US07836192B2

    公开(公告)日:2010-11-16

    申请号:US11182991

    申请日:2005-07-15

    摘要: Techniques to enable parental control for a media console are described. One such technique involves enabling user-specific security (or rights) settings. This technique includes first receiving a user identifier from a user interface of a media console. The technique includes next determining a first security profile for the media console based on the user identifier. In this technique, the first security profile defines a supervised operating configuration for the media console that is specific to the user identifier, and which is controlled by an authorized party, such as a parent. Finally, the technique includes enabling use of the first media console subject to the first security profile. In this technique, the first security profile thereby defines parental control choices regarding use of the first media console by the first user, e.g., a child.

    摘要翻译: 描述了为媒体控制台实现家长控制的技术。 一种这样的技术涉及实现用户特定的安全(或权限)设置。 该技术包括首先从媒体控制台的用户界面接收用户标识符。 该技术包括基于用户标识符确定媒体控制台的第一安全简档。 在该技术中,第一安全配置文件定义了媒体控制台的监督操作配置,该配置特定于用户标识符,并由被授权方(诸如父母)控制。 最后,该技术包括允许使用受第一安全简档影响的第一媒体控制台。 在该技术中,第一安全性配置文件由此定义了关于第一用户(例如,孩子)对第一媒体控制台的使用的父母控制选择。

    METHOD, SYSTEM, APPARATUS, AND ARTICLE OF MANUFACTURE FOR PROFILE-DRIVEN CONFIGURATION FOR ELECTRONIC GAMING MACHINES (EGMS)
    45.
    发明申请
    METHOD, SYSTEM, APPARATUS, AND ARTICLE OF MANUFACTURE FOR PROFILE-DRIVEN CONFIGURATION FOR ELECTRONIC GAMING MACHINES (EGMS) 审中-公开
    电子游戏机配置驱动配置的方法,系统,设备和制造(EGMS)

    公开(公告)号:US20090275401A1

    公开(公告)日:2009-11-05

    申请号:US12112473

    申请日:2008-04-30

    IPC分类号: A63F9/24 G06F17/00

    CPC分类号: H04L41/0843 H04L41/0803

    摘要: Changes to configuration settings of disparate electronic gaming machines (EGMs) are indicated in a profile. The profile provides generalized values for the configuration settings and can provide a time schedule in which the changes are to be performed. The generalized values of the configuration settings are translated into specific values for particular EGMs. The EGMs may be interrogated to obtain current specific values of their configuration settings. The current specific values of the configuration settings are changed to the specific values translated from the generalized values provided in the profile.

    摘要翻译: 不同电子游戏机(EGM)的配置设置的更改在配置文件中指示。 配置文件提供配置设置的通用值,并可提供要执行更改的时间表。 配置设置的通用值将转换为特定EGM的特定值。 可以询问EGM以获得其配置设置的当前特定值。 配置设置的当前特定值将更改为从配置文件中提供的通用值转换的特定值。

    META-OPTION
    47.
    发明申请
    META-OPTION 审中-公开
    META选项

    公开(公告)号:US20090131144A1

    公开(公告)日:2009-05-21

    申请号:US12269667

    申请日:2008-11-12

    申请人: Jeffrey L. Allen

    发明人: Jeffrey L. Allen

    IPC分类号: A63F9/24

    摘要: A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify different game devices and other related activities. The different game devices may be modified via a meta-option.

    摘要翻译: 公开了一种包括基于下载和配置服务器的子系统和方法的时隙管理系统,用于与游戏设备一起使用,系统和方法被提供以使用户能够监控,控制和修改不同的游戏设备和其他相关活动。 可以通过元选项来修改不同的游戏设备。

    System and method for networking video games
    49.
    发明授权
    System and method for networking video games 有权
    网络视频游戏的系统和方法

    公开(公告)号:US06315668B1

    公开(公告)日:2001-11-13

    申请号:US09290431

    申请日:1999-04-13

    IPC分类号: G06F1700

    摘要: A system for a networking electronic game units, includes an arcade router coupled with one or more game units at each of a plurality of locations and coupled to a communications resource for supporting bi-directional exchange of information with the one or more game units. A first router is coupled with a first group of the communications resources for supporting bi-directional exchange of information with a first group of game units. A first server is coupled with the first router for controlling the bi-directional exchange of information so as to support interactive play by game units at different locations. Embodiments of the system may include a state synchronizing method for synchronizing the exchange of information among game units which are engaged in interactive play in such a manner that each of the game units operates on substantially the same sequence of incoming information, and a bandwidth manager for controlling access of each game unit to the network based on available bandwidth and on a player skill level associated with each game unit.

    摘要翻译: 一种用于网络电子游戏单元的系统,包括与多个位置中的每一个处的一个或多个游戏单元耦合的街机路由器,并且耦合到通信资源,用于支持与一个或多个游戏单元的信息的双向交换。 第一路由器与第一组通信资源相结合,用于支持与第一组游戏单元的信息的双向交换。 第一服务器与第一路由器耦合,用于控制信息的双向交换,以支持游戏单元在不同位置的交互式播放。 该系统的实施例可以包括一种状态同步方法,用于使参与交互式播放的游戏单元之间的信息交换同步,使得每个游戏单元以大致相同的输入信息序列操作,以及带宽管理器 基于可用带宽和与每个游戏单元相关联的玩家技能水平来控制每个游戏单元对网络的访问。