Determine intended motions
    72.
    发明授权
    Determine intended motions 有权
    确定预期的动议

    公开(公告)号:US08451278B2

    公开(公告)日:2013-05-28

    申请号:US13566939

    申请日:2012-08-03

    IPC分类号: G06T13/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。

    MATCHING USERS OVER A NETWORK
    74.
    发明申请
    MATCHING USERS OVER A NETWORK 审中-公开
    匹配网络用户

    公开(公告)号:US20130007013A1

    公开(公告)日:2013-01-03

    申请号:US13174244

    申请日:2011-06-30

    IPC分类号: G06F17/30

    摘要: Various embodiments are disclosed that relate to negatively matching users over a network. For example, one disclosed embodiment provides a method including storing a plurality of user profiles corresponding to a plurality of users, each user profile in the plurality of user profiles including one or more user attributes, and receiving a request from a user for a list of one or more suggested negatively matched other users. In response to the request, the method further includes ranking each of a plurality of other users based on a magnitude of a difference between one or more user attributes of the user and corresponding one or more user attributes of the other user, and sending a list of one or more negatively matched users to the exclusion of more positively matched users based on the ranking.

    摘要翻译: 公开了涉及通过网络负面匹配用户的各种实施例。 例如,一个公开的实施例提供了一种方法,包括存储与多个用户对应的多个用户简档,多个用户简档中的每个用户简档包括一个或多个用户属性,以及从用户接收用于列表的列表的请求 一个或多个建议负面匹配的其他用户。 响应于该请求,该方法还包括基于用户的一个或多个用户属性与对应的一个或多个用户属性之间的差异的大小来排列多个其他用户中的每一个,并且发送列表 的一个或多个负面匹配的用户,以排除基于排名的更积极匹配的用户。

    CONTEXTUAL TAGGING OF RECORDED DATA
    76.
    发明申请
    CONTEXTUAL TAGGING OF RECORDED DATA 审中-公开
    记录数据的背景标签

    公开(公告)号:US20110304774A1

    公开(公告)日:2011-12-15

    申请号:US12814260

    申请日:2010-06-11

    IPC分类号: H04N5/14 G06F17/30 G10L21/06

    CPC分类号: G06F16/783

    摘要: Embodiments are disclosed that relate to the automatic tagging of recorded content. For example, one disclosed embodiment provides a computing device comprising a processor and memory having instructions executable by the processor to receive input data comprising one or more of a depth data, video data, and directional audio data, identify a content-based input signal in the input data, and apply one or more filters to the input signal to determine whether the input signal comprises a recognized input. Further, if the input signal comprises a recognized input, then the instructions are executable to tag the input data with the contextual tag associated with the recognized input and record the contextual tag with the input data.

    摘要翻译: 公开了涉及记录内容的自动标记的实施例。 例如,一个公开的实施例提供了一种包括处理器和存储器的计算设备,该处理器和存储器具有可由处理器执行的指令,以接收包括深度数据,视频数据和定向音频数据中的一个或多个的输入数据,识别基于内容的输入信号 输入数据,并向输入信号施加一个或多个滤波器,以确定输入信号是否包括识别的输入。 此外,如果输入信号包括识别的输入,则可执行指令以用与所识别的输入相关联的上下文标签来标记输入数据,并使用输入数据记录上下文标签。

    Visualizing Depth
    77.
    发明申请
    Visualizing Depth 审中-公开
    可视化深度

    公开(公告)号:US20110109617A1

    公开(公告)日:2011-05-12

    申请号:US12617012

    申请日:2009-11-12

    IPC分类号: G06T15/00

    摘要: An image such as a depth image of a scene may be received, observed, or captured by a device. The image may then be analyzed to identify one or more targets within the scene. When a target is identified, vertices may be generated. A mesh model may then be created by drawing lines that may connect the vertices. Additionally, a depth value may also be calculated for each vertex. The depth values of the vertices may then be used to extrude the mesh model such that the mesh model may represent the target in the three-dimensional virtual world. A colorization scheme, a texture, lighting effects, or the like, may be also applied to the mesh model to convey the depth the virtual object may have in the virtual world.

    摘要翻译: 可以由设备接收,观察或捕获诸如场景的深度图像的图像。 然后可以分析图像以识别场景内的一个或多个目标。 当目标被识别时,可能会产生顶点。 然后可以通过绘制可以连接顶点的线来创建网格模型。 另外,也可以针对每个顶点计算深度值。 然后可以使用顶点的深度值来拉伸网格模型,使得网格模型可以表示三维虚拟世界中的目标。 颜色化方案,纹理,照明效果等也可以应用于网格模型以传达虚拟对象可能在虚拟世界中具有的深度。

    SHOW BODY POSITION
    78.
    发明申请
    SHOW BODY POSITION 有权
    显示身体位置

    公开(公告)号:US20110035666A1

    公开(公告)日:2011-02-10

    申请号:US12913345

    申请日:2010-10-27

    IPC分类号: G06F3/048 G06F3/01

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. Providing visual feedback representing instructional gesture data to the user can teach the user how to properly gesture. The visual feedback may be provided in any number of suitable ways. For example, visual feedback may be provided via ghosted images, player avatars, or skeletal representations. The system can process prerecorded or live content for displaying visual feedback representing instructional gesture data. The feedback can portray the deltas between the user's actual position and the ideal gesture position.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 向用户提供表示教学手势数据的视觉反馈可以教导用户如何正确地手势。 可以以任何数量的适当方式提供视觉反馈。 例如,可以通过重影图像,玩家头像或骨骼表示来提供视觉反馈。 该系统可以处理预记录或实况内容,以显示表示教学手势数据的视觉反馈。 反馈可以描绘用户实际位置和理想手势位置之间的三角形。

    ALTERING A VIEW PERSPECTIVE WITHIN A DISPLAY ENVIRONMENT
    79.
    发明申请
    ALTERING A VIEW PERSPECTIVE WITHIN A DISPLAY ENVIRONMENT 有权
    在显示环境中改变视野

    公开(公告)号:US20100281438A1

    公开(公告)日:2010-11-04

    申请号:US12474769

    申请日:2009-05-29

    IPC分类号: G06F3/033

    摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.

    摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。

    SHOW BODY POSITION
    80.
    发明申请
    SHOW BODY POSITION 有权
    显示身体位置

    公开(公告)号:US20100281432A1

    公开(公告)日:2010-11-04

    申请号:US12434545

    申请日:2009-05-01

    IPC分类号: G06F3/033 G06F3/048

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. Providing visual feedback representing instructional gesture data to the user can teach the user how to properly gesture. The visual feedback may be provided in any number of suitable ways. For example, visual feedback may be provided via ghosted images, player avatars, or skeletal representations. The system can process prerecorded or live content for displaying visual feedback representing instructional gesture data. The feedback can portray the deltas between the user's actual position and the ideal gesture position.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 向用户提供表示教学手势数据的视觉反馈可以教导用户如何正确地手势。 可以以任何数量的适当方式提供视觉反馈。 例如,可以通过重影图像,玩家头像或骨骼表示来提供视觉反馈。 该系统可以处理预记录或实况内容,以显示表示教学手势数据的视觉反馈。 反馈可以描绘用户实际位置和理想手势位置之间的三角形。