Multi-player video game environment for single-player use
    61.
    发明授权
    Multi-player video game environment for single-player use 有权
    多玩家视频游戏环境供单人使用

    公开(公告)号:US09452363B2

    公开(公告)日:2016-09-27

    申请号:US14058072

    申请日:2013-10-18

    发明人: Paul Timm

    IPC分类号: A63F9/24 A63F13/67

    摘要: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.

    摘要翻译: 创建一个多玩家游戏环境,用于单人游戏。 用户可以选择单人游戏或多玩家游戏。 当用户选择多玩家游戏时,提示用户选择一个或多个自定义的AI角色。 AI字符可以单独提供或主题“包”中。所选择的AI字符或包可以被下载,存储或以其他方式使得电子娱乐系统可访问。 用户可以为每个AI角色选择一种模式或技能级别。 用户可以以多播放器模式开始玩游戏,其中游戏环境填充有形成所选择的AI角色或角色的动作的化身。

    METHOD FOR EVENT DETECTION IN REAL-TIME GRAPHIC APPLICATIONS
    63.
    发明申请
    METHOD FOR EVENT DETECTION IN REAL-TIME GRAPHIC APPLICATIONS 审中-公开
    在实时图形应用中事件检测的方法

    公开(公告)号:US20160225117A1

    公开(公告)日:2016-08-04

    申请号:US14611834

    申请日:2015-02-02

    发明人: Yuval Sarna

    IPC分类号: G06T1/20 G06T1/60

    摘要: A computer implemented method for event detection in real-time graphic applications, comprising: receiving an indication for a method selected from a group of methods for identifying an action-requiring element comprised in a frame rendered during a game; activating the method for recognizing whether the element is comprised in a frame to be rendered; and responsive to the element being comprised in the frame, taking the action, wherein the method is a least resource-consuming or least intrusive method of the group of methods applicable for the frame.

    摘要翻译: 一种用于实时图形应用中的事件检测的计算机实现方法,包括:接收从用于识别在游戏过程中呈现的帧中包含的动作需要元素的方法组中选择的方法的指示; 激活用于识别元素是否包含在要渲染的帧中的方法; 并响应于该框架中包含的元素,采取行动,其中该方法是适用于该框架的该组方法的最不耗资源或最小侵入的方法。

    Interface Object and Motion Controller for Augmented Reality
    64.
    发明申请
    Interface Object and Motion Controller for Augmented Reality 有权
    用于增强现实的接口对象和运动控制器

    公开(公告)号:US20160224103A1

    公开(公告)日:2016-08-04

    申请号:US15096251

    申请日:2016-04-11

    发明人: Masami Kochi

    摘要: A method for interfacing with an interactive program is provided. Images of an interface object and a motion controller disposed in a gameplay environment are captured, a tag defined on a surface of the interface object. The captured images are analyzed to identify the tag on the surface of the interface object. Movement of the interface object is tracked by tracking the tag. Augmented images are generated by replacing, in the captured images, the tag with a virtual object, wherein generating the augmented images includes processing the tracked movement of the interface object to define movement of the virtual object. The captured images are analyzed to identify a pointing direction of the motion controller in the gameplay environment. The pointing direction of the motion controller is processed to identify a selection of a portion of the virtual object. The augmented images are presented on a display.

    摘要翻译: 提供了一种与交互式程序进行接口的方法。 捕获设置在游戏环境中的界面对象和运动控制器的图像,定义在界面对象的表面上的标签。 分析捕获的图像以识别接口对象表面上的标签。 通过跟踪标签跟踪接口对象的移动。 通过在捕获的图像中用虚拟对象替换标签来生成增强图像,其中生成增强图像包括处理界面对象的跟踪移动以定义虚拟对象的移动。 分析捕获的图像以识别运动控制器在游戏环境中的指向方向。 处理运动控制器的指向方向以识别虚拟对象的一部分的选择。 增强图像显示在显示器上。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, AND RECORDING MEDIUM
    65.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, AND RECORDING MEDIUM 有权
    游戏装置,游戏装置控制方法和记录介质

    公开(公告)号:US20160199734A1

    公开(公告)日:2016-07-14

    申请号:US14914437

    申请日:2014-09-10

    申请人: CAPCOM CO., LTD.

    发明人: Kazuki SAKAKIBARA

    摘要: A drill unit 111 expands a dungeon based on a parameter in two directions from the starting point X and selects a start S and a goal G from each area expanded in two directions. Thus, it is possible to generate a path from the start S to the goal G passing through the starting point X. Moreover, it is possible to determine a board form of the whole dungeon by determining expanding directions with the parameter.

    摘要翻译: 钻头单元111基于来自起始点X的两个方向的参数来扩展地下城,并且从在两个方向上扩展的每个区域中选择开始S和目标G。 因此,可以生成从起点S到通过起点X的目标G的路径。此外,可以通过利用参数确定扩展方向来确定整个地牢的板形式。

    Dance competition game
    67.
    发明授权
    Dance competition game 有权
    舞蹈比赛

    公开(公告)号:US09358456B1

    公开(公告)日:2016-06-07

    申请号:US13828035

    申请日:2013-03-14

    IPC分类号: A63F13/10 A63F13/219

    摘要: Techniques for use with a game console and a camera system, the techniques include providing a first prompt to a first player to create and perform a dance move, receiving at the game console information from the camera system reflecting a position of the first player in response to the first prompt, generating, using the game console, a target frame using the received information relating to the first player, providing, using the audiovisual system connected to the game console, a second prompt to a second player to perform the dance move created by the first player, receiving at the game console information from the camera system reflecting a position of the second player in response to the second prompt, generating, using the game console, an input frame using the information relating to the second player, and comparing the input frame to the target frame to determine a comparison value.

    摘要翻译: 用于游戏控制台和相机系统的技术包括向第一玩家提供第一提示以创建和执行舞蹈动作,在游戏控制台处接收来自相机系统的反映第一玩家在响应中的位置的信息 使用所接收到的关于第一播放器的信息,使用游戏控制台生成目标帧,使用连接到游戏控制台的视听系统向第二播放器提供第二提示以执行舞蹈移动 通过第一播放器,在游戏控制台处接收来自相机系统的响应于第二提示的反映第二玩家的位置的信息,使用游戏控制台,使用与第二玩家相关的信息来生成输入框,并且比较 输入帧到目标帧以确定比较值。

    INTEGRATING AUTOSTEREOSCOPIC WAGERING GAME ELEMENTS AND CONTROLS
    68.
    发明申请
    INTEGRATING AUTOSTEREOSCOPIC WAGERING GAME ELEMENTS AND CONTROLS 审中-公开
    整合自动游戏游戏元素和控制

    公开(公告)号:US20160110950A1

    公开(公告)日:2016-04-21

    申请号:US14977245

    申请日:2015-12-21

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations include, for example, presenting, via an autostereoscopic three-dimensional display of the wagering game system, wagering game content with an autostereoscopic three-dimensional depth effect. The wagering game content is associated with an electronic wagering game. The operations can further include detecting, via a sensor of the wagering game system, a change in a position of a slider control associated with the wagering game system. The operations can further include changing, via at least one of one or more electronic processing units of the wagering game system, a degree of the autostereoscopic three-dimensional depth effect for at least a portion of the wagering game content according to a degree of the change in the position of the slider control.

    摘要翻译: 投注游戏系统及其操作包括例如通过投注游戏系统的自动立体三维显示来呈现具有自动立体三维深度效果的游戏内容。 投注游戏内容与电子投注游戏相关联。 操作可以进一步包括通过投注游戏系统的传感器检测与投注游戏系统相关联的滑块控件的位置的变化。 该操作还可以包括:通过投注游戏系统的一个或多个电子处理单元中的至少一个来改变投注游戏内容的至少一部分的自动立体三维深度效果的程度, 更改滑块控件的位置。

    Controlling three-dimensional presentation of wagering game content
    69.
    发明授权
    Controlling three-dimensional presentation of wagering game content 有权
    控制投注游戏内容的三维呈现

    公开(公告)号:US09308439B2

    公开(公告)日:2016-04-12

    申请号:US13785776

    申请日:2013-03-05

    申请人: WMS Gaming, Inc.

    摘要: Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.

    摘要翻译: 本发明的一些实施例旨在根据玩家观看投注游戏内容时基于玩家的观看透视图的自动立体显示的最佳自动立体视图来呈现立体3D中的投注游戏内容。 一些实施例还涉及确定玩家远离投注游戏内容并根据最佳自动立体视图维持或冻结投注游戏内容的3D呈现。 一些实施例旨在当玩家远离投注游戏内容时,基于​​观看透视图的改变来更新最佳自动立体视图。 一些实施例还涉及将投注游戏内容的呈现改变为2D,并且在玩家再次观看投注游戏内容之后,基于玩家注意力的程度将一个或多个部分恢复为3D。