Image processing system
    1.
    发明授权
    Image processing system 有权
    图像处理系统

    公开(公告)号:US07713129B2

    公开(公告)日:2010-05-11

    申请号:US10912047

    申请日:2004-08-06

    摘要: An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.

    摘要翻译: 图像处理系统包括固定式游戏机和手持式游戏机​​。 对于手持式游戏机​​,安装有成像盒,因此,当操作者拍摄期望对象的脸部图像时,例如,产生与其对应的面部图像数据。 此外,通过操作手持型游戏机的操作开关,操作者可以输入表示对象的特征的特征数据。 手持型游戏机将面部图像数据和特征数据发送到固定型游戏机。 固定式游戏机根据特征数据对由操作者选择的临时三维字符数据进行变形,并将面部图像数据附加到变形的临时三维特征数据上以构成图像。 通过基于特征数据的动画,在图像显示装置上显示合成图像。

    Storage medium storing a game program, game apparatus and game controlling method
    2.
    发明申请
    Storage medium storing a game program, game apparatus and game controlling method 有权
    存储游戏程序,游戏装置和游戏控制方法的存储介质

    公开(公告)号:US20080076498A1

    公开(公告)日:2008-03-27

    申请号:US11634225

    申请日:2006-12-06

    IPC分类号: A63F9/24

    摘要: A video game apparatus includes a CPU, and the CPU advances a game according to input data transmitted from a plurality of controllers. A plurality of players share each controller to utilize it in turn. Each player selects in advance a character as his or her own avatar. When a certain player's (Designation: Mr. or Ms. kk) turn has come, a voice message for urging the change like the following is output from the speaker of the controller: “Take places with Mr. or Ms. kk!” Similarly, when the next turn is a relevant player, and the player directly before finishes playing, a voice message for urging a preparation like the following is output: “Mr. or Ms. kk, prepare for your turn.”

    摘要翻译: 视频游戏装置包括CPU,并且CPU根据从多个控制器发送的输入数据来进行游戏。 多个玩家共享每个控制器以依次使用它。 每个玩家预先选择一个角色作为自己的头像。 当某位玩家(姓名:KK先生或女士)转身来临的时候,控制员的演讲者会输出以下声音来呼吁改变:“与KK先生或女士一起去的地方!” 同样地,当下一回合是相关的玩家,玩家在完成播放之前,直接输出一个用于促成如下的准备的语音信息:“先生或女士,为你轮到准备”。

    Game program and game device
    3.
    发明申请
    Game program and game device 有权
    游戏程序和游戏设备

    公开(公告)号:US20060287029A1

    公开(公告)日:2006-12-21

    申请号:US11418186

    申请日:2006-05-05

    IPC分类号: A63F9/24

    摘要: A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.

    摘要翻译: 游戏装置向多个玩家提供问题。 游戏装置计算每个提供了该问题的答案的玩家的数量,或者每个玩家提供了对该问题的正确答案。 当计数的玩家人数达到预定数量的玩家时,设定预定的时间限制。 游戏装置测量从设定时间限制(即,正确答案经过时间)起的经过时间,并且当正确答案经过时间达到时间限制时,停止接受该问题的答案。

    Computer readable recording medium recording a program of a ball game and the program, ball game processing apparatus and its method
    4.
    发明授权
    Computer readable recording medium recording a program of a ball game and the program, ball game processing apparatus and its method 有权
    记录球类游戏程序的计算机可读记录介质及程序,球游戏处理装置及其方法

    公开(公告)号:US06482086B1

    公开(公告)日:2002-11-19

    申请号:US09670542

    申请日:2000-09-27

    IPC分类号: A63F1300

    摘要: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions respectively positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and before the peak, the mark has a first color and the size of the mark is enlarged in a rising process of the ball, and after the peak, the mark has a second color and the size of the mark is reduced in a falling process of the ball. Therefore, the real pleasure of the operation by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.

    摘要翻译: 在面糊击中球之后,判断球在穿过当前运动位置的轨迹上移动的高度。 例如,分别位于当前移动位置前方的时间轴上的未来移动位置通过椭圆标记在地面上指示。 高度的峰值成为边界,在峰值之前,标记具有第一颜色,并且在球的上升过程中标记的大小被放大,并且在峰值之后,标记具有第二颜色和尺寸 在球的下降过程中减少了标记。 因此,可以获得通过组合计算机的操作支持和用户自己的操作技能的操作的真正乐趣。

    Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game apparatus and method
    5.
    发明授权
    Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game apparatus and method 有权
    用于球型游戏的计算机可读程序产品存储程序,所述程序和球型游戏装置和方法

    公开(公告)号:US06340332B1

    公开(公告)日:2002-01-22

    申请号:US09628286

    申请日:2000-07-28

    IPC分类号: A63F924

    摘要: A computer readable program product storing a program of a ball-playing type game which can smoothly express the continuous action of a player before and after a player obtains a ball when throwing the ball in any direction in accordance with operation of the user in the ball-playing game, wherein an input operation of the user is accepted from before the fielder receives the ball, a series of motions up to the fielder catching the ball and throwing it is judged in response to any input operation, and the motion is used to change the display up until the catching and throwing before the fielder catches the ball, such a program, and a ball-playing type game apparatus and method.

    摘要翻译: 一种存储球员游戏程序的计算机可读程序产品,其可以根据用户在球中的操作向任何方向投掷球时,平滑地表达玩家在玩家获得球之前和之后的连续动作的游戏式游戏 其中在守场员接收球之前接受用户的输入操作,响应于任何输入操作判断直到守场员抓住球并投掷的一系列动作,并将该动作用于 更换显示器,直到守场员抓住球,这样一个程序,以及一个玩球型游戏装置和方法。

    Computer readable storage medium having stored thereon image processing program, image processing apparatus, image processing method, and image processing system
    6.
    发明授权
    Computer readable storage medium having stored thereon image processing program, image processing apparatus, image processing method, and image processing system 有权
    存储有图像处理程序,图像处理装置,图像处理方法和图像处理系统的计算机可读存储介质

    公开(公告)号:US09443340B2

    公开(公告)日:2016-09-13

    申请号:US13025576

    申请日:2011-02-11

    IPC分类号: G06T15/00 G06T13/80 G06T15/20

    CPC分类号: G06T13/80 G06T15/20

    摘要: For each layer, a scaling rate of an object image or a background image belonging to each of the layers is calculated based on a distance from a predetermined reference point in a virtual three-dimensional space to each of the layers. In addition, for each of the layers, a movement velocity of each of the layers when conducting a parallax scrolling is calculated based on a distance from the predetermined reference point in the virtual three-dimensional space to each of the layers. Furthermore, an image in each of the layers is scaled up or down based on the calculated scaling rate, and each of the layers are moved in a predetermined direction at the calculated movement velocity.

    摘要翻译: 对于每个层,基于从虚拟三维空间中的预定参考点到每个层的距离来计算属于每个层的对象图像或背景图像的缩放率。 此外,对于每个层,基于从虚拟三维空间中的预定参考点到每个层的距离计算进行视差滚动时每个层的移动速度。 此外,基于所计算的缩放率,每个层中的图像按比例放大或缩小,并且每个层以所计算的移动速度沿预定方向移动。

    Storage medium storing a game program, game apparatus and game controlling method
    7.
    发明授权
    Storage medium storing a game program, game apparatus and game controlling method 有权
    存储游戏程序,游戏装置和游戏控制方法的存储介质

    公开(公告)号:US07744466B2

    公开(公告)日:2010-06-29

    申请号:US11634225

    申请日:2006-12-06

    IPC分类号: G06F17/00

    摘要: A video game apparatus includes a CPU, and the CPU advances a game according to input data transmitted from a plurality of controllers. A plurality of players share each controller to utilize it in turn. Each player selects in advance a character as his or her own avatar. When a certain player's (Designation: Mr. or Ms. kk) turn has come, a voice message for urging the change like the following is output from the speaker of the controller: “Take places with Mr. or Ms. kk!” Similarly, when the next turn is a relevant player, and the player directly before finishes playing, a voice message for urging a preparation like the following is output: “Mr. or Ms. kk, prepare for your turn.”

    摘要翻译: 视频游戏装置包括CPU,并且CPU根据从多个控制器发送的输入数据来进行游戏。 多个玩家共享每个控制器以依次使用它。 每个玩家预先选择一个角色作为自己的头像。 当某位玩家(姓名:kk先生或女士)转身来临时,会向控制人发言人输出以下呼吁的声音信息:“与先生或女士kk一起出场!”同样地 当下一回合是相关的玩家,玩家直接在玩完之前就输出一个用于促成下列准备的语音信息:“先生 或kk女士,轮到你。

    Image processing system
    9.
    发明申请
    Image processing system 有权
    图像处理系统

    公开(公告)号:US20050007384A1

    公开(公告)日:2005-01-13

    申请号:US10912047

    申请日:2004-08-06

    摘要: An image processing system includes a fixed-type game machine and a hand-held type game machine. To the hand-held type game machine, an imaging cartridge is attached, and therefore, when an operator photographs a face image of a desired object, for example, face image data corresponding thereto is produced. In addition, by operating an operating switch of the hand-held type game machine, the operator can input feature data representing a feature of the object. The hand-held type game machine transmits the face image data and the feature data to the fixed-type game machine. The fixed-type game machine deforms provisional three-dimensional character data selected by the operator based on the feature data, and attaches the face image data to the deformed provisional three-dimensional feature data so as to compose an image. A composed image is displayed on an image display device by an animation based on the feature data.

    摘要翻译: 图像处理系统包括固定式游戏机和手持式游戏机​​。 对于手持式游戏机​​,安装有成像盒,因此,当操作者拍摄期望对象的脸部图像时,例如,产生与其对应的面部图像数据。 此外,通过操作手持型游戏机的操作开关,操作者可以输入表示对象的特征的特征数据。 手持型游戏机将面部图像数据和特征数据发送到固定型游戏机。 固定式游戏机根据特征数据对由操作者选择的临时三维字符数据进行变形,并将面部图像数据附加到变形的临时三维特征数据上以构成图像。 通过基于特征数据的动画,在图像显示装置上显示合成图像。