摘要:
To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This also brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model, to make the game very innovative and exciting for mass of people. Other variations and combinations of the games and winnings are also explained in details.
摘要:
In one example, we describe reliable, flexible, low-maintenance, low-overhead, low-cost installation, practical, and easy-to-install structures and components or techniques (methods and systems) for water capture from high humidity sources, e.g., sea or river, for use or consumption by humans, animals, or plants/agriculture/food production. In one example, it is modularized. Thus, it is easier for transportation and maintenance, with less cost and down-time. For example, it can be used in some regions in the Middle East or Africa, with dry land with no or small amount of rain. In one example, we describe the use of renewable energy sources. In one example, we describe the control system for operation of water collection and distribution systems, e.g., for optimization and efficiency or cost. We also describe the mechanisms, techniques, components, and systems to implement various tasks and goals related to these.
摘要:
In one example, we describe methods and systems for automated online merchant charity donations. In one embodiment, a donation agent interacting with a merchant website can offer an online user an option to allocate at least a portion of a payment for or price of a purchase, associated with a transaction made by the user via the merchant website, to be donated by a merchant corresponding to the merchant website on behalf of the user to a charity of the user's choosing. If the online user exercises the option, the donation agent can calculate an amount of the donation to be made and store the calculated donation amount in a database. The donation agent can disburse the calculated donation amount to the charity selected by the customer. The method also works for the off-line model. The system and method include authentication and the way the charity funding is distributed, with respect to multiple preference lists and forbidden lists.
摘要:
In one example, we describe a method, system, and infrastructure for dealing with lane-level matching problem, and provide different methods of estimating position corrections, position and map matched confidence, self-correcting map matching (i.e., Map Matching Algorithm (at lane-level)), and turning and lane change events. On the top of the described algorithms, the V2V data, when available, can be used to help the entire discussed algorithm steps. If the relative GPS accuracy between the host vehicle and the remote vehicles in the proximity of the host vehicle is enough to separate vehicle in lane, and there are enough vehicles to exist in all lanes of interest, then it becomes an easier job to determine which lane the host vehicle is in, and this can reflect very positively on all the above algorithm steps.
摘要:
A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.
摘要:
In one example, we describe a method and infrastructure for DSRC V2X (vehicle to infrastructure plus vehicle) system. This can cover a communication circle up to 800 m, and in some cases 1000 m, and as a result, in congested traffic areas, the onboard unit is communicating with high number of units and may end up saturating its processing capability very quickly. In one example, the task is to provide different levels of node filtering algorithms to intelligently select the node data to be processed. This results in optimally using the available processing power by only processing the data of the desired nodes. This method is based on combination of range, velocity, heading, direction, transmitted power, received power threshold, and map database, if available. This also reduces the V2X communication congestion problem resulted in high number of one-to-many nodes communication.
摘要:
A new intra-spinal decompression implant is introduced. One example for our presentation is a device with 2 or 3 pieces, with each piece with 2 clamps, symmetrically located on each side of each piece. The main piece has at least 2 screws which engage into 2 or more grooves in the side piece, to get attached to the side piece. The 3rd piece, as an optional piece, is the bottom piece, which is similar to the side piece, and gets attached to the main piece, using same or different screws. Each piece is attached to the human body, during back surgery, with corresponding clamps. Other examples are implants that have different plates and assembly arrangements or connectors or sliders or screws or handles, located between the bones and tissue, for back and neck, for various applications or procedures or usages.
摘要:
In one example, we describe a new high performance AlGaN/GaN metal-insulator-semiconductor heterostructure field-effect transistor (MISHFET), which was fabricated using HfO2 as the surface passivation and gate insulator. The gate and drain leakage currents are drastically reduced to tens of nA, before breakdown. Without field plates, for 10 μm of gate-drain spacing, the off-state breakdown voltage is 1035V with a specific on-resistance of 0.9 mΩ-cm2. In addition, there is no current slump observed from the pulse measurements. This is the best performance reported on GaN-based, fast power-switching devices on sapphire, up to now, which efficiently combines excellent device forward, reverse, and switching characteristics. Other variations, features, and examples are also mentioned here.
摘要:
This is a novel SiC betavoltaic device (as an example) which comprises one or more “ultra shallow” P+N− SiC junctions and a pillared or planar device surface (as an example). Junctions are deemed “ultra shallow”, since the thin junction layer (which is proximal to the device's radioactive source) is only 300 nm to 5 nm thick (as an example). In one example, tritium is used as a fuel source. In other embodiments, radioisotopes (such as Nickel-63, promethium or phosphorus-33) may be used. Low energy beta sources, such as tritium, emit low energy beta-electrons that penetrate very shallow distances (as shallow as 5 nm) in semiconductors, including SiC, and can result in electron-hole pair creation near the surface of a semiconductor device rather than pair creation in a device's depletion region. By contrast, as a high energy electron penetrates a semiconductor device surface, such as a diode surface, it produces electron hole-pairs that can be collected at (by drift) and near (by diffusion) the depletion region of the device. This is a betavoltaic device, made of ultra-shallow junctions, which allows such penetration of emitted lower energy electrons, thus, reducing or eliminating losses through electron-hole pair recombination at the surface.
摘要:
A novel system for automated metadata generation of learning and knowledge Objects are presented. Such system automates the processes of adding descriptive and contextual information to digital learning content, digital documents, and other objects used in learning and knowledge management. It also automates the process of creating associations among higher level objects and classifications systems used to organize content, and it does so in a way that improves the functionality of existing technologies, that can be tuned to meet the needs of a particular organization or community of practice, and that can be extended and refined to take advantage of new information retrieval technologies. It includes methods that handle aggregate digital objects composed of a plurality of other objects and that improves efficiency by caching data and recognizing the relationships among aggregate objects and their components.