Cleaning method and fluid ejecting apparatus
    41.
    发明授权
    Cleaning method and fluid ejecting apparatus 有权
    清洗方法和流体喷射装置

    公开(公告)号:US08708453B2

    公开(公告)日:2014-04-29

    申请号:US13020744

    申请日:2011-02-03

    IPC分类号: B41J2/165

    摘要: A method for cleaning a fluid ejecting apparatus is provided. The fluid ejecting apparatus includes a fluid ejecting head that has a plurality of nozzle openings through which fluid is ejected, a fluid supply passage through which the fluid is supplied toward the fluid ejecting head, an open/close valve that is provided on the fluid supply passage, and a pressure reduction mechanism that generates negative pressure in a space outside the nozzle openings. The cleaning method includes a valve-closing operation of putting the open/close valve into a closed state and a pressure reduction operation of generating negative pressure in the space by using the pressure reduction mechanism after the valve-closing operation to cause the fluid to bulge outward at the nozzle openings.

    摘要翻译: 提供一种清洗流体喷射装置的方法。 流体喷射装置包括:流体喷射头,其具有流体喷射的多个喷嘴开口,流体向流体喷射头供给的流体供给通道;设置在流体供给部上的开闭阀 通道和在喷嘴开口外的空间中产生负压的减压机构。 清洗方法包括将开/关阀置于关闭状态的闭阀动作和在关闭动作之后使用减压机构在空间中产生负压的减压动作,使流体膨胀 在喷嘴开口处向外。

    Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method
    42.
    发明授权
    Storage medium having stored therein image processing program, image processing apparatus, image processing system, and image processing method 有权
    存储有图像处理程序,图像处理装置,图像处理系统和图像处理方法的存储介质

    公开(公告)号:US08665285B2

    公开(公告)日:2014-03-04

    申请号:US12938668

    申请日:2010-11-03

    摘要: A plurality of polygons are placed in a 3-dimensional virtual space. Each of plural types of first textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the first texture, the 3-dimensional virtual space is shot by a first virtual camera, and thereby a main image is generated. In addition, each of the plural types of second textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the second texture, the 3-dimensional virtual space is shot by a second virtual camera, and thereby a main image is generated.

    摘要翻译: 将多个多边形放置在3维虚拟空间中。 与多个多边形具有的多种类型的属性相对应的多种类型的第一纹理中的每一种被映射到具有与第一纹理相对应的类型的属性的多边形,三维虚拟空间被第一虚拟照相机拍摄 ,从而生成主图像。 此外,与多个多边形具有的多种类型的属性对应的多种类型的第二纹理中的每一种被映射到具有与第二纹理对应的类型的属性的多边形,则三维虚拟空间被 第二虚拟相机,从而生成主图像。

    Computer-readable storage medium having game program stored therein, game apparatus, game system, and game processing method
    43.
    发明授权
    Computer-readable storage medium having game program stored therein, game apparatus, game system, and game processing method 有权
    具有存储游戏程序的计算机可读存储介质,游戏装置,游戏系统和游戏处理方法

    公开(公告)号:US08337313B2

    公开(公告)日:2012-12-25

    申请号:US12952791

    申请日:2010-11-23

    IPC分类号: G06F17/00

    摘要: Angular velocity data for specifying the position and the orientation of the first controller is inputted to a game apparatus. Based on the angular velocity data, the swing direction of the first controller is determined, and whether or not a sword object that acts in a virtual game space will collide with an enemy object is determined. If it has been determined that the sword object will collide with the enemy object, whether or not to perform hitting processing for the enemy object is determined based on the swing direction of the first controller.

    摘要翻译: 用于指定第一控制器的位置和方向的角速度数据被输入到游戏装置。 基于角速度数据,确定第一控制器的摆动方向,并且确定作用在虚拟游戏空间中的剑物体是否与敌方物体相撞。 如果已经确定剑物体将与敌方物体碰撞,则基于第一控制器的摆动方向确定是否对敌方物体进行击打处理。

    STORAGE MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING SYSTEM
    44.
    发明申请
    STORAGE MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING SYSTEM 审中-公开
    存储介质,图像处理设备,图像处理方法和图像处理系统

    公开(公告)号:US20120306854A1

    公开(公告)日:2012-12-06

    申请号:US13232376

    申请日:2011-09-14

    IPC分类号: G06T15/00

    摘要: An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that the player object exists within an area in which an enemy object is made to appear, and a set condition is satisfied, an enemy setting tag is set. At this time, the CPU sets the enemy setting tag at a position moved away from a predetermined distance along a course in a moving direction of the player object. That is, an arrangement position of the enemy object is decided. Then, the CPU sets the enemy object according to the enemy setting tag.

    摘要翻译: 作为图像处理装置的游戏装置的示例包括CPU,并且CPU根据来自玩家的指令来控制玩家对象的移动等。 在玩家对象存在于出现敌方对象的区域内并满足设定条件的情况下,设定敌方设定标签。 此时,CPU将敌方设置标签设置在沿着选手对象的移动方向的过程中远离预定距离的位置。 也就是说,决定敌方物体的排列位置。 然后,CPU根据敌方设置标签设置敌方对象。

    Image forming apparatus and method that charges latent image carrier
    45.
    发明授权
    Image forming apparatus and method that charges latent image carrier 有权
    图像形成装置和对潜像载体进行充电的方法

    公开(公告)号:US08175498B2

    公开(公告)日:2012-05-08

    申请号:US12552194

    申请日:2009-09-01

    IPC分类号: G03G15/02

    CPC分类号: G03G15/065 G03G2215/0619

    摘要: An image forming apparatus includes: a latent image carrier; a first charging unit which charges the latent image carrier; a second charging unit which supplies a charge having a reverse polarity of the charged polarity of the toner; a toner carrying roller which carries a toner layer containing both a contact toner which comes in direct contact with the surface of the toner carrying roller and a non-contact toner which comes in contact with the contact toner and does not come in contact with the surface of the toner carrying roller; an electric field forming unit which develops the electrostatic latent image by the toner by generating an alternate electric field as a toner fly electric field between the latent image carrier and the toner carrying roller; and a transfer unit which transfers a toner image formed by developing the electrostatic latent image to a transfer medium.

    摘要翻译: 图像形成装置包括:潜像载体; 对潜像载体进行充电的第一充电单元; 第二充电单元,其提供具有与调色剂的带电极性相反极性的电荷; 携带调色剂层的调色剂承载辊,其包含与调色剂承载辊的表面直接接触的接触调色剂和与接触调色剂接触并且不与表面接触的非接触式调色剂 的调色剂承载辊; 电场形成单元,其通过在潜像载体和调色剂承载辊之间产生作为调色剂飞电场的交替电场而通过调色剂显影静电潜像; 以及转印单元,其将通过将静电潜像显影形成的调色剂图像转印到转印介质上。

    Storage medium having game program and game apparatus
    46.
    发明授权
    Storage medium having game program and game apparatus 有权
    具有游戏程序和游戏装置的存储媒体

    公开(公告)号:US08100765B2

    公开(公告)日:2012-01-24

    申请号:US11481881

    申请日:2006-07-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: In an attack operation receiving step, an input of an operation for attacking an enemy object is received. In a determination step, when the input of the operation for attacking is received, it is determined whether or not a body strength value of the enemy object is within a predetermined range. When it is determined that the body strength value of the enemy object is within the predetermined range, a setting step of setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion, is executed.

    摘要翻译: 在攻击操作接收步骤中,接收用于攻击敌方对象的操作的输入。 在确定步骤中,当接收到用于进攻的操作的输入时,确定敌方物体的身体强度值是否在预定范围内。 当确定敌方物体的身体强度值在预定范围内时,将敌对象设定为与敌对象的身体强度值为零的状态基本相同的状态的设定步骤,不管 由攻击动作造成的伤害被执行。

    CLEANING METHOD AND FLUID EJECTING APPARATUS
    47.
    发明申请
    CLEANING METHOD AND FLUID EJECTING APPARATUS 有权
    清洁方法和流体喷射装置

    公开(公告)号:US20110192913A1

    公开(公告)日:2011-08-11

    申请号:US13020744

    申请日:2011-02-03

    IPC分类号: B05B1/00 B08B9/00

    摘要: A method for cleaning a fluid ejecting apparatus is provided. The fluid ejecting apparatus includes a fluid ejecting head that has a plurality of nozzle openings through which fluid is ejected, a fluid supply passage through which the fluid is supplied toward the fluid ejecting head, an open/close valve that is provided on the fluid supply passage, and a pressure reduction mechanism that generates negative pressure in a space outside the nozzle openings. The cleaning method includes a valve-closing operation of putting the open/close valve into a closed state and a pressure reduction operation of generating negative pressure in the space by using the pressure reduction mechanism after the valve-closing operation to cause the fluid to bulge outward at the nozzle openings.

    摘要翻译: 提供一种清洗流体喷射装置的方法。 流体喷射装置包括:流体喷射头,其具有流体喷射的多个喷嘴开口,流体向流体喷射头供给的流体供给通道;设置在流体供给部上的开闭阀 通道和在喷嘴开口外的空间中产生负压的减压机构。 清洗方法包括将开/关阀置于关闭状态的闭阀动作和在关闭动作之后使用减压机构在空间中产生负压的减压动作,使流体膨胀 在喷嘴开口处向外。

    Image processing system
    50.
    发明授权
    Image processing system 有权
    图像处理系统

    公开(公告)号:US07713129B2

    公开(公告)日:2010-05-11

    申请号:US10912047

    申请日:2004-08-06

    摘要: An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.

    摘要翻译: 图像处理系统包括固定式游戏机和手持式游戏机​​。 对于手持式游戏机​​,安装有成像盒,因此,当操作者拍摄期望对象的脸部图像时,例如,产生与其对应的面部图像数据。 此外,通过操作手持型游戏机的操作开关,操作者可以输入表示对象的特征的特征数据。 手持型游戏机将面部图像数据和特征数据发送到固定型游戏机。 固定式游戏机根据特征数据对由操作者选择的临时三维字符数据进行变形,并将面部图像数据附加到变形的临时三维特征数据上以构成图像。 通过基于特征数据的动画,在图像显示装置上显示合成图像。