Storage medium having game program and game apparatus
    1.
    发明授权
    Storage medium having game program and game apparatus 有权
    具有游戏程序和游戏装置的存储媒体

    公开(公告)号:US08100765B2

    公开(公告)日:2012-01-24

    申请号:US11481881

    申请日:2006-07-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: In an attack operation receiving step, an input of an operation for attacking an enemy object is received. In a determination step, when the input of the operation for attacking is received, it is determined whether or not a body strength value of the enemy object is within a predetermined range. When it is determined that the body strength value of the enemy object is within the predetermined range, a setting step of setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion, is executed.

    摘要翻译: 在攻击操作接收步骤中,接收用于攻击敌方对象的操作的输入。 在确定步骤中,当接收到用于进攻的操作的输入时,确定敌方物体的身体强度值是否在预定范围内。 当确定敌方物体的身体强度值在预定范围内时,将敌对象设定为与敌对象的身体强度值为零的状态基本相同的状态的设定步骤,不管 由攻击动作造成的伤害被执行。

    Storage medium having game program stored thereon and game apparatus
    2.
    发明申请
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US20070060234A1

    公开(公告)日:2007-03-15

    申请号:US11481881

    申请日:2006-07-07

    IPC分类号: A63F9/24

    摘要: In an attack operation receiving step, an input of an operation for attacking an enemy object is received. In a determination step, when the input of the operation for attacking is received, it is determined whether or not a body strength value of the enemy object is within a predetermined range. When it is determined that the body strength value of the enemy object is within the predetermined range, a setting step of setting the enemy object to substantially the same state as where the body strength value of the enemy object is zero, regardless of the degree of damage caused by the attack motion, is executed.

    摘要翻译: 在攻击操作接收步骤中,接收用于攻击敌方对象的操作的输入。 在确定步骤中,当接收到用于进攻的操作的输入时,确定敌方物体的身体强度值是否在预定范围内。 当确定敌方物体的身体强度值在预定范围内时,将敌对象设定为与敌对象的身体强度值为零的状态基本相同的状态的设定步骤,不管 由攻击动作造成的伤害被执行。

    Storage medium having game program stored therein, and game apparatus and game processing method therefor
    3.
    发明申请
    Storage medium having game program stored therein, and game apparatus and game processing method therefor 有权
    存储有游戏程序的存储介质,游戏装置和游戏处理方法

    公开(公告)号:US20070091083A1

    公开(公告)日:2007-04-26

    申请号:US11508169

    申请日:2006-08-23

    IPC分类号: G06T15/00

    摘要: An area, in a virtual game world, for arranging a plurality of objects and a minimum allowed distance between objects to be arranged therein are set. A position of an object is changed for temporarily arranging the object to an arbitrary position in the area set in the virtual game world until arrangement of the object is finalized, and the distance between the temporarily arranged object and an object whose arrangement in the area is completed is calculated. When the calculated distance is equal to or greater than the minimum allowed distance, arrangement of the temporarily arranged object is finalized and a plurality of objects whose arrangement is finalized are displayed on a display screen.

    摘要翻译: 在虚拟游戏世界中设置用于布置多个对象的区域和要布置在其中的对象之间的最小允许距离。 改变对象的位置,以将对象临时排列在虚拟游戏世界中设置的区域中的任意位置,直到对象的排列结束为止,并且临时排列的对象与在该区域中的排列的对象之间的距离为 已完成计算。 当计算出的距离等于或大于最小允许距离时,临时布置的对象的布置被确定,并且将其布置被最终确定的多个对象显示在显示屏上。

    Storage medium having game program stored therein, and game apparatus and game processing method therefor
    4.
    发明授权
    Storage medium having game program stored therein, and game apparatus and game processing method therefor 有权
    存储有游戏程序的存储介质,游戏装置和游戏处理方法

    公开(公告)号:US07576739B2

    公开(公告)日:2009-08-18

    申请号:US11508169

    申请日:2006-08-23

    IPC分类号: G06T15/00

    摘要: An area, in a virtual game world, for arranging a plurality of objects and a minimum allowed distance between objects to be arranged therein are set. A position of an object is changed for temporarily arranging the object to an arbitrary position in the area set in the virtual game world until arrangement of the object is finalized, and the distance between the temporarily arranged object and an object whose arrangement in the area is completed is calculated. When the calculated distance is equal to or greater than the minimum allowed distance, arrangement of the temporarily arranged object is finalized and a plurality of objects whose arrangement is finalized are displayed on a display screen.

    摘要翻译: 在虚拟游戏世界中设置用于布置多个对象的区域和要布置在其中的对象之间的最小允许距离。 改变对象的位置,以将对象临时排列在虚拟游戏世界中设置的区域中的任意位置,直到对象的排列结束为止,并且临时排列的对象与在该区域中的排列的对象之间的距离为 已完成计算。 当计算出的距离等于或大于最小允许距离时,临时布置的对象的布置被确定,并且将其布置被最终确定的多个对象显示在显示屏上。

    Ejection liquid dryness suppressing device, liquid ejecting apparatus, and ejection liquid dryness suppressing method
    5.
    发明授权
    Ejection liquid dryness suppressing device, liquid ejecting apparatus, and ejection liquid dryness suppressing method 有权
    喷射液干燥抑制装置,液体喷射装置和喷射液干燥抑制方法

    公开(公告)号:US08651620B2

    公开(公告)日:2014-02-18

    申请号:US13151460

    申请日:2011-06-02

    IPC分类号: B41J2/135 B41J2/165

    摘要: There is provided a nozzle contact unit capable of realizing a contact state, where a contact surface comes into close contact with a nozzle formation surface to block a plurality of nozzle openings, and a separated state, where the contact surface is separated from the nozzle formation surface. The nozzle contact unit separates the contact surface from the nozzle formation surface to sequentially open the nozzle openings preferentially from the nozzle opening of the nozzle with a shorter flow passage length of ink flowing from a supply port to the nozzle via a common ink chamber among the plurality of nozzle openings in a procedure from the contact state to the separated state.

    摘要翻译: 提供了能够实现接触状态的喷嘴接触单元,其中接触表面与喷嘴形成面紧密接触以阻挡多个喷嘴开口,并且分离状态,其中接触表面与喷嘴形成分离 表面。 喷嘴接触单元将接触表面与喷嘴形成表面分开,以便从喷嘴的喷嘴开口优先地依次打开喷嘴开口,其中墨水从供给口流经喷嘴的较短流道长度经由公共墨室 在从接触状态到分离状态的过程中的多个喷嘴开口。

    LIQUID EJECTING APPARATUS
    10.
    发明申请
    LIQUID EJECTING APPARATUS 审中-公开
    液体喷射装置

    公开(公告)号:US20120223986A1

    公开(公告)日:2012-09-06

    申请号:US13405116

    申请日:2012-02-24

    IPC分类号: B41J29/38

    摘要: A platen includes a main body, a plurality of support protrusions protruding on the surface of the side opposite a nozzle formation surface when ejection is performed, in the main body, in which a voltage that is applied to the platen is set such that the intensity of an electric field generated between nozzles and an individual driving electrode of a recording head when ink is ejected from the nozzles is in between the intensity of an electric field generated between the nozzle formation surface and the support protrusions and the intensity of an electric field generated between the nozzle formation surface and the main body.

    摘要翻译: 压板包括主体,在主体中在施加喷射时在与喷嘴形成表面相对的一侧的表面上突出的多个支撑突起,其中施加到压板的电压被设定为使得强度 当从喷嘴喷射墨时,在喷嘴和记录头的单个驱动电极之间产生的电场之间在喷嘴形成表面和支撑突起之间产生的电场的强度和产生的电场强度之间 在喷嘴形成面和主体之间。