摘要:
An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.
摘要:
A video game apparatus includes a CPU, and the CPU advances a game according to input data transmitted from a plurality of controllers. A plurality of players share each controller to utilize it in turn. Each player selects in advance a character as his or her own avatar. When a certain player's (Designation: Mr. or Ms. kk) turn has come, a voice message for urging the change like the following is output from the speaker of the controller: “Take places with Mr. or Ms. kk!” Similarly, when the next turn is a relevant player, and the player directly before finishes playing, a voice message for urging a preparation like the following is output: “Mr. or Ms. kk, prepare for your turn.”
摘要:
A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.
摘要:
After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions respectively positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and before the peak, the mark has a first color and the size of the mark is enlarged in a rising process of the ball, and after the peak, the mark has a second color and the size of the mark is reduced in a falling process of the ball. Therefore, the real pleasure of the operation by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
摘要:
A computer readable program product storing a program of a ball-playing type game which can smoothly express the continuous action of a player before and after a player obtains a ball when throwing the ball in any direction in accordance with operation of the user in the ball-playing game, wherein an input operation of the user is accepted from before the fielder receives the ball, a series of motions up to the fielder catching the ball and throwing it is judged in response to any input operation, and the motion is used to change the display up until the catching and throwing before the fielder catches the ball, such a program, and a ball-playing type game apparatus and method.
摘要:
For each layer, a scaling rate of an object image or a background image belonging to each of the layers is calculated based on a distance from a predetermined reference point in a virtual three-dimensional space to each of the layers. In addition, for each of the layers, a movement velocity of each of the layers when conducting a parallax scrolling is calculated based on a distance from the predetermined reference point in the virtual three-dimensional space to each of the layers. Furthermore, an image in each of the layers is scaled up or down based on the calculated scaling rate, and each of the layers are moved in a predetermined direction at the calculated movement velocity.
摘要:
A video game apparatus includes a CPU, and the CPU advances a game according to input data transmitted from a plurality of controllers. A plurality of players share each controller to utilize it in turn. Each player selects in advance a character as his or her own avatar. When a certain player's (Designation: Mr. or Ms. kk) turn has come, a voice message for urging the change like the following is output from the speaker of the controller: “Take places with Mr. or Ms. kk!” Similarly, when the next turn is a relevant player, and the player directly before finishes playing, a voice message for urging a preparation like the following is output: “Mr. or Ms. kk, prepare for your turn.”
摘要:
An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.
摘要:
An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.
摘要:
Input of a manipulation by a user is accepted before a player receives the ball. Upon occurrence of input of a manipulation, motion of the player including catching and throwing of the ball is determined in response to the input of the manipulation. By using the motion, transitions of display is made from a state before a catch of the ball by the player to a throw of the ball.