Abstract:
A percussion instrument that is formed of a housing, a compressible foam material connected to the housing, an electronic pick-up embedded within said compressible foam material and a compression plate. The housing includes a front opening and a cavity and a rear portion of the compressible foam material extends through the front opening of the housing and into the cavity of the housing. The electronic pick-up is spaced from the outer surface of the compressible foam material. The compression plate is positioned on the front face of the compressible foam material and is spaced from an outer edge of the front face.
Abstract:
A portable system for drumming is provided that simulates a full drum kit. In one implementation, a system is provided that can digitally simulate a full drum kit without the need for actual drums. The system can include electronic drumsticks that can transmit digitally sampled drum sounds (e.g., snare, kick drum, high-tom, low-tom, cymbal) wirelessly to a receiver. The receiver can connect to one or more outputs, such as headphones or a stereo system. The receiver may also be configured to mix audio signals produced by the drumsticks with other audio inputs such as an MP3 player to permit a user to drum along with prerecorded music.
Abstract:
An electronic percussion instrument generates, in accordance with a trigger signal output from a pad source, a musical performance tone of a tone color assigned to the pad source. The electronic percussion instrument includes a program memory for storing a control program and a CPU for controlling operation of the electronic percussion instrument in accordance with the control program stored in the program memory. A storage device is also provided for storing a plurality of trigger data sets each of which includes at least one sensitivity setting parameter for setting sensitivity to the trigger signal, and a plurality of drum kits each of which includes pad setting data for setting the tone color assigned to the at least one pad source and link data for designating one of the plurality of trigger data sets. A setting operation input unit is provided for selecting a drum kit from among the plurality of drum kits. The CPU is coupled to the storage device and the setting operation input unit and operative under the control program for setting the sensitivity to the trigger signal on the basis of the at least one sensitivity setting parameter included in the trigger data set designated by the link data included in the drum kit selected by the setting operation input unit.
Abstract:
A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
Abstract:
Beating sounds and attenuation sounds generated by first original sound generators (100) corresponding to elements of a conventional drum set are received by augmented microphones. A sound modulator (26) is used for modulating tones of the electronic sounds from the augmented microphones without any digital conversion. A reproducer (34) is used for reproducing the output sounds from the sound modulator (26). Because the processes of digitally converting, transferring signals by optical couplers, and selecting recorded sounds for reproducing are eliminated, the reproduced sounds can represent subtle techniques of the performer by directly using the original sounds generated when the first original sound generators (100) are beaten.
Abstract:
An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads, audio speakers, a visual display, training lights and an overall control system are combined to simulate the excitement of a live drum or inactive musical jam session for a user. Positive feedback and, as necessary, instructive aid are provided to make the experience a positive one for both the novice and the expert player. Learning and playing a musical instrument becomes an intuitive, exciting experience and not a boring chore to be endured. Players can simulate the experience of playing in a rock band before a live and appreciative audience. In short, this interactive electronic drum system makes drums and the jamming experience widely accessible to the public.
Abstract:
An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads, audio speakers, a visual display, training lights and an overall control system are combined to simulate the excitement of a live drum or inactive musical jam session for a user. Positive feedback and, as necessary, instructive aid are provided to make the experience a positive one for both the novice and the expert player. Learning and playing a musical instrument becomes an intuitive, exciting experience and not a boring chore to be endured. Players can simulate the experience of playing in a rock band before a live and appreciative audience. In short, this interactive electronic drum system makes drums and the jamming experience widely accessible to the public.
Abstract:
An apparatus for electronically connecting a plurality of percussion instruments having individual connecting leads to a mixing desk or the like comprises a rack surrounding at least partially the plurality of percussion instruments wherein the rack is provided with sockets for receiving the individual connecting leads from each of the percussion instruments and is further provided with a single connection cable for connecting the rack to the mixing desk.
Abstract:
An electronic percussion synthesizer is disclosed which includes a plurality of pressure transducers, each representing a different percussive musical instrument. Each transducer is responsive to an external striking force for generating analog pulses, each pulse representing one beat of the respective musical instrument. The transducers are mounted to a synthesizer housing in a manner which mechanically isolates the transducers from each other. Each transducer is supported within a pair of housing portions by a resilient coupler maintained in compression between the interior surfaces of the housing portions.
Abstract:
A musical instrument operable to play a multi-component percussive beat. The musical instrument includes a plurality of finger controllers, wherein each finger controller is operable to control a component part of the multi-component percussive beat. Each of the plurality of finger controllers has a touch-sensitive range providing a plurality of actuation regions, and each actuation region is operable to play a hit pattern associated with a component percussion track representing a respective component of the multi-component percussive beat.